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    1. EricBlank

      Buff warhead damage/radius poll [Remastered]

      At the moment theyre not super useful in combat. Some buffs would do to help on that front. We need other changes to them as well to combat misuse in destroying others property without provoking war or defense turrets to shoot at them. On that front we'll need several different mechanics to...
    2. EricBlank

      Proceduraly Generated Fauna

      I think we can get away with having a list of schema-made critters like spore did (to my knowledge the only thing in that game that was actually procedurally generated was the local terrain on a planet. even critters animations fit a few archetypes that depended on number of limbs) and a system...
    3. EricBlank

      Fighter Porn

      This is the space superiority fighter I've been using the most. It's got decent firepower for its size and a 3.8:1 thrust:mass ratio. Loads of fun to fly, great against pirates or enemy fighters. Legion "Minnow" Fighter Interceptor It has pretty weak shields (only 1881 capacity) and only the...
    4. EricBlank

      Legion "Minnow" Fighter Interceptor 2017-04-15

      The Minnow Fighter Interceptor is a lightweight, compact craft that has served in the Legion Navy in one form or another for hundreds of years. Because of its aerodynamic bullet shape, high thrust ratio and maneuvering thrusters, it can outperform many atmospheric craft, the majority of space...
    5. EricBlank

      Bomber Porn

      By zipping around firing shotgun cannons everywhere, hoping one of them hits something. Alternatively, a really big scanner array
    6. EricBlank

      How do you view planets?

      Right now i think their implementation is pretty fair in terms of a video game. These things are physical objects you interact with seamlessly from orbit or on the ground. Most games wont even poke a stick at the problem, but in this case my compjter only crashes very rarely when messing with...
    7. EricBlank

      New Planet Speculation Thread

      Better transitions and a more curved horizon can be achieved with cubical blocks, but by tapering the thickness of the plate as it approaches the edges, so the plate becomes more convex, like a lens or very shallow, wide dome. It wouldnt change the nature of the blocks at all, simply how the...
    8. EricBlank

      The Importance of Planets

      I like the idea of planets having more strategic value to players, but the game does revolve around spacecraft interactions. I could totally see the value in towns and civilized worlds and colonization; with a population on-planet, you have someone to give you missions, take missions for you (i...
    9. EricBlank

      215,000% shields?

      That whole sensory and stealth system is probably due for a rewrite soonish anyway. Did not know that multiple cloak/jam computers work in unison like that, though. Like others said the shields probably a display bug. They could have been using warheads attached to a docked entity to damage the...
    10. EricBlank

      StarMade Surprise Update

      Better not get banned from servers for touching these new ones with a thruster stick.
    11. EricBlank

      Starter vessel contest

      Mine's a bit on the small side, but I've got the KP-339, a fairly simple shuttle that can be reequipped for most any mission. It's fast, powerful, has its own jump drive and scanner, and defensive beam turrets, and the power to run it all and haul 5k cargo to boot. It does run into problems...
    12. EricBlank

      KP-339 Starter shuttle 2017-02-20

      A simple and easily manufactured shuttle fit for multiple roles. The Kestler Planetary 339 is commonly used by private businesses, explorers, and even mercenaries to transport cargo, mine and salvage and start new colonies far from home. The spacious interior comes standard with a cockpit...
    13. EricBlank

      not feeling like building atm.

      To me its really most fun to build interesting vessels, and try to work in the components they'll need later. I actually save a copy of every ship with just the bare hull and maybe a small set of power, thrust and shield so I can maneuver it after spawning it. Then each game-breaking update I...
    14. EricBlank

      Welcome the Change

      In this case I think the change to power will be an overall benefit; it'll be more interesting setting up working reactors, and will inspire more interesting uses of space around those core components. Think this change will be fun.
    15. EricBlank

      Build System Revamp, Including Quality Tiers

      I tend to agree with crusade. Unless there is further balance, you simply have a game of who can absorb the most resources in the same timeframe, and those with large high tier ships will dominate even if other factions spend their resources on the low tier equipment. If we have tiered...
    16. EricBlank

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I see that now, and I am very pleased!
    17. EricBlank

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I would love to have this available to spruce up my cruiser. Coolest thing I've seen yet.
    18. EricBlank

      Power System Overhaul Proposal

      I quite like the proposed overhaul. I would prefer a system where both availability of power and heat production are tracked simultaneously, but in the absence of that I'd prefer heat over power. With this I'm assuming our reactor core, if its large enough in the first place, simply produces as...
    19. EricBlank

      This is my Starmade.

      It really would be awesome.
    20. EricBlank

      An (untested) idea for backup shielding

      I actually quite like this idea. Keep in mind a sufficiently large bubble shield will also be stopping missiles before they reach your ship, even if its own shields are down and the force fields are taking damage directly. They'd also catch warhead torpedoes. I planned to build a defensive...