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    1. EricBlank

      New Power DEV Thread

      Edit: nevermind i misread that
    2. EricBlank

      New Power DEV Thread

      Requiring the stabilizers to be a certain distance from the reactors isnt a great mechanic at the moment. I think using them to protect the reactor from damage/power loss, ignoring their distance from the reactor and focusing on numbers, would be better. Like having a 1:1 ratio of reactors to...
    3. EricBlank

      Reactor Chamber effects

      For offensive effects across sectors, maybe chambers that reduce/increase local projectile and ship speeds, weapons ranges, and damage outputs, affecting all ships within range of the output regardless of affiliation.
    4. EricBlank

      Reactor Chamber effects

      As posted in this thread: New Chamber Ideas Inertial web: Increases weapons with beam seondary range and projectile speed by 50%, but reduces ship speed and acceleration by 90% Overrides thrust and speed enhancing chambers Fake reactor/beacon Show up on scans as if it were a set of reactors...
    5. EricBlank

      Yet another armor idea: Support and Bruteforce.

      This seems fairly reasonable. I suppose it cant recalculate each blocks situation every time its neighbor is destroyed or it could all get laggy.
    6. EricBlank

      New Chamber Ideas

      Now this is an excellent idea for information warfare and fleet ops.
    7. EricBlank

      How useful actually is armour?

      Ive found thick bow and front-end advanced armor will help absorb some serious impacts, especially helping to dissipate damage from missiles since their damage is being spread out over a huge number of armor blocks. Cannons not so much, a strong cannon will of course pierce right through armor...
    8. EricBlank

      New Chamber Ideas

      Both of the above are pretty good ideas i think. In my own ideas, i was thinking about collision damage. I know it hasnt been worked on in a long time and probably still wont be for a while, but i figure whenever it does get some love, then having a chamber property that reduces or nullifies it...
    9. EricBlank

      Small Condensed Weapon blocks for Interior Turrets

      I had a similar thought a while back. Make a new class of micro blocks (that are full cubic meter cubes), which have an inventory of eight potential component parts. These can be weapons, at which point the block becomes the origin of the projectile, or systems like shields, thrusters, power...
    10. EricBlank

      Fly a Ship With a Map

      Improved fleet command UI, just to streamline the process, would definitely be nice. Its a good suggestion, i dunno how much cpu strain a tactical map for the purpose of displaying everything and trajectories would pose, though. Probably murder the server. Maybe ordering your ship to align in...
    11. EricBlank

      Ship to Ship Alignment Option

      That takes half the fun out of it though. I think this would be a great improvement especially trying to align properly to moving objects to dock. Ever tried to catch an out of control, spinning push-effect powered vessel (or npc ship) you accidentally undocked from in a game without the...
    12. EricBlank

      Devblog 13th September 2017 (Power Stream!)

      I'm really excited about these new repulser/hover blocks. That's going to be loads of fun to play with. Any chance of a similar block that deflects other objects away from itself? Similar to how we can kinda have push beams/cannons now, without having to worry about it shooting through the...
    13. EricBlank

      StarMade Devblog - Endgame Document Pt. 3

      in game development, as in writing or creating something yourself, you should always have an endgame you're working towards, to define just what the heck you're doing and so you know it when you get there. So in that way, no, its best to lay that out first and foremost, everything in between is...
    14. EricBlank

      StarMade Devblog - Endgame Document Pt. 3

      schema for the universe update, were you moving away from solar systems being cubes 0f 16^3 sectors set in regular patterns? will they be spheres or ellipses or something centered around a star that are distributed randomly instead? Will they be potentially much larger or smaller than systems we...
    15. EricBlank

      What to call "Tech Points"

      Ship Modulations Bandwidth or Available Modification points (AMPs)
    16. EricBlank

      Engine Porn

      That is quite frankly amazing and beautiful
    17. EricBlank

      StarMade players and their interests!

      I've been stuck with a laptop that wont let me play skyrim or anything new for four years about. It's not a hardware issue, everything worked wonderfully before updating to windows 10, but now half my steam library games wont work for more than ten minutes. I have no internet or normal...
    18. EricBlank

      StarMade Surprise Update

      schema I've a question regarding the universe update vaguely related to this: Will star systems, and thus orbiting planets and asteroid belts, be moved off the grid they're on now, so they're not created in 16^3 sector cubes and maybe like a sphere of sectors centered around a start or center...
    19. EricBlank

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Ah yes, i remember when my asteroid base got raided by heartless robot pirates, too. That useless rock you get off of asteroids makes great cheap building material, though. Ive literally constructed my home base on the server out of carved rock blocks. Its hideous and i love it.
    20. EricBlank

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      If you'd like to join me, the Legion of Free Worlds could use some help, though I only have the chance to be on every other day on average. I can send you an invite in-game if you provide a username