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    1. EricBlank

      Shields, regen and bypassing

      I support this suggestion quite a bit, but some of the stipulations brought up already would work better as far as particulars go, namely shield bypass chance being inverse to current shield % strength, and partial penetration on the majority if not 100% of shots that "bypass" the shield, so if...
    2. EricBlank

      The Importance of Planets

      There is currently a suggestion thread that proposes placing the planets surface in another sector, one inaccessible except through the planet object in its own sector: whichbbehaves like a wormhole does and transports objects entering it to the sector the planet is physically in. The surface of...
    3. EricBlank

      A Radicaly New Approach for Viable Planets:

      Using a separate sector/wormhole atmosphere to instance planets sounds pretty much like the best idea ever, tbh. It takes time to actually load the chunks in to visualize things anyway. This would be much better than both a loading screen and the current dodecabedrons, which do put a huge strain...
    4. EricBlank

      The Importance of Planets

      Pretty much what npc factions are doing with their resources for the minute isnt it? Taking tally of how much theyre supposed to have or something and putting those in a systems invisible inventory for use. I really dont see why players mining fleets/stations cant abstract it at least to a small...
    5. EricBlank

      How to effectively protect yourself with shields (Power 2.0)

      Since it is going to turn into a balance issue, it will have to get optimized. I made the mistake of putting together a shield system on my tiny super-cramped fighter interceptor that had negative integrity and took a small bit of damage from that, but it did arrive at a point where it must...
    6. EricBlank

      Should I buy this game or not? Help me decide.

      Its something youll want to play for a while before you deckde whether or not to buy it. Ive been playing on and off* for years, and just bought it this week. Im confident the devs will improve it further, its already come a long way from what it used to be. But keep in mind that it IS in alpha...
    7. EricBlank

      The Importance of Planets

      You know, having a fishtrap for catching underwater creatures (when we get creatures) would be quite neat. We can put them in an aquarium on our ships/stations and watch them swim in circles :P
    8. EricBlank

      What makes a good faction?

      My favorite factions have been those with close friends to play alongside and an interesting goal to pursue. Least favorite experiences is a leader thats never around or doesnt give any other members authority to make even small decisions related to the faction, or doesnt listen to players...
    9. EricBlank

      AI Controlled Weapons (Alternative To Turrets)

      This would be nice to have in many cases, especially with very small craft that ought to have a small turret but cant mount one without looking absolutely ridiculous (because the minimum size of a turret that functions as ai for your faction is like 18 blocks). The question of balance wouldnt be...
    10. EricBlank

      A change for the master/slave system for weapons

      This is a nice suggestion, but having neatly defined weapon types is still better in my opinion, and it does bring into question which weapon type is dominant if two are identical and a third is either not present or an extreme minority. The plasma weapon too would need a range of values...
    11. EricBlank

      Promoting Ship Interior Design (Not Using Power)

      This is a pretty common suggestion that comes up often, and schine has already added crews to the list of features they intend to implement in the future last i saw of a dev list.
    12. EricBlank

      An average day in Starmade

      I typically log onto the forums to acknowledge all the lengthy, often seemingly pointless arguments folks get into, get sick of listening to it and start up the game to build some neat new vehicles and maybe screw with the ai. My biggest bug right now thats been getting to me is entities docked...
    13. EricBlank

      StarMade for Skrubs-A Guide by TheDerpGamer

      Is that supposed to be what warhammer ships would look like mushed together after a high speed collision?
    14. EricBlank

      StarMade for Skrubs-A Guide by TheDerpGamer

      You both forgot "mashing shit together at random because you have only a vague understanding of what you want the final product to be and then scrapping and rebuilding entire sections or everything multiple times" Not like thats how i create my beautiful works of art or anything, no siree!
    15. EricBlank

      Reactor Chamber effects

      Inspired by this thread; Add a "Ready" state to reactor chambers And the percieved need for more tactical, short-term changes that can be effected during combat, like the old effects system; Auxilliary effect chambers; This chamber tree offers short-term boosts to specific systems. The...
    16. EricBlank

      Who plays with "draw logic pipes" on?

      Always had it turned on, and i do reroute things to keep ot clean looking. I dont use logic for a whole lot anyway. Just doors and landing gear.
    17. EricBlank

      Prerelease v0.200.250

      Previous incarnations wouldnt initialize the game world on my intel laptop. Ive checked the latest version and it does run. I might have been misremembering the problem, but it seems to hqve been fixed whatever it was... Something weird with the lighting though, its like ultra dark, cant see...
    18. EricBlank

      Prerelease v0.200.250

      has there been any progress getting the game to be compatible with intel graphics cards?
    19. EricBlank

      StarMade Dev Blog 17 November 2017

      Ftfy "I think that most players would enjoy seeing "older, outdated tech" on some abandoned ships/stations. Imagine if ships/stations from every design phase of StarMade could be found as derelicts? Wouldn't it be neat to see how "past generations of space travelers" did their thing in the the...
    20. EricBlank

      New Power DEV Thread

      Cant say i agree with any of that assessment, really. I cant see how power capacity was strictly related to alpha damage, and the new system just allows the weapon to store the power necessary to fire internally, so in terms of the weapon being capable of a degree of damage i dont understand the...