Are you running it for X amount of times and then counting the blocks? If you do the math and ignore the initial tick burst then you want 8 per rod to get your 200 points per normal tick. If you are doing this with logic then the beams wont stay on like they would if you mined manually because...
I have been working on a ship with a "drill" (rotating array slapped on the front of my ship). I cannot for the life of me get them to fire.
Is this not possible anymore, or have I just missed something obvious, at 3am?
How does this work now that you can only have one shield active? If the main ship shield is still up but below 50% the turret's shields will be inactive, no? Or does that rule only apply on an entity by entity basis?
I'm sorry if this has already been raised - I tried my hardest to read every page of this thread but the ragers got to me. Just.Cant.Do it. On the topic of all the ragey people saying how bad the devs' choices are, go back and play the original starmade build then come back to the current build...
Perhaps chamber complexity could allow for the use of other materials at a greater cost, or even disassembling blocks to the constituent components or ores for later use or in the current recipe?
In order to force specialisation, what if the number of factory blocks per station was capped...
I think new people usually just want to fly around and build. They do a bit of mining "with their awesome lazors", go from shop to shop, and buy their way into the game. That's been my experience. Factories is a much later part of the game for new players. The shops are the get out of jail...
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