Search results

    1. K10wN

      StarMade v0.1721 More building options

      Penta, Tetra and Corner blocks for the Hazards as well. Very nice!!
    2. K10wN

      Storage Sort Bug

      This is on a new ship that is only 1 version old (made in v0.171). I haven't updated any of my older ships to use it yet until it works in the new one. ***EDIT: Why is there no links to the bug tracker from the main StarMade website (and back again)?
    3. K10wN

      Storage Sort Bug

      Not sure if this is a bug, or I've done something wrong with the setup. I have my ship salvagers set to dump all that is salvaged into a single plex storage. This then sorts it from there into serveral (24) plex storages. It all work perfectly until I log off the game. When the game is...
    4. K10wN

      StarMade v0.1721 More building options

      When you're working in odd symmetry, a radius of any number simply doesn't work because that will always make an even symmetry. Perhaps when the symmetry is set to odd, then it does the calculation of the sphere/circle around the centre block. So a sphere/circle with a radius of 3 in odd...
    5. K10wN

      Can't get warp gates to work.

      Move the location of the ring on the station. I got mine to work above the station and on one side of the rounded top part (it wouldn't work in the middle on top or on the other sides of the top). The computers are probably marked correctly, so no need to move the computers.
    6. K10wN

      Inverse docking

      It is possible for an admin to move a station. Get in the build block (which you position at the middle of the station) and use the /change_sector (to move to a new sector) or /teleport_self_to (to move to a new location within the same sector) commands. I really hope that the ability to move...
    7. K10wN

      The ultimate drone R&D thread

      Yes, it's a RhinoCAD->binvox->SMEdit model. Turrets are made the same way. It's done in yellow as that was my faction colour at the time. ***EDIT: The destroyed cargo is also a CAD import.
    8. K10wN

      The ultimate drone R&D thread

      I went overkill: I just let a few loose every now and then. Change the number on the front each time. They make big holes (this was before they were updated to the new weapons):
    9. K10wN

      Sometimes bugs are cool

      Here's another screenshot of the same thing. At my own station this time. This was in v0.1421 though. I hadn't seen this happen again since then until just the other day. There's about 15 ships in that mix.
    10. K10wN

      Sometimes bugs are cool

      Yeah, they make for some funny screenshots. Here's one of the station and all the ships mixed in together. Restart of the game put it back to normal.
    11. K10wN

      turrets fly off

      The turret docking area was being incorrectly calculated many versions ago, this has been fixed. If your ship was made way back when, then when you spawn it in now, the docking area is too small. Can you redock those turrets without needing to add enhancers to the host ship's modules? You can...
    12. K10wN

      Bug Warpgates facing direction Bug

      I've also found that the position of the 2D ring of Modules also causes issues. I have built another set of gates on 2 different stations to the previous ones. On the first station the gate would not function until the 2D ring was turned 90 deg (which is the opposite to the 2 previous gate...
    13. K10wN

      Light Rods and Logic failure

      Thanks der_scheme.
    14. K10wN

      Light Rods and Logic failure

      When you connect a Light Rod up to a logic circuit to turn it on/off, the Light Rod will rotate when it's turned off. It this meant to happen or a little bug?
    15. K10wN

      Planned Folder for Pirate, Trading Guild, etc Ships.

      We so do need different ships for Pirates and Trading Guild. I know I've accidently opened fire on a 'Pirate' ship before only to find out after the missiles were launched that it was Trading Guild. Oops! I've been trying to manually spawn in the specially made Trading Guild ships for our...
    16. K10wN

      Bug Warpgates facing direction Bug

      The Gate Computer is flashing a green "Warpgate Ready", but the gate is dead, until you tear it down and face it 90deg orientation (Same direction as a docked ship).
    17. K10wN

      Bug Warpgates facing direction Bug

      This doesn't explain my dead gate. The only thing i changed was the orientation of the 2D ring of modules. Never touched the computers, which were correctly linked the whole time. I have tried this again with another pair of gates, and I can reproduce the dead gate situation.
    18. K10wN

      Bug Warpgates facing direction Bug

      I tried turning the computer first, and it didn't help. Then I changed the direction of the ring and that worked. The ring only works in the one direction to fly through it too. Fly through it the wrong way and it does nothing. The direction of the ring that worked for me was to undock from...
    19. K10wN

      Bug Warpgates facing direction Bug

      I had the same problem as the OP with my first attempt at a warp gate. The gate was 'east-west' in the sector to start with. It linked fine with the second gate 40 sectors away, but the 'east-west' gate would not function. The 2nd gate 40 sectors away was orientated 'north-south' in the...
    20. K10wN

      Javaw.exe continues to run after Starmade is closed

      Since the 0.17 update, I have not been able to close Starmade. The game itself will close, but it leaves javaw.exe running which must be forced closed with the windows task manager before anything else java can run. Other programs that use Java are not leaving the javaw.exe running after they...