Search results

    1. Colt556

      Gigantism

      I disagree. Shields in starmade take on the role of armor in WW2. Once you can pen that you can wreak havoc on a ship. But small ships with small caliber weapons can't punch through a battleship's armor, just as how small ships with low damage weapons can't breach a titan's shields. It works...
    2. Colt556

      Gigantism

      Except space and the ocean work pretty much the same way. You want recon on the high seas? Use your sensors. Want it in starmade? Use your sensors. The only difference is starmade partitions things off into sectors so you can't get long range on your sensors like you can in real life. That's...
    3. Colt556

      Realism

      What makes starmade the best space-based block building games is the absence of realism in many areas. For example, I don' have to have every block connected, I can have floating blocks which allow for simple convenience things such as making doors that don't take up the area of a small fighter...
    4. Colt556

      Gigantism

      When it comes to the high seas, small recon ships simply don't exist. If they want recon they either rely on their sonar/radar which can detect other ships or aircraft from hundreds of miles away, satellites, or aircraft. The size of the ship, as I said, doesn't matter because 'stealthy recon'...
    5. Colt556

      Gigantism

      You can't compare ground operations to naval operations, space ships are just that, ships. All you're doing is replacing water with vacuum. And when it comes to the navy, there's nothing small ships do better. Couriers? Just call them up, this aint the age of sail after all. Stealth? Submarines...
    6. Colt556

      Gigantism

      There are very, very few things a smaller vessel can do better than a larger one. Literally the only reason small ships exist in real life is because of money, yeah a larger ship may do it better but it's not worth it for how much it'd cost to run. There's really nothing in this game that a...
    7. Colt556

      Gigantism

      Nobody said fuel should be the ONLY limiter, the point is some kind of maintenance/logistics is required so that operating a big ship requires some hefty effort. And when it comes to combat, if you can field a titan there really isn't a reason not to. No smaller ship will do what a titan can do...
    8. Colt556

      Gigantism

      You have yet to write a single thing that disagrees with what I've said, and that's why I'm taking issue with your posts. You're trying to argue with someone when both parties are in full agreement.
    9. Colt556

      Gigantism

      The problem is you're being condescending with comments like "you're finally catching up" and then write a long post which can be summed up "I know you're just saying you agree but I'm gonna chastise you and explain why it is you should agree" Literally everything you said I already covered and...
    10. Colt556

      Gigantism

      You're pretty much restating what I said while disagreeing with me. When resources aren't an issue there is no reason not to use the biggest strongest option available. Real life has shown this to us routinely. There's a reason prior to WW2 dreadnoughts were spammed and were symbols of power...
    11. Colt556

      Gigantism

      You seem to think every little fighter needs to be manned. If your opponent has a big titan you don't load your faction members into snub fighters, you load them into carriers that carry drone fighters. As has been repeatedly tested and proven, drone swarms can and will destroy ships while...
    12. Colt556

      Gigantism

      Eh... the only thing they can do on that front is add soft-caps to make big ships harder to maintain and add better drone AI. A small ship shouldn't beat a big one, people often complain about that but deal with it. My 500k mass ship shouldn't lose to your 50k mass ship. Now bring 500k mass...
    13. Colt556

      Gigantism

      The lag issues are only the dev's concern insofar as it pertains to optimization. Anything beyond optimization in regards to big ships lagging isn't their concern, because there's nothing they can do about it.
    14. Colt556

      Gigantism

      And, again, that's not an issue for the developers. If your server can't handle big ships, limit them. You can't ask the devs to put in hard limits for big ships, the whole point of this game is the freedom to build whatever kind of ship you want, even stupidly big ones.
    15. Colt556

      Gigantism

      That sounds more like an issue with the server, rather than the game. Server admins should put limits and restrictions to prevent lag and doomcubes. If you want a titan you have to show that it's a ship same as any other, and not just a platform to ship systems on. But again, that isn't anything...
    16. Colt556

      Gigantism

      Personally, I like big ships, the only ship I've ever worked on (and still working on whenever I get in the mood) is nearly a kilometer long. So I'm all for big ships. I even believe big ships should be absurdly strong and able to demolish entire fleets by themselves. That said, I do not like...
    17. Colt556

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- Colt556 Why you want to join the server- To work with others and learn from their expertise. Example of your work- Your favorite type of cake- I like a variety of cakes from cheese cake to spice cake to pineapple upside down cake to vanilla cake and chocolate cake. There are few cakes...
    18. Colt556

      Curious Fuel Survey

      Things like fuel, ammo, and oxygen are things I'd love to see in game. I'm a huge proponent of freedom when it comes to building, which is why I don't like ideas such as thruster placement dictating movement, because that screws over a lot of ship designs. But I think being forced to design your...
    19. Colt556

      How did so many people decide titans start at 100k mass?

      I skipped most of the thread so if someone said this then alright. I think it mostly has to do with time, essentially power creep. I remember a couple years back super big ships were exceptionally rare. If you got anywhere near 1k it was like the biggest thing ever. Ships around 500-600m were...
    20. Colt556

      calvireain industries, ships that will blow your competition away.

      2km ships are rare but not unheard of. It's certainly doable if you invest the time, although personally I'd say 1km to 1.5km is the most you'd wanna go.