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    1. EricBlank

      The ultimate drone R&D thread

      I do prefer to just dump them from the rail via a logic button myself, but with a time delay for larger quantities. Using those girlscout drones, the Raptor MKII can launch 66 in all from its external docks. Just dumping them all at the same instant would be bad for the server, and I would have...
    2. EricBlank

      Volcanic Planet Concept

      I, too, study geology (working on it!) and appreciate beautiful worlds. The rainbow-minerals seem a fine replacement for the rainbow rocks, or for inclusions therein. Single-mineral planets don't make any more sense than single-rock planets, and single-theme planets bug me too. Even mars has...
    3. EricBlank

      The ultimate drone R&D thread

      "Girl Scout" sounds like a reasonable name for a drone, I suppose... :p edit: Welp, this is what I'd intend to use on that cruiser. It has about 3.6k shields, so the first hit form an inadequate weapon won't necessarily be the end of it, but it won't survive long, and it uses a basic cannon...
    4. EricBlank

      The ultimate drone R&D thread

      Must say, I am disappointed I can't pretend my cookie drones which I havent actually made yet won't be an original idea anymore. I was planning a cruiser that could contain stacks of flat cylindrical drones in place of its turrets (which would be inset with cylindrical bases) if needed. Should...
    5. EricBlank

      Greifing or Legitimate Strategy?

      More battlemode PVP/events in open world servers sounds fun, and devs need to help us develop some ways to enforce server rules and identify culprits. You've got it down as far as I can see, Fireshock.
    6. EricBlank

      Star Trek / Low Profile Turrets?

      Other than having to worry about it getting stuck, I'm impressed. I've thought about doing that myself for my own craft, although without any restricted movement on any axis. This whole discussion is going to be very helpful when I need to design inset capital ship turrets.
    7. EricBlank

      Greifing or Legitimate Strategy?

      If server rules allow your behavior, I'd say it isn't going to be griefing. A server should have rules against camping the spawn sector, for instance. As long as a troublemaker is identifiable, and the server's community is reasonable about protecting themselves and one-another, I'd expect...
    8. EricBlank

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      How large were the cannons on those few fighters that used them? Were they supposed to be secondary to the missiles on the same craft? I honestly didn't see many that used them.
    9. EricBlank

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      Havent watched most of the streams but the first posted. Gotta say the fighter battle was quite silly, all those missiles going everywhere, doing not-much. Still, that shows what sort of fighters don't work very well in open space combat: unguided missile boats. Couldn't actually spot where the...
    10. EricBlank

      The ultimate drone R&D thread

      Love the cliffhanger there. Waiting to hear about what we move onto next. :P I also desperately need to learn how that cartridge-fed drone launcher works. It's very impressive.
    11. EricBlank

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      Can't make it for this, but gods I hope it becomes a regular event! My work schedule shifts every once in a while...
    12. EricBlank

      SPACE WHALES CONFIRMED!

      A silly NPC design, yes, but one I hope yields valuable Fun when shot at. :P Now, if there are any other designs for large whale-y organisms, I'd love to see them.
    13. EricBlank

      Overwhelming point defense

      Alternatively, fire decoys off to the sides, once their turrets lock those (should be immediately) launch actual weapons forwards, at close range. If the decoys are tracking beam missiles that arc around, they both get targeted first (they were the first available) and will at some point in...
    14. EricBlank

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      ...Can we call it a red-banded tarantula instead? :P
    15. EricBlank

      The ultimate drone R&D thread

      Missiles can take enormous chunks out of internal systems. It's just getting the big one in there. Say, a siege missile array which fired multiple tightly-packed, smaller missiles immediately ahead of the one with the greatest damage would probably have better luck getting that final high-yield...
    16. EricBlank

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Ooh! Another one! I look forward to seeing what y'all come up with! Admins have "wave management", options now, apparently. Servers can use those to implement multiple pirate factions with unique vessels and formations in each one, from how it sounds in the devlog.
    17. EricBlank

      When making ships, do you completely fill it's insides?

      I don't think it would, necessarily. You're still going to rotate around that same center of mass, once you get used to the way the ship handles you should be golden. For me, I save a hull variant, a hull with only a few basic components, and save that. Fill it to specifications I need later...
    18. EricBlank

      Multi Targeting Turrets?

      Ah, as I'd expected, honestly. Turns out autobeams on fighters in a dogfight with multiple targets aren't that effective either. The AI will try to target a specific enemy, and only fire if you are facing that enemy. So it turns into a game of figuring out who your autoguns are trying to target...
    19. EricBlank

      Is there a minimum level of acceptable DPS?

      The easy answer is 'no.' The complex answer is not necessarily, but you will want to pack as much punch as your energy production can compensate for. If your weapons can't damage a block with 100% cannon effect, reduce the effect ratio until they can (so increase the master, rather than the...
    20. EricBlank

      So, between the HP system and shipyards....

      My best guess for their behavior revolves around the target not being where you think it is. The difference between where the server thinks it is when it receives your signal to fire vs where you thought it was according to what the server sent you before you lined up the shot. Ai aim much...