I came across a suggestion a few days ago that if we are going to end up with missile spam again, a solution might be to make them consumable so you don't just have an infinite number of missiles to constantly spam across the universe.
I am liking the idea the weapons update was going for so...
Hi all - just looking for some direction on Custom AI. If something exists I'd appreciate some links - I've searched around and can't find much of anything.
A lot of the config is commented and I can figure what the values do, it's Diplomacy I need a little help with.
<DiplStatus>...
what if factories became like reactors are now? The more "factory blocks" that make up the structure, the more advanced or more you could make from it, with chambers adding to efficiencies or advanced trees of armor, for example?
We definitely need to find a way back to specialisation in recipes. It would make trade in multi much more engaging. At the moment we're all just building mega factories that make everything and then play creative in a shipyard. I kind of like that Im always having to explore to find threns...
I'd vote for more complexity, in the mean time I'd like all recipes available to a factory from the level below. It's a PITA trying to remember which factory makes which block. I'd rather just get to advanced factory stage and look in that factory alone.
Can someone please push me in the right direction here. Docking ships to my station is causing my station power to draw at 140%. Is there a way to prevent this?
TY
No it's uniform. Server start/uptime has no influence. Is this a new mechanic server side? I have not had this issue before.
edit: Server CPU rest at 5% and average max is around 20%. Mem is resting at 21.4%.
I'll have a look at disk i/o, but Im still convinced something has changed...
Oh yes please!
A drop down in factories to link to Named Storage would be nice, rather than going backwards and forwards all day when setting up a factory.
Tried clearing cache - no joy. I don't think it has anything to do with my setup/launcher - it was fine last night/this morning until I ran the patch. Problems occurred str8 away. At first I thought maybe it was just lag but it has been a whole day now and no change. I have also done a...
Anyone else having problems with block updates since last patch? Asteroids dont update when being mined and I am having frequent issues with controls and module buttons not updating. eg: Deactivate Factory - display doesn't show a change; press an activation module, the module state doesn't...
Hi Folks,
Wiki has been hit and miss for me lately (offline - 502 Bad Gateway), is there a mirror somewhere?
edit: after posting I see the forum message about host changes - still would like to know if there are any mirrors for space emergencies though.
WOW! I used the first incarnation of the server Daemon, and have just come back to set up a new server. FANTASTIC job guys! This adds some amazing functionality for admins and players. Very impressive.
If the enemy threat includes a force greater than yours, build bigger, or fly as part of a fleet - which is how fighters should work. The fact that you could previously exploit the range by luring a couple away doesn\'t indiciate that something is broken now. Why wouldnt an entire fleet of...
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