Search results

    1. Blodge

      Chairs n' Viewscreens... And stuff?

      Sorry to dredge-up an old thread but, just had a small brainwave. How about 3 types of "Chair"? Bunk When occupied, it places the Player in a supine position. Fixes the Player in place relative to a Ship/Station but still allows them to look around. Sets the current re-spawn point for the...
    2. Blodge

      Poll for FTL travel

      I believe I explained this thoroughly in my original post? #197 Are you querying what it's actual purpose is? Or just why I chose to call it a Beacon?
    3. Blodge

      Poll for FTL travel

      I've partially changed my mind on this. There should be a cool-down but only to allow the tracking of a ship that has completed a jump. It *may* be an idea to have the cool-down also reduce the rate at which your Power re-charges. But, if the Power capacity of a Tank ends up needing to be...
    4. Blodge

      Poll for FTL travel

      Beacons do not encourage exploration as you can only jump to locations which already contain one, meaning someone must have previously explored that location. If you include the ability to jump to Planets, then they can be used as a high speed "one way ticket" for exploration vessels. I agree...
    5. Blodge

      Poll for FTL travel

      I'll respond in a slightly mixed-up order. It'll make sense when you read it :-) Good point. I suppose that depends if you implement the ability to jump to Planets as mentioned in the Expanded/Optional ideas section. If you don't then this whole idea becomes limited to a domestic fast transit...
    6. Blodge

      Poll for FTL travel

      Are you saying smaller ships should have a built-in way of making it easier for them to use FTL? It might not be a balancing factor between Players but, for the sake of immersion alone, I'd have to disagree with that. Small ships by their nature have to be purpose-built. Only larger ships have...
    7. Blodge

      Changes To Naturally Generated Stations

      Way too big? LOL I barely have enough room in the 4 hangers for all my crazy design experiments as it is! ;) I agree the central tower section could use some re-designing though. Takes too long to get to the top and it's too big and empty when you get there. Would like to see some new catwalks...
    8. Blodge

      Poll for FTL travel

      The jump itself is instantaneous, yes. However, I think there should be some base Power cost per second for having a Motivator attached to your Ship. Otherwise you could just stick a Motivator and a Computer on a bare Ship's Core and instantly teleport yourself around the whole solar-system...
    9. Blodge

      Changes To Naturally Generated Stations

      I think this is a good idea but I'd like to take it a step further by suggesting 3 different types of Space Station: Trading Guild - Has Turrets, NPC Traders and a Shop. Begins neutral but spawns hostile Trading Guild ships if attacked. Pirate - Has Turrets and NPC Pirates. Is hostile and Spawns...
    10. Blodge

      Half Height Blocks-flat plate blocks-cover panel blocks.

      I'd like to be able to make stairs, put bars on the walls of my Ship's Brig and build a Solar-sailor ship with realistic looking sails.
    11. Blodge

      Poll for FTL travel

      Limiting travel between two gates means Sectors designed to be transport hubs would need to be filled with lots of paired Gate entrances to allow travel to multiple locations. Space around your Bases could get very crowded and may need some kind of Space-traffic Control authority to label the...
    12. Blodge

      Poll for FTL travel

      OK, I have an idea for FTL travel which I think is simple, scalable, intuitive and doesn't require bringing in lots of additional complex rules and limitations. Essentially, it's the existing "teleport" feature that's currently available as a console command, but accessed via an FTL docking...
    13. Blodge

      Chairs n' Viewscreens... And stuff?

      I don't think there's much on-topic discussion left to have. We all seem to agree chairs and view-screens would inspire better interior Ship design, allow better control of a Ship's functions, create variety in combat tactics and considerably improve immersion all-round. There are only minor...
    14. Blodge

      Advice on enclosing cockpits..

      Ah, I was wondering if you'd tried it and what the result was. Thanks for letting us know. And you're welcome :-) To be honest, what you've done there looks pretty good to me :-)
    15. Blodge

      Poll for FTL travel

      Couldn't there be an FTL nullifier block? Either something which creates an area-of-effect like the gravity well projectors on Interdictor class Star Destroyers, or a weapon which has to be fired specifically at a ship, similar to the Warp Scramblers in Eve Online? The AOE option would allow for...
    16. Blodge

      Poll for FTL travel

      Are you saying the idea is to enforce a delay in FTL jumping? So it can't be used at a moment's notice to, for example instantly join or escape a battle?
    17. Blodge

      Poll for FTL travel

      This is a pretty good idea for implementation. It seems like it would work in an obvious enough way to be accessible to players without being so easy to do it becomes a "cheat". However, I don't agree with using a separate reservoir for FTL energy, it seems like an unnecessary complication. I...
    18. Blodge

      A Mod that changes beam colors.

      Maybe Proximity Pulses would work that way?
    19. Blodge

      A Mod that changes beam colors.

      Ah right. I presume that kind of thing would come under either Flak Cannon or Sleeper Missiles in the above chart? Not 100% sure as some of the descriptions are a bit open to interpretation. I'm keen to find out what a Tsar Bomba does, though :-)
    20. Blodge

      A Mod that changes beam colors.

      Do you mean have a mine-laying Turret? Or one that self-destructs if an enemy gets too close to it?