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    1. EricBlank

      Power Auxiliary: Extinguishing the engine fires.

      that sounds pretty reasonable, madman. We actually do get a HUD message about the reactor at the moment but the explosions do start immediately. In the reactor shutdown process, or when applying an astrotech beam, the radius and number of explosions called for is reduced (cumulatively, over the...
    2. EricBlank

      What is the Avg block count for ships

      My limits are determined by the sort of performance I'm looking for in what I want to build. A fighter is usually something incredibly small, for small fighters my docking space is limited to 13m wide and high and 21m long. Large fighters 27m wide and high and 33m long. Those are the only hard...
    3. EricBlank

      First time you attacked a pirate station?

      First time way back when, decided to scout the pirate station that kept sending isanths after me. In-sector, I found that my fighter was woefully under-shielded and very quickly killed because the core was vulnerable (Back then hitting the core was an insta-kill, and all other blocks didn't...
    4. EricBlank

      Looking for help deciding a few things

      I can confirm a weapon composed of multiple waffle-pattern beam-beam components will do phenomenal damage to anything you point it at. I've put one on the battleship I'm starting work on, and even though the output is only 7m in diameter it makes up for it by being able to penetrate up to 100m...
    5. EricBlank

      Realism pique anyone's interest?

      Not so sure to what degree this counts as "realism." There's technically nothing saying a sufficiently advanced technology cannot act like the shields or other block structures in starmade, but nonetheless a server where shields are disabled sounds interesting. Requiring life support systems and...
    6. EricBlank

      How do YOU use warheads?

      Torpedoes and bombs, of course! Retrofitted my basic bomber specifically for the purpose.
    7. EricBlank

      A few quick observations on the new auxiliary generators...

      If anything happens to undock your modules, your server admins will be very upset with you :P You really, really need to armor these things, though; just had one blow inside my frigate after a high-penetration cannon round punched through ~30m of blocks, including ~8m advanced armor, took out...
    8. EricBlank

      Aux Pwr on Stations

      In terms of stealth warhead attacks, the stealth/sensory mechanics need a lot of work. I'm willing to bet it's on the to-do list already and the devs have formulated at least some sort of plan, but haven't gotten there yet. We probably won't get it too soon. As auxiliary reactors on stations...
    9. EricBlank

      A few quick observations on the new auxiliary generators...

      Hey, this is the brainstorming stage. Crazy bullshit is all welcome here.
    10. EricBlank

      What did you do in Starmade today?

      It is terrifying. So today I made a bunch of ground vehicles. A scout car, medium tank, cargo truck, light scout mech, ODST-style drop-pod, and updated my glider and battlearmor. This after playing with the heavy dropship that can deploy the smaller vehicles. Its vehicle bay is smaller than...
    11. EricBlank

      A few quick observations on the new auxiliary generators...

      That seems to be what's happening, yeah. Advanced armor between sheets definitely helps mitigate the destruction, but the difference isn't phenomenal.The difference is in the damage that penetrates to adjacent sheets. In advanced armor that's destroying 1 block adjacent to the center of the...
    12. EricBlank

      A few quick observations on the new auxiliary generators...

      @ Scypio; That's what I've been thinking of doing, too. Using advanced armor to divide sections of the reactor, such that one explosion doesn't destroy more than a few of the other reactor blocks adjacent to it. I had tested with a reactor group about 10k blocks, just in one huge 10x20x50...
    13. EricBlank

      First Ship Purpose?

      A small multi-purpose vessel is a happy medium and ideal when you don't have a specific role that needs filled, or if you just don't have any other ship designs to use at the moment. Using a modular design like Dr. Whammy, or everything built-in, doesn't matter.
    14. EricBlank

      A few quick observations on the new auxiliary generators...

      Anyone been able to actually find the math for the block in the config?
    15. EricBlank

      Logic Gatling gun vs Cannon/cannon

      Oh, I see. I haven't tested it in forever, I've been working with that since the last time I did so. Well, that makes it less useful, yeah. Still good for long range beam cannons.
    16. EricBlank

      What do you do when you're bored in StarMade?

      Actual chainsaw art. In asteroid carving. Using warheads to do the carving. Personally I tend to go explore other star systems and planets. Or test something I've built in combat, whatever testing needs done. Improve on it.
    17. EricBlank

      Logic Gatling gun vs Cannon/cannon

      Your logic cannon can have a 1:0:1 main:secondary:effect ratio, meaning no space is wasted on the secondary (which doesn't contribute to your damage, only modifies the other functions. Damage per second depends on the main and effect, and a varying reload time affects damage per projectile, but...
    18. EricBlank

      Debris Entity

      Have a max number of debris objects the server will track. When a ship is destroyed and overheats to form a new debris object, delete the debris object that's been sitting on the list longest.
    19. EricBlank

      Warheads as a system buff

      Using warheads inside your ship to provide bonuses to adjacent blocks sounds good. Assuming the bonuses are worth the risk. As a linked system, I think the above idea of putting a bubble of them outside your ship would undoubtedly be the resulting metagame. If they only provide a bonus based on...
    20. EricBlank

      Starmade NOPE Moments

      Way way back on my first time playing the game, I made what I thought was a pretty neato little ship out of the junk i had from spawning. I went off to a nearby sector, selected on asteroid and went to work hollowing it out by hand, building a factory and whatnot. My own little base. What I...