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    1. lupoCani

      FTL: Faster Than Light presents- The Kestrel Cruiser, now in 3d!

      Come on, again? When I've retrofitted the ship I've often found that the weapons computers have spontaneously changed orientation. I've generally just reinstalled them, but then there's another gameplay update, another retrofit, and I find the computers turned wrong again. I never thought others...
    2. lupoCani

      Non-active turrets resuming default orientation

      How about a button in the structure menu? Either a toggle of some kind, or a single-instance reset trigger.
    3. lupoCani

      Wiki Update!

      Can't you all on the staff agree on one animal each to address us by as your individual signatures? That's what I thought you had until I realized you were the only one calling us things other that "players".
    4. lupoCani

      How Should a Ship be Killed?

      I'm just worried it will feel arbitrary and hard-coded. It will be better than the current system for sure, but nevertheless, a "take this much damage and you're dead" mechanic in an otherwise so modular game feels like it will leave a lot of room for improvement.
    5. lupoCani

      How Should a Ship be Killed?

      That's exactly what I have bwwn suggesting as well, except with systems being disabled by receiving damage equal to a few tenths of their total health pool rather than through a vital components mechanic.
    6. lupoCani

      How Should a Ship be Killed?

      It sounds like you're describing what a functional ship destruction mechanic is, not what it should be. It seems like this thread is discussing game mechanics, not tips for use in the game's current state.
    7. lupoCani

      How Should a Ship be Killed?

      Primarily by system damage, I think. Had your engines sliced in half? They might still have 85% of their mass, but don't expect to be moving around much. Samge goes for generators, guns, shield, or any other system- you only have to score a good couple of hits to take it out, not wipe the wast...
    8. lupoCani

      Non-active turrets resuming default orientation

      Yeah, you've kind of made yourself known for that opinion.(And I do like your proposed system) And I agree, the system should be overhauled, but in the meantime this would be a zero-effort fix to almost entirely eliminate this particular issue. I'm guessing schema could probably throw it...
    9. lupoCani

      Non-active turrets resuming default orientation

      Not that I can recall, though turrets did reset upon restarting the game.
    10. lupoCani

      Non-active turrets resuming default orientation

      Larger turrets are excellent at messing with your ship's internal structure by clipping through your hull when reorienting themselves and blocking of internal areas. Until the system is fundamentally overhauled, this is just something we'll have to live with, but there is one thing that could...
    11. lupoCani

      What do you guys think about the blueprint system?

      God No. Please don't think I meant to suggest that as the primary form of shipyards, if at all implemented they should be uniquely used by trading guild shops. Anything player-created should naturally be a significantly more extensive construction.
    12. lupoCani

      What do you guys think about the blueprint system?

      Alright, how about this approach- Shops cannot create ships. They can however modify them, to the extent of turning any ship into any other ship, or building an entire ship around a single core, so it's pretty much the same thing, except you have to spawn the core yourself. The building...
    13. lupoCani

      What do you guys think about the blueprint system?

      Why, exactly? Blocks are situational, credits are a universal expression of value, and would still fill an important role. I'd say it's no more a risk than everyone in a real-world economy suddenly investing everything they have in gold. Why would they need to afford it, this scenario only...
    14. lupoCani

      What do you guys think about the blueprint system?

      Well of course you need a salvage array- that's supply infrastructure, a core component in any manufacturing. Renewability isn't much of issue, though it could possibly be mitigated further by redesigning some aspects of how resources are harvested. Yes, they should. In fact, everything should...
    15. lupoCani

      What do you guys think about the blueprint system?

      Factories, fellow player, factories. And before you say they're too inefficient, then it's the factory system that needs fixing, not the blueprints.
    16. lupoCani

      What do you guys think about the blueprint system?

      Are you being serious or sarcarstic? The first half of your reply implies the former, the second does the latter.
    17. lupoCani

      What do you guys think about the blueprint system?

      Could work, I suppose, but even though it would reduce the issue, the core mechanic allowing for blocks to be created out of nowhere would remain. I do believe this is something the game needs to rid itself of entirely, not just make a bit less practical. That's pretty much what I would want as...
    18. lupoCani

      Docking beam alt-fire ignoring plexdoors

      Oh... My sincerest apologies, I never even considered the fact it might already be implemented. What's the most efficient way to summon a moderator to lock this thing? Or should it be kept open in case anyone has anything to add?
    19. lupoCani

      Docking beam alt-fire ignoring plexdoors

      Just a trivial practicality I'd like to see. Since the docking beam always emerges from the same point as the player's perspective, the conventional use for the alt-fire is meaningless, and could instead be used to tell it to pass through/ignore plexdoors. Mainly to ease the process of docking...
    20. lupoCani

      Prioritizer for AI turrets

      And seriously, we don't need a set of built-in features, we need a system we can customize from the ground up, and that means something programmable. I'm not against individual features like this being implemented as well, though, since they could help alleviate the advantage larger factions and...