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    1. Colt556

      The Leviathan - UNSC Marathon Class Heavy Cruiser

      Literally the only positive aspect of the Halcyon class was, as you said, it's durability. However again, as you said, it was too expensive. That makes it a bad design. Just look at real life, an Iowa class battleship, a 70 year old ship, is significantly more durable than any modern warship...
    2. Colt556

      The Leviathan - UNSC Marathon Class Heavy Cruiser

      In short you should ignore it like you should ignore everything halo related that's come out of 343. They literally just copy-pasted the PoA from Reach and added some very very minor cosmetic details and went "look, it's a new ship!" ignoring the fact that the Halcyon class was a pretty bad...
    3. Colt556

      Read by Council Slab-Computers aka Flatscreens

      I've been stuck trying to design a control console for the past three days and many times during my endeavors I have wished for flat computers to fit in with my designs, so I support this completely.
    4. Colt556

      Planned slab wedges

      The problem with slabs atm is they are basically in the same place blocks were before wedges were added. Everything you do with them is blocky and there's no way to smooth it out. Ideally we'd have every combination and could smooth it out in any way possible, and that may very well happen one...
    5. Colt556

      Planned slab wedges

      Left row of wedges is the only thing really "needed". The others are nice but not really required. I mean all the other wedge possibilities really have little to do with slabs and more to do with simple possibilities of block shapes. The left row means each slab can interact with a wedge the...
    6. Colt556

      Criss' Thread

      I'm exclusively looking at NPCs. Basically the way I took it is these ships are designed to fit their universe, and players aren't suppose to be 90% of the population lore-wise. Lore-wise the TG's freighters probably don't get taken out by pirates that often so it's better to leave them unarmed...
    7. Colt556

      Criss' Thread

      That's pretty irrelevant though. Not knowing systems doesn't change the fact that he seems to think freighters wont come under attack that often. I don't know anything about systems but if I was told "hey, yeah, I was thinking pirates would be a fringe faction, y'know, hit n run like they are in...
    8. Colt556

      Criss' Thread

      That's implying pirates are absurdly numerous and would pretty much instantly pounce on an undefended ship. The fact that the team seems to think undefended freighters are fine strongly implies pirates are not going to be taking out thousands of freighters.
    9. Colt556

      Criss' Thread

      You're not looking at the big picture. Yes, sure, for ONE ship you're right. We're not talking about one ship, lore-wise we're probably talking about MILLIONS of ships. Again using real life as a relatable example, is a single CIWS gun cheaper than a destroyer? Of course it is. Is two million...
    10. Colt556

      Criss' Thread

      Point defenses cost money and the odds of freighters getting hit by pirates is relatively low all things considered. I mean again look at real life. Our freighters, our cargo haulers are unarmed. Even when they travel through dangerous areas (like the freighters near somalia or even military...
    11. Colt556

      Criss' Thread

      It makes perfect sense for the freighter to be little more than a big box with engines. It's not at all unrealistic, there's countless examples through all periods of human history where merchant vehicles were not able to protect themselves. That's what the military/police are for. I'd expect...
    12. Colt556

      DebrisCorp- Bringing the next generation of vessels to you!

      Oooh, forcefields. For some reason they never even crossed my mind. Awesome.
    13. Colt556

      DebrisCorp- Bringing the next generation of vessels to you!

      I figured as much, but what are the shields made out of? Is it crystal armor and you just have the shields active 24/7 or are they glass so you can turn them on and off?
    14. Colt556

      DebrisCorp- Bringing the next generation of vessels to you!

      Mind if I ask how your "active shields" work? From the description it seems like they'd be turrets so they could freely move around your ship and always be pointed at the enemy. It also seems like you can turn them on and off as most of your screenshots have no such forcefields. So what I...
    15. Colt556

      slab-contouring

      I'm waiting for slab tetras and wedges and pentas (or heptas as they're called in game now) before I start covering my ship in them. If we got slab versions of those blocks you could do some really smooth curves.
    16. Colt556

      Rail Speed Question

      One thing I realized while toying around is that you can't get different planes of movement. I had planned for my little turbolift to go sidways and even vertical to get you to where you needed to be, but with the stacked rails you can't do that, at least I can't see how. So the stacked rails...
    17. Colt556

      Rail Speed Question

      Teleporters are fairly knew and I'm never really up to date on things. Knowing how they work I'll probably end up doing the same thing, but I've had this tram idea planned for years in some form or another so I still wanna do it. It seems like rail-stacking will be the way I go about it.
    18. Colt556

      Rail Speed Question

      I know, I saw a gif of it in action while searching the topic. I just tested it myself and damn can it get going. It's hugely cumbersome though.
    19. Colt556

      Rail Speed Question

      It's only two blocks so mass enhancers aren't needed and yeah, just a single activation module and it's on (wouldn't move otherwise lol). It's noticeably faster than just the default speed, I think the numbers suppose to be 200% faster? But even then I can bloody outrun the thing. I'm...
    20. Colt556

      Rail Speed Question

      I have a quick question but is it possible to increase the speed of rails? I'm trying to make a tram system and even using a rail speed module with a single activation module it's still slower than just running there myself, defeating the purpose of the tram. I haven't been able to find anything...