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    1. lupoCani

      I Want This But I Have Questions

      Indeed. However, this will close the launcher and only start the server. Thus, you need a separate instance of the game for actually playing, and as we all know, steam only allows you to run one instance of a game at a time. Fortunately, starmade comes with no DRM, meaning you can just open up...
    2. lupoCani

      A more User friendly way to connect warpgates

      For the record, one can have multiple gates per station. However, since gates, like jumpdrives, are merely a glorified implementation of /change_sector, your location of arrival in the target sector is in no way affected by the position of the target gate. As such, it's meaningless to target...
    3. lupoCani

      Brainstorm This Planetary Shield

      Planetary shields in sci-fi is something I've been thinking about a lot. Mostly, I've been trying to create mechanics that would allow for interesting stories, but I think some of my thoughts would be applicable to gameplay as well. To create the system, I think the two goals to be pursued are...
    4. lupoCani

      Read by Schine Inter-Server Warp Gate/Drive

      There's one critical difference- resources. Unless no ships, inventory items or other assets can be transported anywhere (in which case using an in-game structure to log off and onto another server seems kind of redundant to me), allowing transport between two servers means merging their...
    5. lupoCani

      A new station & ship competition.

      A full-on competition to replace stations that are good in themselves, just outdated, seems like a bit much. Get someone to refit the stations with rail turrets and maybe a few elevators, and that should be enough. The Isanth could surely use an upgtade, but again, no need to replace it...
    6. lupoCani

      A pack of changes that will improve the boarding concept

      Oh, like that. Not that I see how that's different from corrdidor-long doors, but it seems the solution would be to allow astronauts to orient themselves freely when aligned.
    7. lupoCani

      A pack of changes that will improve the boarding concept

      Hmm... I'm not sure I agree with all of this. Let's see- 1. Restricting ships' control systems is never a good thing. It's an artificial, specific piece of balancing that isn't very sustainable either, particularly if we're going to get programmable systems at any point in the future. Of...
    8. lupoCani

      Gravity/Logic woes

      Gravity/logic interaction is definitely too limited, but this suggested approach need two new blocks to resolve a fairly specific subset of the issue. If I may shamelessly self-advertise, I recently suggested three mechanics to give a much broader control of gravity, including the kind you're...
    9. lupoCani

      Recognized Warp Gate Upgrades

      The idea of gates that can change their own destination one way or another I definitely support. There could be blocks that store one link each and are activated by logic, or we could even dial them each time, stargate style. Adjustable range... having played on Elwyn, I feel making jump ranges...
    10. lupoCani

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I'm somewhat skeptical to the implementation of some of these features, though the concepts themselves are excellent. The armor hp is possibly one arbitrary hit-point meter too many, and might be better implemented as a scaling damage reduction, rather than a fixed damage reduction with a...
    11. lupoCani

      Increased logic control of gravity

      This system would kind of allow for that. You'd need one central gravity module hooked to an area trigger, with detectors in all areas players might enter. If you then slave a downwards-pointing gravity module to the main one, (telling it "if the player is already in downwards gravity, have no...
    12. lupoCani

      Hull Panels

      Oh, and how could I forget- why the zero-thickness is important. Compare these two alternatives: There's also the matter of putting panels on rails that slide wall-to-wall, which would not be possible with thick panels.
    13. lupoCani

      I'm new, what should I know what shouldn't I know?

      Indeed, as I recall, the formula for any one group is (block count)^1.7 or something.
    14. lupoCani

      Increased logic control of gravity

      As it is, logic-gravity interaction is limited at best. You can make a button trigger a gravity module, and you can make a particular area trigger a gravity module. That is, sadly, it. Any logic between the the button and the gravity module will make the interaction fail, allowing for no control...
    15. lupoCani

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Why would you do that? Just keep the collar and put a slightly more discrete m/f port somewhere else on the ship. As long as you keep the collar, the m/f port can even be submerged beneath other stuff.
    16. lupoCani

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Thank you. Yes, it's an extendable docking arm, currently compliant with USD-1 and 2. Yes, the drawback is it's female-only, the ship will get a m/f port somewhere else on the hull. The extendable arm is for other ships docking to the Osprey, since not everyone has the sense or ability to make...
    17. lupoCani

      Programmable Computer Block (fleet command, mechs, etc)

      Could we please put an end to this lag scare that surrounds programmable systems? Firstly, where did "several orders of magnitude" come from? The average program will be to check if there are any enemies nearby and aim a turret in that direction. At the same time, Starmade is calculating the...
    18. lupoCani

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Alright, here goes. IGN- LupoCani. Reason for joining- Practicality. I find myself increasingly often wanting to share or discuss my work with other players, a shared build server makes that practical. As with any form of communication, the NFD server is superior by virtue of it's popularity...
    19. lupoCani

      Shipyards and Build Mode

      By who? I believe I recall myself making this precise suggestion in chat a few days ago, is this related?