Exactly. Correct me if i'm wrong, but as far as i recall every weapon block should add 5 dps (except for secondary beam (it adds no extra dps)). And like cybertao posted above and you are able to check in your default-blockbehaviorconfig.
But what actually bothers me about this, is that even...
I full heartly agree with op's concept except for this part:
I dislike like the idea of just another kind of dead space in space (no pun intended).
Planet structure:
Why not make them in some ways "habitable":
Give them a clear thick outer atmosphere (similar to the current planet...
I completly agree with OP's solution.
Currently factions get a salvage bonus in their own territory to motivate them to claim a planet before mining it. But this doesn't result in them trying to establish a permanent base...
Why?
Simply because the ressource deposits (->planets) are far too...
Why not make use of a more or less mmo-like hotbar system.
-multiple freely arrangeable hotbars (maybe even configurable in terms of length, number of columns, vertical/horizontal, etc)
-configurable costum hotkeys for each hotbar slot (including combinations of multiple keys...
Blockmass:
The comment about hull mass above was just some wishful thinking. (I think i wrote something like: I'd love to see^^)
I can't currently check it but as far as i know all blocks share the same mass (1 block = 0,1 mass) (this doesn't apply to natural blocks though (alias lava/rocks/etc...
It barely ever comes down to being only a matter of skill. But in Starmade battles skill has a high influence if not the highest influence of any factor affecting the outcome of a battle.
Turrets are vulnerable and inaccurate, leaving the main firepower to the frontweapons of a ship. In simple...
No. And thats entirely different from what op suggested and to which I reacted in my post.
Op suggested different tier blocks and I'm strongly against that as you can read from my post above. (and i believe that is what SkaireKrough was also refering to)
Your suggestion of adding an...
The sole objective in starmade is not to progress by enlarging/improving your ship, as the ultimate fate of every vessel is to eventually be blown into pieces.
Therefore:
^This.
All players share the same world and the same building components. Two players with ships of near equal mass should...
In the current weapon system the primary weapon determines the "shape" of the weapon (projectile, missile, beam, pulse).
Your plasma torpedo belongs more or less in the category missile as Crusade said. Plasma torpedo wouldn't really fit into the weapon system since it doesn't bring a new...
Nice work on the overall hull and especially the engines.
Always love to see 1:1 replicas.
It would be really interesting to know how far you are planning to go with additional plating, details on the outer hull and the interior since you posted the cross-section/ blueprint above.^^
I know how...
I guess atleast some of these ideas were already suggested.
...but anyway. I would love to see crawling. Just for the sake of air vents, jeffrey tubes, etc etc etc.
Probably one of the reasons i liked Republic Commando and the new Alien vs Predators so much.
Even though its not the primary...
As far as i know its only working the other way around:
That you need shield supply beams on the module aimed at the mothership. And supply beams (atleast power related ones) work at a higher efficiency.
You just need to balance the supplybeam with the shield generation of the module so the...
What about spawning/buying turrets and/or docked ships from the advanced buildmode?
A much more comfortable way to refill your drones/drone racks or repair your turrets.
A few days ago I wanted to make a fast firing missile turret, so I used a logic circuit to trigger 6 missile-missile systems in a chain to fire every 0,5 seconds.
I liked the idea and wanted to translate this to a broadside dreadnaught. Since broadside dumbfire missiles seemed pretty dumb i used...
I really like the concept of explosions. Instead of damaging the remaining blocks of that type I can think about a simple way to do it:
System blocks (Power-regen/Power-storage/Shield-regen/Shield-Storage/Weapon-modules/etc) would deal a percentage of their health or just flat damage to all...
I don't know what this addition would provide?
From what i read in this thread the glorified "Plasma weapon" would just be another projectile weapon with no use in the upcoming weapon system.
Just to remember:
You will be able to build a completely customised weapon from any combination of...
Formula for a single Powerdrainarray/-supplyarray:
n=Number of Blocks in the Array
7/(n^1.2)=Time between each tick
With each tick hitting for 10 000 energy:
10 000*7/(n^1.2)=Energydrain/supply per second
Edit: To use powerdrain/supply effectivly the array should have atleast 100 blocks...
Why did you just quoted the first two paragraphs...?
You already stated above that the raw stat adding would be too powerful.
In my post i discussed if the supplybeam/drainbeam-EXPLOIT (which could be used effectivly with the upcoming logicsystem (if not patched away)) is overpowered.
And if...
I already made this manual reactor which requires 1 person to permanently shoot powerdrain/supplybeams. Apart from that the same system could be used with automated weaponcomputers using the upcoming logic system. (I'm already planning the next generation)
(You probably already know above stated...
Even if it might look good. Dedicated space filling with blocks everytime you store items is performancewise not the best idea i guess.
What would happen if these blocks get hit? Will they just behave like normal ship blocks? What if someone unloads a huge chunk of blocks (10000) at once?
If...
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