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    1. Brokengauge

      What to call "Tech Points"

      Or: Fullerened uniform cryptograh keys.
    2. Brokengauge

      What to call "Tech Points"

      Is that really any better than "tech points"?
    3. Brokengauge

      What to call "Tech Points"

      Ok, admittedly that would be fun to do lol. Anyway, "tech points" aren't a physical thing thing like star treks "drive plasma" or...whatever aetheric flux is. Sorry, I don't steampunk lol. Tech points work. Its a good descriptor of what it is. I mean, any name we come up with would have to do...
    4. Brokengauge

      What to call "Tech Points"

      Idk, it's kind of like a unit of measurement. This would be like if we could configure the units of distance used to be whatever we wanted. Aside from all the 'muricans switching everything to miles (then feet and yards) you'd also have oddballs like me. " Yeah, if you transfer all your aetheric...
    5. Brokengauge

      What to call "Tech Points"

      You know, at first I disliked "tech points" but after reading what everyone has come up with, I think it's already the best one lol. We'll just rename it later. Eventually someone will think of something that will be perfect. It will cause the end of all things as we know it! Fire and brimstone...
    6. Brokengauge

      Damage Pulse, the forgotten weapon

      Napther Lecic just want to clarify more for my smooth brain, do you think ALL the weapon systems need to be equally viable? in all situations? Or do you just think c/p should merely become more flexible as a weapon system? Or just pulse in general should become more flexible?
    7. Brokengauge

      Forges of Insanity

      I see, and if you make those bottom slabs 1/4, they'll be flush with the floor, which is no good! It looks good though! You kept saying you're no good at interiors, but obviously that's not true lol
    8. Brokengauge

      Forges of Insanity

      Yes! Though I'd make those beds 1/4 slabs. Looks a little cramped.
    9. Brokengauge

      Forges of Insanity

      Maybe try putting some slabs down recessed into a wall, kind of like this?
    10. Brokengauge

      Make bombers viable! (Balancing, and buffing small ships a bit)

      What mass fighters are you thinking of? 200? Or 2k? Cuz I could make a 2k fighter that's effective (and I'm not even a PvP kind of guy). Im with Deserea, Overhaul warheads would be the best thing to do. They would offer the same advantages as real life torpedos, as well as their liabilities...
    11. Brokengauge

      Forges of Insanity

      Oh good! You obviously know what you're doing. I'll just shut up now lol
    12. Brokengauge

      Forges of Insanity

      I would add a couple (as in 2 at most) random consoles, computers, or screens to break up repeating patterns a little: uniformity is good, but too much makes it seem bland, which is a shame because what you've got so far does look good! But take my advice at your own peril lol. There are better...
    13. Brokengauge

      Gascor Skunkwerks

      Constantly. I think only 10% of my designs only make it to even being started, with only 10% of THOSE getting to a "finished" state. In fact, my 2 big projects now are at a point where I can close up the hull and start in interior, but I'm drawing a blank as to layout and look :mad:
    14. Brokengauge

      Bug enslaving cannons does not work

      Ok. Are the primary and secondary modules touching? As an experiment, try with a small system. 1 module and 1 computer for each, and see if you can get that to work. For the sake of simplicity, let's keep the computers separated, and have the modules touching their respective computer. After...
    15. Brokengauge

      Bug enslaving cannons does not work

      Are you slaving it to a cannon as a primary (like a machine gun) or a different type of weapon? Are you still connecting the cannon modules to the cannon computer? Just using a computer won't work, you need to have the modules as well. If you have a 10 block beam (10 beam blocks connected to a...
    16. Brokengauge

      Forges of Insanity

      Thanks! I'm actually trying to emulate the look of the Gauss rifle from fallout 2 lol. I agree that the base is too small, it's really a prototype. I'll be going back to it once I get more done on the ship. The Metalforce looks badass! I can't believe I missed it when you first released it!
    17. Brokengauge

      Post your concepts!

      I know a lot of ppl are postponing any fancy builds until the systems update. I'm not, but my problem is that I can't spend a lot of time in game and so build progress suffers. You know what I CAN do? Make plans! I started out just building on the fly. That worked fine while I was figuring out...
    18. Brokengauge

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      It would also help to be able to steer the ship from other cameras besides those facing forward. I would also love some way to map "pitch" and "yaw" to the keyboard, so I can aim with the mouse, but steer with the keyboard if I wanted to.
    19. Brokengauge

      Damage Pulse, the forgotten weapon

      Again, increase the cycle time for pulse/can so you CANT just spam it. Also, the simplest form of my idea would simply have it negate the "projectile" (missile, amc boolit, or beam) and that would be all. When a waffled can/can is unfocused fired on systems, would that be any less collision...
    20. Brokengauge

      Damage Pulse, the forgotten weapon

      Why not make it a defensive measure as well? In addition to radiating outwards and causing damage, why not also have it detonate, warp, or redirect incoming fire? Obviously change the pulse/can to have a longer reload, so you can't just spam it. It needs to be activated at a singular, crucial...