Search results

    1. EricBlank

      What is the worst thing Schine could add to the game?

      The radiation exposure you'd be getting could well be loads of fun, though.
    2. EricBlank

      What is the worst thing Schine could add to the game?

      All of your AI drones and turrets need to be paid in credits and/or faction points or they shut down. Pay to win, microtransactions, or monthly subscription fees. Tribbles.
    3. EricBlank

      Fill build helper

      Yeah, if the blocks are placed in order over time that could reduce the strain on the system. My laptop can't even fill in a 50^3 area sometimes. If you're going to auto-fill that build helper area don't do it all at once. You know I'd also like a flood-fill macro that would place the selected...
    4. EricBlank

      Recognized Flak weapons

      I can see the point on the similarity of cannons to railguns as I can't think of a railgun as much else besides a cannon, but not necessarily plasma/missile or wave/beam. Just judging by what the terms bring to mind on a whim a wave as opposed to a beam would be a <) shaped "projectile" that...
    5. EricBlank

      Read by Council Jump Drives - Jump Energy Tanks and Energy Converter - Solution to chain drives?

      true, but currently its max carrying capacity is equivalent to the minimum needed to jump. So you can't jump multiple times in quick succession unless you have multiple drive systems.
    6. EricBlank

      Brainstorm This Warhead Launcher Weapon

      Using a torpedo launch tube to fling your warheads at extreme speed without having to include a core sounds cool. This does make them pretty much an alternative missile that bypasses shields. True, it rids us of worrying about torpedoes causing collision issues and the back end of the torpedo...
    7. EricBlank

      PvP Anti-Player Research

      Then again, with the new fleet updates, you can't staff several defense fleets with only one really big ship. One ship can't be everywhere, and you don't know where your enemy will pop up next to harass your systems' defenses. You would need multiple fleets to cover key points, and to go on the...
    8. EricBlank

      Turret construction best practices and questions

      I just tried putting power capacitors on the barrel and base: it seems to fix the problem, as they operate fine now. That's an odd bug for sure. Don't need reactors, just capacitors. It draws power from the parent properly now.
    9. EricBlank

      Turret construction best practices and questions

      I did try a tiny AMS turret just now; with no power generation on the barrel, it will refuse to fire, even though the base should be able to provide all the power it needs. With just a single power generator on the barrel it fires, but only so much as the power can supply. What's up with that?
    10. EricBlank

      Read by Council Adaptive Cloaking

      I really like this suggestion, actually. Certainly better than using straight up power consumption. I'd also like to know if we could potentially detect an object passively. Have passive sensors on the craft. Not the scanner array we have now that you're using to stress the cloaking device and...
    11. EricBlank

      Recognized Colorable/Larger Thruster Plumes

      Could use a decorative block that serves as the origin point of the plume with a GUI to guide what the plume should look like color, shape, and size-wise, instead of the plumes coming from the thruster blocks themselves and being pre-defined (if at least one such plume decoration block has been...
    12. EricBlank

      Read by Council Survival Needs

      Well, dev's choice if they didn't want to make a real survival game and force players to worry about their food guage. This is in the frequent suggestions megathread, as well. We may be getting "atmosphere" simulation for ship interiors and NPC crew and critters we catch may want food...
    13. EricBlank

      Planned Galaxy/System and Generation Rework for the Future

      Op's suggestion for redefining how a system is defined and galaxies generated is good. I would seriously prefer to see star systems developed as a sphere of x radius in sectors around a sector a star is placed in, rather than a series of cubes of sectors. It feels more natural, the game can...
    14. EricBlank

      What is a titan?

      Any vessel big enough admins want threaten to delete it when you undock it.
    15. EricBlank

      The Ultimate Interior Room list

      Just as an addition: A hospital ship or station is probably going to want a psychiatric ward and associated trained personnel on staff. Space crazies is serious business. There may also need to be a long-term care ward. A physical therapy room for getting patients back on their feet after months...
    16. EricBlank

      The ultimate drone R&D thread

      Putting transporters on each drone sounds good. I'd probably get confused and repeatedly transport myself to one I've already docked or something though.
    17. EricBlank

      Turrets, that can mine?

      What I've tried previously is a strip mining crawler which you line up such that it will pass by the asteroid slowly, and as it does so the salvage beam array strips the asteroid down piecemeal. What I didn't try is designing it such that it will only scoot forward a certain distance and then...
    18. EricBlank

      Tank VS Mech

      I've been thinking about power armor a bit. I made a 3^3 "golem" armored suit already, and a transport skiff for them. Very small, can operate in enclosed spaces with infantry such as in space station assaults. Not very fast on the ground, unfortunately. Advanced armor is kicking rad for slowing...
    19. EricBlank

      Slabs

      I'm actually hoping we get some other miniature or partial blocks like antipersonnel weapons. Definitely going to be using these all over the place. I've been satisfied with wedge bunkbeds for too long!
    20. EricBlank

      Volcanic Planet Concept

      Sulfer dioxide geysers: