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    1. SkylordLuke

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      that moment when you realize you need 250 uploaded ships to get community content gold badge D: ALSO SNEAK PEAK TIME [please dont share anywhere else YET,its unlisted :p ]
    2. SkylordLuke

      Helghast Arc Cruiser Build Progress

      Really nice work so far,hope you do few more killzone ships :)
    3. SkylordLuke

      Next Generation Fighter: A Competition

      All I need to know is,what is the next mass restriction for the next one D: need to build! :P
    4. SkylordLuke

      around 1300 now lol

      around 1300 now lol
    5. SkylordLuke

      Tease of new animated short

      which reminds me,I totaly need to do more cinematics D:
    6. SkylordLuke

      Read by Council Copy/paste like the create docking tool

      as a heavy copy/paste user.. yes please :D
    7. SkylordLuke

      Recommended Settings?

      updated the post with the recommended dedicated ram settings,and no problem mate :)
    8. SkylordLuke

      Recommended Settings?

      I remember having something similar on my old pc. here is what I used: Main settings: Max segments drawn-2500 field of view (FOV)-85 shadows-OFF normal/emissive maps-OFF lighting quality/ray trace steps- 128 Procedural background-ON [1024 resolution] texture pack- 128 [it shouldnt impact you...
    9. SkylordLuke

      Is Universe AI Simulation broken again? +difficulty

      you do not know fear until you see 3 pirate death stars spawn in your NAV xD
    10. SkylordLuke

      Schine. Come and play with the players.

      Nobody can deny that our Devs are probably the ones that are the most involved with the community than in any other game I saw (asside from SC :P ) I can see them in yt comments,they visit streams and hang out with players there all the time,and quite a few of them talk with everyone here in the...
    11. SkylordLuke

      Read by Council Sound effects, or, how to make the game exactly 17.339% more polished

      oh man,I believe that sound system is ancient,as in pre 2012 ancient :P With the sfx update,I am certain they will do a complete overhaul on this
    12. SkylordLuke

      Is Universe AI Simulation broken again? +difficulty

      if a user doesnt specifically set certain blueprints as "use" or "dont use",all blueprints are fair game and will be used as pirate ships I believe, also once we get the factions update,and each faction gets their own folder for custom ships,I assume we will get more cool config options for his.
    13. SkylordLuke

      Is Universe AI Simulation broken again? +difficulty

      Well,dont know what exactly are the server confighs on that server,but on my SP server I was attacked by 20 pirates couple of times while building. I would guess its the configs Check these server.cfg lines (the only ones that I see that would impact this problem): ENEMY_SPAWNING = true...
    14. SkylordLuke

      Implemented Speed relative to target & Projectiles velocity inheritance

      turning this thing off,I imagine it would be funny if you fired a nuke missile and your ship is a bit faster so you nuke yourself ahhahaha
    15. SkylordLuke

      Recognized Cloud Based Templates and Blueprints

      Agreed,I cant imagine it would be to difficult considering some crazy Civ5 and Skyrim mods are so easy to instal with 1 click. We already have only 2 steps to do 1.download the ship 2.find and import the file using the launcher. just needs a simple automation :) but for the servers,i would...
    16. SkylordLuke

      Read by Council Break up Build Operations into Smaller Chunks

      not sure if he (Skooma) even started optimizing this,but I agree (as a heavy copy/paste user) that chunk updating for pasted entities are horribly laggy and potential server killers if you try to paste something large hahah,kinda wierd it doesnt update it like it would update a normal ship...
    17. SkylordLuke

      Read by Schine weapon distance

      Custom weapon ranges for each individial weapon as an easy config change would be perfect,I agree. I will gladly poke around in the council with this
    18. SkylordLuke

      Read by Council An extension to a certain post about lights.

      would be cool to see plex lights flicker or completely go off along with all logic when the ship core systems are damaged badly,I think its not only feasible,but it also should not be super hard to implement :D but thats just crazy ol skylord talking
    19. SkylordLuke

      Read by Schine Blatant Ripoff of Homeworld to Start Discussion for Fleet Stuff

      I would be quite happy with predetermined options for AI in ships,like attack on sight,escort,scout,defend,etc. But honestly,as a huge fan of homeworld..that would be amazing to be able to manage your fleets like that :D
    20. SkylordLuke

      Read by Council Sound effects, or, how to make the game exactly 17.339% more polished

      oh wow,glad to hear they are working on it already :D cant wait to hear the first tease