Search results

    1. K10wN

      New (Windows) Launcher Fails to Launch

      I'm having this issue too. Attempts to run the new launcher do nothing at all. It doesn't even try to run in WinXP 32bit? Old launcher still works, but tells you to get the new launcher. If I set it to run in win98 compatability mode, it will start with the error of the OP. How do you edit...
    2. K10wN

      2 Questions, Turret orientation, gravity

      I've had this happen when the turrets weren't factioned the same as ship.
    3. K10wN

      Kupu's thread

      Computer screen and console wedge blocks would be awesome, just like the Lego ones. You could make some real fancy cockpits with blocks like this.
    4. K10wN

      Bug incompatible with AMD graphics cards

      This is one of the most confusing threads I've ever seen. Title says AMD/ATI videocards. Body of the post says Nvidia and Intel videocards. I play StarMade mostly on an i7 Laptop with dual video, Intergrated Intel HD (power saver) and Add-in Nvidia high powered videocard. When I play in...
    5. K10wN

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Salvaging systems being able to be made compact with the new weapons system is a good thing. The space you saved on what used to be a 50 to 70 block long salvage cannon setup can now be used to accommodate the support system for the weapons, or the extra thrusters needed to make the ship move...
    6. K10wN

      a solution to homebase invincibility

      You've never been shot through the walls of your protected homebase? Indoor docks in this situation would be no different than outside docks. Before, when turrets on docked ships (chain docked) were bugged and not protected when docked at homebases, I had many turrets blown off of ships that...
    7. K10wN

      a solution to homebase invincibility

      Homebases that can be destroyed encourages the gutless wonder who waits until you log off, turns on his radar jammer so your AI defences won't touch him, then goes and destroys your base and all your ships. I'm sure this is why homebase protection was first added. What is needed is not that...
    8. K10wN

      Balancing

      When a ship is made up of more types of blocks than inventory and the hotbar can hold, how do you buy it? Agreed that this would solve many of the economy issues, but it comes with limited ship building abilities and limits you to how many types of blocks you can use in your ship.
    9. K10wN

      Curious warning when docking

      I get this error from time to time too. From what I can gather, the error pops up when the dock beam hits another block that is not the docking module. I've always put it down to sometimes when I dock, the beam hits both the dock module and the block beside it, because when I have a module...
    10. K10wN

      New Launcher Preview

      I've always been curious as to why there is no button and dialog in the launcher to set the server.cfg file instead of manually needing to do it in a text editor. Manual editing can lead to typos or incorrect values. Where as a dialog with predetermined values and ranges would be more exact as...
    11. K10wN

      StarMade not running with Nvidia Card.

      When I play in a window on my Toshiba notebook (Intel onboard + high powered Nvidia addin), it will always use the card set for the desktop (Intel). Setting and starting the game in fullscreen will make it use the Nvidia card. What I did to mine is make everything use the Nvidia card, as I...
    12. K10wN

      What do people think is most important for the game now

      Missing from your list is a working economy where producing a part actually costs less than just buying it from a shop. (Value of materials currently is much higher than the product made from the materials). Game stability is also high up there. Nothing more annoying than seeing your ship...
    13. K10wN

      JVM Crash when running Starmade?

      With 32bit Java in a 32bit OS (WinXP Pro) I can max out the StarMade Max Memory to 1442mb. If I set it any higher it will not start the game. Usually when I get a JVM crash it's because the videocard has overheated. I give the fan and the heatsink on the Nvidia 7950 gx2 a clean and away it...
    14. K10wN

      Bug Login Failed/Critical Error

      Do you have any names in the admins.txt file? You don't need to use this file for Sandbox mode to have you as the admin. You only need to define admins when the server is public or on a LAN. Admins need to authenticate I'm sure.
    15. K10wN

      How to nerf build blocks

      This is only half the current issue with build blocks solved. Using them to salvage the default stations quickly using symmetry mode is still a problem. You can net a few million credits with only a few clicks, and most times the offenders leave parts of the station behind with huge square...
    16. K10wN

      how to lower the amount of pirates

      You can also go through the catalog list as the admin and makes sure every ship in the list is not enemy usable which leaves them nothing to spawn in with.
    17. K10wN

      how to lower the amount of pirates

      You could try taking out all of the pirate stations in the sectors around you. They do spawn less when there are no pirate stations nearby. Do you have spawn sector protection set to true in the server.cfg? They will not attack at spawn if it is. Also, you are safe while the "Shop in Range"...
    18. K10wN

      Bug on Server serialization error

      Still getting this serialization error in v0.1611. Much more often than with previous versions. From observation it appears to happen most with ships that are moving. Scenario: Get in your ship (small cargo in my case), fly around a few shops buying and selling parts, randomly, a...
    19. K10wN

      Stay logged in...

      This would be great if it didn't log us out after a short time, or at least until you close the browser window. I keep my forum window open nearly all the time and need to re-login everytime I refresh the page.
    20. K10wN

      FULL crafting tree image/images..

      To me the new crafting system seems long winded, and compared to other methods of making money, or collecting your needed parts, rather tedious. The amount of effort needed to first layout a huge linked factory setup, then salvage large amounts of asteroids or planets for a small production and...