I strongly advise against building on multiplayer servers as your creation is essentially under the mercy of the server's stability. I cannot emphasize how many times I hear people's bickering because they lost progress when the server got rolled back. However, there is a way you can enhance...
I am actually interested to know if it's possible for Starmade to go on Kickstarter, I actually didn't think they ever did begin on Kickstarter and certainly if they had the money, I'm sure they can do a lot more with the game with a lot less time. But Schema doesn't seem to be enticed by the...
I see this as a good thing, it'll only push people to show off their the review section and onto an alternate platform like Reddit or Youtube where the public eye stumbles into often.
I'm pretty sure the OP knows that by heart as they've been following this game for 2+ years. The issue we have with the game right now is that the developers are trying to bite more they can chew, introducing heaps of content that seem to escalate the problems with server instability and the...
Thanks for clearing the misconception but my statement still holds merit albeit on the wrong information. It is certainly true that Starmade does offer a lot of content but the problem is that the content just isn't stable. Sky Wanderers on the other hand has a small pool of content that seems*...
I've actually done a fair share of analyzing these two games side by side because let us be straight about the facts here: They are disturbingly similar. From logic gates to rotating blocks and space exploration, I'd say Sky Wanderers albeit not a direct threat, still poses as a competing title...
I certainly agree with this notion as a starting foundation to solving the "alpha weapons" problem. I think introducing power nerfs would defeat the entire purpose of having a linear power increment to begin with.
I do agree with the descriptive term "iron clad" here. I feel as if many community members in a lot of games tend to defend the developers to the very end yet I've mingled with game developers while working with and for some myself as a concept artist. Like being apart of any development team...
Well let's be quite frank here. I'm tempted to make a return after yet another long hiatus but this system isn't really leaning well for me. Not because the initial proposal is bad but because I'd like to know when It comes out. I don't want to begin any big projects only to find out it never...
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