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    1. lupoCani

      Portal Guns in Starmade?

      With my sincere apologies for bumping this thread- Because it's bloody ridiculous, in every way, shape, and form. You are in, all seriousness, suggesting the most overpowered tool imaginable, with the only argument that it would, indeed, be a powerful tool. Thus, I concur. Seriously, stop.
    2. lupoCani

      Damage Pulse Killing Missile Entities

      Very well. 1. I was not aware that pulses traveled at slower than max speed. Even so, you'd get protection in the direction you weren't traveling, and going just slightly below bubble speed would give you full protection. Not to mention the many, many ships that don't move a whole lot, they'd...
    3. lupoCani

      Damage Pulse Killing Missile Entities

      Are you all mad? The first thing that would happen is a logic-powered rapid-firing pulse array, forever making missiles completely obsolete. Beams, I'd like to point out, are nearly as bad. They're hitscan weapons. You'd remove missiles by clicking on them. It makes physical sense, sure, but...
    4. lupoCani

      Brainstorm This #The Solution to Economy - The Exchange

      Ah, no, that would mean magical transportation of items. That's bad, and would put any willing cargo ship pilots out of a job.
    5. lupoCani

      Supply/Demand: The economics of Starmade

      That is true. Thank you. I'm not saying it's complex, I'm saying it's needlessly complex. Limited ranges, automated quest posting, entirely new blocks even. These are artificial and automagical functions, while they might work well for any specific thing, they're an impractical way of building...
    6. lupoCani

      Supply/Demand: The economics of Starmade

      A very similar idea was recently discussed at some length, with basis in the grand exchange system of RuneScape. I'll repeat what I said there- this is needlessly complicated. Firstly, make player-owned shops able to register themselves to a central, universal database, along with their...
    7. lupoCani

      Solution to armor : Armor grouping

      I would argue this is what armor hp should have been, in a way. A system where the collective amount of armor determines the damage any one point can take before exposing the underneath systems, not how much damage can be taken until all hull everywhere has it's ehp halved. That's just...
    8. lupoCani

      Brainstorm This #The Solution to Economy - The Exchange

      I disagree, player-owned shops may very well be the key to all this. Suppose all player-owned shops, and their goods, were registered centrally. Then suppose the quest system was implemented, and players could request something to the effect of "Buy this much of that there, sell it to me here"...
    9. lupoCani

      Salvager As Effect - DPS reduction for block salvage chance.

      Nah. Salvage is a tool, not a weapon. Effects only provide additional negative impacts to weapons fire. These may be a bit outside the realm of direct damage, but they're still only direct and simple. There's an EMP, which drains enemy power, but the more advanced version that also transfers it...
    10. lupoCani

      Why power reactor module formula is not something like the power capacitor formula ?

      Still, it adds an element of design. Without the current power system, system architecture would be solely a matter of squeezing in the most blocks possible. Building long lines may not be difficult, but it's a hell of a lot better than filler blocks. And really, building multiple, long lines in...
    11. lupoCani

      Why power reactor module formula is not something like the power capacitor formula ?

      Reactor blocks? Granted, one can to that, but it's nowhere near as efficient as actually shaping your reactor to the ship, no?
    12. lupoCani

      Thrust update is coming!+My observations [Dev Build 0.19525]

      Newtonian physics? Praised be schema! How about three sliders alongside the triangle, for distributing thrust already allocated to the axes? Or, if we settle for backwards/forwards, one slider?
    13. lupoCani

      Reduceing the size of turrets with weapon emitter blocks

      The fact that capital ships can only ever fire forwards is, and has always been, ridiculous. We can look at almost any sci-fi we want, there's practically no precedent for this kind of norm. Small ships dart around, dodge impacts and fire forwards. Big ships sit still, tank damage and slug it...
    14. lupoCani

      Activation gate with gravity don't works

      If it does not come across as too self-promoting, I would like to mention my suggestion of increased logic control for gravity. Essentially, we don't need to send data about the activating player through more than one logic block, if we can instruct the gravity block itself to act differently on...
    15. lupoCani

      Enable/Disable ability for shields - Servers

      The server configs include values for shielding. If you want to disable them, set the shields per capacitor value to zero, and noone will be able to shield anything from anything. The same configs also allow you to buff armor to compensate, or any similar adjustments. Essentially, this is...
    16. lupoCani

      USD 2.0 (Better for magnetic docking!)

      Firstly, this would be the USD 3.0 at the very least. Secondly, I would argue this is a tad complex for a universal standard. It's functional, but takes up far too many blocks and would be quite impractical, if not impossible, to install on smaller vessels. Though, if you move those dockers up...
    17. lupoCani

      Chat: Do NOT delete the current message when using up/down

      While that is indeed the function of the up/down keys, there is a side effect. When you scroll back to the message you were typing, it's been reset to a blank, resetting anything you wrote. This would be a simple issue to resolve.
    18. lupoCani

      StarMade v0.19485 Internationalization Support & Bugfixes

      I'm very happy to see the issue of shuttle play acknowledged. As for the language, could you for the love of everything feline please make sure players aren't stuck with translated versions because of some steam-side nationality variable they don't know how to change? Far too often do I find...
    19. lupoCani

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      While I, as a fan of shuttles and ship-to-ship docking, remain sceptical towards these transporters, I welcome their roleplay applications. The rest sound equally interestesing, if a bit specialized.
    20. lupoCani

      Dev Blog : October 20th 2015

      Teleporters? That's neat and all, but what will happen to parking near a planet, walking down to your miniature on-board hangar and taking a shuttle to the surface? Or ship-to-ship docking? Or really any kind of short-range transportation that actually involves doing things with ships?