Search results

    1. K10wN

      StarMade 0.174 Crafting Update

      Sorry, misread. I'd never used the personal refinery, or any of other ones in inventory before. I just seen mesh and circuits appearing in the refinery (factory block), but didn't notice the capsules going up too (millions in there).
    2. K10wN

      StarMade 0.174 Crafting Update

      Seriously? Well that's very silly. ***EDIT: Just tried the personal one, and it will only make mesh and circuits too.
    3. K10wN

      StarMade 0.174 Crafting Update

      How do you make ore and shard capsules with this new crafting system? The refinery turns them straight into mesh or circuits.
    4. K10wN

      Save Station Bug

      These were stations saved as blueprints that it happened to for me. I needed to delete the blueprints, go back into the game, remove and replace the shop module on each station I saved, set the correct faction to the new shop module (as you said), then save them as a new blueprint. I imported...
    5. K10wN

      New Version : Server Dissapeared - Please help

      Did you backup the existing database during the update process? If you did, the old universe is in a zip file in the StarMade directory. Many, many things have changed since you last played. Your ship would most likely need a complete refit of it's internal systems so the weapons and shields...
    6. K10wN

      Save Station Bug

      When a station has a shop module, and this station is saved, all settings for the shop, including the stock levels and owner are being saved with the station. I noticed this when looking around the ones for the station building contest. Some still have the shop set to unlimited, shop owner...
    7. K10wN

      Problems with the new Multi-Slots

      It's the blocks in the Plex that have vanished. The ones in inventory are what they should be (what was moved). A relog (5min wait) did not fix the stock levels in the shop. It still lists all of the same type (colour & level of hull) with the same stock levels in the personal shop. It has...
    8. K10wN

      Problems with the new Multi-Slots

      I've had many cases where I've had blocks vanish without a trace, or had more blocks than I previously had appear. This seems to happen when moving blocks between inventory and a plex storage, or between inventory and your player shop (put item). I just right clicked on a stack of ~16 million...
    9. K10wN

      The ultimate drone R&D thread

      It's quicker to set all the faction modules, then activate all the AIs as you can quickly switch to the next ship on the rack with the up/down arrows then use the structure tab from the rack once you've been through them all. Not to mention the 8 second spawn delay.
    10. K10wN

      StarMade 0.174 Crafting Update

      This is not something you can do to an existing universe. I have tried it on my home test server and it had undesirable effects like making stations and home bases disappear (still says they're there in the database or with a /search, but not physically there). I will be lowering the shop...
    11. K10wN

      StarMade 0.174 Crafting Update

      I never said that I didn't like or use the crafting system. I have a very large factory setup in my station. I've almost soley used it for the last 14 months. Right up until it was broken (1/2 the blocks you couldn't make), and the effort required was excessive compared to the valuable time I...
    12. K10wN

      StarMade 0.174 Crafting Update

      The credit value of the block is not the issue. It's the time element. It's 20 times faster to shop than salvage (not even including the time needed to process the raw materials into parts). So, if you have 3 to 4 hrs a day that you can play, would you spend that limited time salvaging...
    13. K10wN

      StarMade 0.174 Crafting Update

      I would call that tedious at the rate blocks can be made. How is buying from a shop exploiting the game? As I said, the only way crafting is viable is if there are no shops, which there are by default. From my understanding, this will make salvaging even slower?
    14. K10wN

      StarMade 0.174 Crafting Update

      Yes please! Let me turn it off. It's annoying me already. On another note. The fixes to the crafting system still make it too long winded. It's still cheaper time-wise to shop hop and buy the parts than it is to salvage planets or asteroids (i'm using a 1200 beam salvage ship). I spent 1...
    15. K10wN

      Kupu's thread

      Oh... I looked at them and thought they were just placeholders in the right colour. Carry on then. I'll custom it myself like I do with the other two hull types (metallic alloy colours).
    16. K10wN

      Kupu's thread

      I'm curious what type of texture the new hull (3rd) type will get? Any hints on what it will be? Two external types of panelling (standard and advanced armour), and an interior type panelling from what is now called "Basic Hull" would make interiors more interesting.
    17. K10wN

      Stuck in the floor again!

      Logout, then log back in again. It always moves my position down when I log out from astronaut mode. Gets you out of a block when you're stuck and can't edit.
    18. K10wN

      SMEdit

      This is some great news indeed! Big thanks Bobby Bighoof for taking the time for the rest of us (and to Schema for supplying the needed code). This is a great tool for editing your ships in and I miss it's full functionality very much. Being able to quickly recolour a ship was a godsend.
    19. K10wN

      Poll: How do you start your ships?

      Make the ship in RhinoCAD, then export it as an .obj file to binvox then SMEdit into a 1/2 or 1/4 ship pattern in sand. When I make a ship from scratch in game, I always start with a core!
    20. K10wN

      Death cubes: Server side counter

      @Qweesdy: What you have forgotten take into consideration is the admin who sees your cube ship on their server, types /destroy_entity_docked, then shoots you while you linger helpless in space... simply because you broke the rules imposed by the people who run the server. The second command...