Search results

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      Docked shield generator woes

      Charge you modular shield before battle using a shield drain beam ( shield drain beam has 500 base value while recharger has base value 1000-> may be cheaper cost wise but not mass) or place re-chargers to fill shield capacity (may remove after filled but would lose in battle recharge even...
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      Carved mineral crafting exploit?

      1 block of sugil has base value of 1 credit it is refined to 30 capsules with each worth base value 1 credit the capsule are processed into 1 carved sugil worth base value of 30 the problem with this is that we cannot go any cheaper than 1 credit or the fact that we receive 30 capsules and...
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      Radar jamming on a base?

      currently cloak and jamming only activate in the weapons bar which stations don't have, so no but it would be nice if star systems had a variety of character quirks like reduced top speed, increased drag, natural jamming, forcing heat seekers to attack the sun, and ftl interdiction
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      Pirates not spawning

      From the news post "Void Systems do not have a star, and will have an increased chance of spawning pirates." "Note that in the future the pirate spawning will get ramped up even more the farther away you go from claimed territory." "Also, claimed territory will make that system safe", ( is...
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      Has anyone heard of Masterspace?

      The planets may be round but they are also rooooooound. Ship weapons are also so straight forward and generic single place objects non-customizable; has been already done by a lot of other games.
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      Mech's Pretty Pictures

      @Mechworks When you says asteroid is it an actual asteroid or a station you made to look like an asteroid because if its an actual asteroid it may present problems.
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      New faction Concerns

      I actually the think the system is quite fine already with the level of forethought that Schema revealed All spoilers are copy of the related section of the news post I think this clause is enough to discourage overly large factions: A player could theoretically buy 2 galaxy systems from just...
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      A Manifesto on the Relationship Between Fighters, Titans and AI

      Planned fleet control makes future AI more intelligent and better organized; making mass drone spam even more desirable; the only counter to which is a far dumber and therefore crippled turret system - which may in the future lose their turning speed advantage. I think that it would be more...
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      Pierce/Punch Difference

      The weapons are theoretically supposed to have been changed according to http://starmadedock.net/threads/a-simple-graph-for-weapon-linking.3751/ both weapons are granted puncture which is punch-through's old ability punch-through ignore % of armor at cost of some block dps pierce does...
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      Countering the Death Cube

      Actually leverage or mechanical advantage would make an object turn easier or more efficiently the farther away the thruster is from the center of mass, however as Lecic pointed out their is the risk of breaking. Purely mass based turning would be a greatly simplified compromise
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      collision damage

      basic standard advanced hull are hollow boxes that is all
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      nerfing, a cautionary tale

      This is a silly argument caused by word problems and the fact that people are not using units of measure properly Parenthesis added for proper reading emphasis: "% bonus is based on the (system/ship) mass size ratio" As...
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      Calibri's graph

      http://bugs.star-made.org/issues/1053 Thrust is related to mass in the same way as momentum effects are Emp is a simplification as all systems would be susceptible power thrust computers weapons and onward
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      Line and circle tools for Build Helper

      Current tool in dev is ellipsoid/sphere, torus, and circle. Torus and circle may be rotated on x y z axis by 360 points. Line is oddly not included.
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      Effect Blocks Required Amounts (Weapons Tab)

      Somewhere someone messed up on the math as by your calculations all defensive systems at max effect would only cost 1% of mass or blocks.Most likely answer the dev moved the decimal two places to the wrong direction . Jump drives in order to work require a minimum of 5% or 1/20 of mass or...
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      Stations?

      I believe load command is limited to admins so you need to either ask one to load your station or use load command only in SP. If you are as insane as me you may consider making, saving, and using dozens or hundreds copy /paste /templates from the advance build mode to recreate and assemble...
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      The ultimate drone R&D thread

      Complexity isn't much of an issue because it requires your missile/torpedo/mine to be bigger to incorporate more logic, power, thrust, weapons etc.. . A bigger problem would be the entity spam as each individual part would require another ship core. My smallest torpedo required two cores...
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      Default Trade Station Poll

      I like Dalmont's station but decided to change vote because I don't want to be tempted start a war with the trade guild for ownership as it's made for walking around in and the Trade Guild has locked the doors and I can't find the hide-a-key
    19. S

      auto cannon

      In-game the main menu: back suicide option message exit tutorial It has a small weapons system tutorial for effects explosion stop push etc.... you do the same thing connect the effect computer to main weapon computer cannon missile Dmg pulse Dmg beam
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      Detachment

      Break is/was a setting in one of the config files. Default not used cause of horrific effects.