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    1. EricBlank

      How do you make your creations?

      I typically start by considering the role of the craft, and what that implies in the functions it will need. Then move onto maybe a drawing of what I want the final product to roughly resemble. Then build a rough framework and slowly install the interior components and the exterior around them...
    2. EricBlank

      Beginner's ship

      Looks like you've got a good early aesthetic design going on and the framework for a finished product, and you've divided your power generators into separate rows, which is good. You'll want to make sure your power capacitors are all connected, giving the biggest bonus. That's not all-important...
    3. EricBlank

      PvP Anti-Player Research

      The same would be true for defending your station; if they want to attempt to pick off your station at range, they're going to want to use LRMs. Therefore, part or most of their assault can be mitigated with PTDs. To make it as difficult as possible, invest in those extra PDTs.
    4. EricBlank

      Sector Exports Spawn Similar to Stations

      I like what Erth Paradine has going with his script. Implement a simple thing like that to show players where to go to find something, and either point them at what already exists or spawn one just for them when asked (or not asked??) 1) Should be able to do it in real time, loaded on the fly...
    5. EricBlank

      Enemy bases in claimed territory should drain faction points.

      I like the basic premise behind the idea here, though in the specifics I worry it lets people conduct a siege on a faction wherein the players simply never came online to fight back. There should be some incentive for the defender to actively be online and defend themselves, say reducing the FP...
    6. EricBlank

      Spherical Turrets - How Laggy are They?

      Yeah, I was thinking of actual collisions, not collision checks.
    7. EricBlank

      First time you attacked a pirate station?

      gods, that glitch was annoying, yeah. I tried to take on several stations on foot only to realize I would have to retreat because two of the turrets were facing inwards and could hit me from any angle. Getting aboard those older stations via a core or thruster stick was easy business. Sometimes.
    8. EricBlank

      What did you do in Starmade today?

      Today I've been going back over all my previous builds and making sure they play nice with the new thruster effects, and fixing other issues I spot at the same time. Got through all the civilian craft, fighters, bombers and dropships. I've got a lot of junk to upload along with that Shredder...
    9. EricBlank

      Hull Material and Thickness?

      Even though the effect is capped at 10%, adding more blocks will still increase the total damage the projectile does, so it's still beneficial. If you're only going for a low value on the pulse secondary, the beam as a secondary would give you a higher projectile speed, longer maximum range and...
    10. EricBlank

      What did you do in Starmade today?

      jontyfreack Those engines?
    11. EricBlank

      Spherical Turrets - How Laggy are They?

      It might, yeah. Try to make sure the socket is two sizes too large for the turret and that'll be mostly mitigated
    12. EricBlank

      Spherical Turrets - How Laggy are They?

      Spherical turrets don't seem to be significantly worse than any other design, no. Keep enough room in the socket between the walls and the turret itself, like a difference of 2m radius, and the only collision will be the barrel with the sides, or if you choose an internal mechanism to restrict...
    13. EricBlank

      Hull Material and Thickness?

      6m is a fair thickness for most armor, I've gone up to 12 on the bow of my frigates and that is more than enough to discourage missiles, such as those from an Alpha pirate station, approaching from the front. Don't have to lay it on more than 2-3m thick for parts of the craft that aren't meant...
    14. EricBlank

      What did you do in Starmade today?

      Finally decided to upload one of my favorite corvette craft: Legion Navy - Shredder Combat Corvette Been sitting around in my blueprints getting updated and never shared. This thing is great for hunting small pirates and fighters, and as escort craft for your larger warships. The AI of course...
    15. EricBlank

      Legion Navy - Shredder Combat Corvette 1.0

      The Shredder combat corvette is a common addition to Legion (of Free Worlds) Navy combat fleets, often used for defense and force recon, sporting twelve automated turrets as well as powerful on-board weaponry and shielding. On-board, it possesses dual plasma autocannons, high-penetration...
    16. EricBlank

      Dank's Thread

      Hear a song you're working on, "Drifting Through the Nebula" if I caught that right, on the twitch stream. Pretty nice stuff, hope to hear more.
    17. EricBlank

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Those are incredibly cool engines indeed. Got to come up with something of the sort for my own bland hunks of junk.
    18. EricBlank

      Automated cargo system/standard pod tips/ideas

      Been thinking about this for a long time, actually, and had a standard container for use on my vessels already that fits in my small shuttle docks. However, it's heavily out of date. Never used it for much since I just dock the ships directly, though. USD ports that go nowhere seems good to me...
    19. EricBlank

      Are fully cloaked ships possible? What is your cloaker design?

      Just to screw around, I made a perma-stealth brick using the new auxiliary power. At a mass of 25k itself, it can haul about 100k cargo (not mass, but cargo space, haven't tried docking an object to it to gauge total mass it can handle yet) while remaining cap-stable. It's ugly as sin, and that...
    20. EricBlank

      Small Condensed Weapon blocks for Interior Turrets

      Providing a mini auto-turret block that fires an astronaut laser pistol in a short range is something I've been thinking about a lot recently. turrets will acquire targets at range and still refuse to shoot at anything else until it moves out of range or dies, and also dont change targets when...