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    1. EricBlank

      Could Fighters Get a Buff?

      Yeah. I figured its okay since technically the game crashed shortly thereafter, so it technically didnt sit there forever; just until the end of the universe.
    2. EricBlank

      Discussion Regarding Balancing the Doom Laser

      Thats kinda why i suggested it should continue to behave like a normal b:b weapon up to a point. So if we say the doom laser has a place at all, should it be a separate block or special weapons combo like combining damage beam with a power drain slave?
    3. EricBlank

      Discussion Regarding Balancing the Doom Laser

      I like that idea. And a very long reload time seems appropriate too. Damaging blocks on its parent vessel shouldnt be a huge problem either, but it is mandating that the weapon be installed close to the exterior whereas everything else in the game can be hidden deep in the ships core behind 15...
    4. EricBlank

      Discussion Regarding Balancing the Doom Laser

      So this was meant specifically to discuss the implementation of the beam:beam "doom laser." Mostly regarding how it should function and how it should be balanced. I havent heard a whole lot about the devs' current plans for it, though ive heard stuff like restricting its use on turrets...
    5. EricBlank

      A Means for Internal Pressurization.

      In dwarf fortress, the issue is partly alleviated by making water, which behaves in a similar fashion as this suggestion for gas, extra viscous, meaning it takes much longer than it should in reality for it to move, and can only move in thick blobs. In this pressure model, the devs can set a...
    6. EricBlank

      Could Fighters Get a Buff?

      That seems sensible at least. Ive encountered a bug with missile bombs at zero velocity; they cannot be destroyed by ams or collided with. They seem to just sit there forever.
    7. EricBlank

      Refitting for new Power, What to do with Streams?

      Ive had to use silly stream node layouts to divert it around empty spaces. Once i just put it right through a room and made a pathable diversion over it, marked it as hazardous. The best solution seems to involve planning an rp layout around it or incorporating it somehow. On a big transport i...
    8. EricBlank

      Could Fighters Get a Buff?

      I like this new bomb. Its exactl6 the sort of payload my standardized bomber is supposed to be armed with. And with rail bugs its way more reliable then the warhead bombs ive been trying to use. Half the time theyd clip the edges of the launch bay when the server jitters or something and blow up...
    9. EricBlank

      Player sized Dimensions for ships and stations

      I think i actually finished like one vessel over the 300m mark. I mostly finished a couple frigates about 200m, and did 15~ hours work on a battleship that was intended to reach about 800m, and drew up plans for a titan that should have exceeded 2.5km, but never started on it because frankly my...
    10. EricBlank

      StarMade Dev Blog - The Weapons Update

      Refire rate should definitely reflect charge level, yes. If the fastest if could possibly fire is once per second, then only ai should be able to match that 1:1 fire rate versus the basic cannon, which is acceptable. But then again does power usage also reflect charge level? Maybe that should as...
    11. EricBlank

      StarMade Dev Blog - The Weapons Update

      That seems a good idea. The devbuild is pretty unstable right now, it keeps crashing, and it seems like 90% of shots fired from, say, cannon/cannon or cannon/beam that should have hit, simply dont register. Thats got to get fixed before release. I got a server shutdown trying to test a big...
    12. EricBlank

      StarMade Dev Blog - The Weapons Update

      Nice to see some news finally! Its been a while. Ill definitely be testing this. Also, anyone know if there is a specific place to leqve feedback? Not bug reports per se, but one-off feedback and suggestions on the current build
    13. EricBlank

      [14th of April] Schine Bi-weekly Q&A

      With the weapons update, will turret and ship ai be getting improvements to how they choose targets, or even a way for players to define things like desired engagement range and preferred target mass for a specific ship/turret? If not in this update cycle, then when or even will ai targetting...
    14. EricBlank

      [31st of March] Schine Q&A Answers

      Thats cool! So that april 1st gif last time wasnt nothing afterall? This is all great to know finally. Also, first.
    15. EricBlank

      Resource bonus stations to fight over

      Thats true, but it would be as simple to fix as allowing turrets on these non-hb stations to be destroyed when shields go down (and letting shields on the station take damage) whether theyre docked to the station or to a ship docked to it. I do like your idea of hidden resource nodes that can...
    16. EricBlank

      Resource bonus stations to fight over

      I like the basic concept here of system infrastructure providing local bonuses, but with stations being extremely vulnerable right now id say they need to be made indestructible until some additional condition has been met, and making the requirement for claiming them something other than...
    17. EricBlank

      Any news on the weapons update?

      Oh, you mean from what we can see in the gifs? I would suspect that they only display the default damage profile or profile for one particular type, the weapons slave combos would provide the variations on those. Im wondering now what theyre going to do with the effects systems, like ion and...
    18. EricBlank

      Any news on the weapons update?

      That should also bring into question the damage types vs defense types we're supposed to be getting. They should offer a degree of balance between the weapon types and defensive strategies. Maybe we can get trajectory prediction for player pilots on cannons so we can fire them somewhat...
    19. EricBlank

      Any news on the weapons update?

      Thats true, yeah. Numbers is a great force multiplier, especially if the opponent is ill suited to deal with more than one or two targets. It looks like this update will at least make cannons and beams more useful in single output groups.. Kinda makes waffles redundant, which is something ive...