Search results

    1. Blodge

      CLOSED* CONTEST: Default Stations Submission

      That's amazing! :eek: Although maybe a little patterning on the exterior walls to break-up the solid blue might make it even more impressive? Assuming doing so wouldn't put your life at risk, of course ;)
    2. Blodge

      Turret Control Station

      You can activate/deactivate all AIs attached to your ship via the Structure menu. It won't let you change the targeting mode, but it saves you having to go EVA to switch them back on again.
    3. Blodge

      Turret Control Station

      I agreed 100% and am way ahead of you, dude: http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/page-4#post-23469
    4. Blodge

      Chairs n' Viewscreens... And stuff?

      Make the text size really big so you can only fit a few letters on each screen, then place several screens next to each other so you can display complete words. I LOVE this idea.
    5. Blodge

      new basic block: 2x1 wedge block

      That's a very informative post, thank you. From what I can tell, there are already around 500 block IDs in use in the game. That means we've only used just under one-quarter of the available IDs. Using a few dozen more for 2 new Hull blocks doesn't sound like too much of a problem. If I...
    6. Blodge

      new basic block: 2x1 wedge block

      I have no idea how big the block ID catalogue can be and I'm sure the devs want to prioritise putting functional blocks into the game over aesthetic ones. However, there's no harm in discussing what we'd like any left-over block IDs to be used for, just so long as people don't get their hopes up :-)
    7. Blodge

      new basic block: 2x1 wedge block

      I like this idea. If you can't have a 2x1x1 block, then how about this for a solution?
    8. Blodge

      Pilots chair vs cores & chair blocks

      This has already been discussed very thoroughly in at least 2 other threads. Essentially, everyone agrees chairs should exist, and being able to link them to the Core for remote access to Flight/Build mode is a good idea. The only debate that remains is whether chairs should be a block in their...
    9. Blodge

      CLOSED* CONTEST: Default Stations Submission

      All the rules say are "No personal Signs/symbols of yourself, your faction, server or affiliations." So long as your room names don't include your own name or those of your mates, then I don't see a problem. For example calling a room "Docking Bay 1" should be fine. Calling it...
    10. Blodge

      Destroyable missiles

      The shortest Missile reload time you can get by linking Canons is 3 seconds. I've not experimented with it, but I'm pretty sure you can spec a Pulse Emitter to reload at the same rate. If not, you could probably chain-fire a group of them using logic blocks. In fact, using logic to create a...
    11. Blodge

      Destroyable missiles

      Surely Pulse weapons are to short-ranged to be used in an offensive role? Or a I missing a trick here?
    12. Blodge

      Planned Folder for Pirate, Trading Guild, etc Ships.

      I really hope they already have the idea in mind and have it planned for the next update! ;-)
    13. Blodge

      Planned Folder for Pirate, Trading Guild, etc Ships.

      I'd click Agree 50 times if I could :-)
    14. Blodge

      Destroyable missiles

      I prefer the idea of any weapon being able to destroy a missile, it should just be hard due to them moving fast and having small hit-boxes. This would make Pulses the most effective against missiles, but other weapons would at least stand a chance.
    15. Blodge

      Destroyable missiles

      An extra option in the Bobby AI settings to target missiles should sort this out :-)
    16. Blodge

      Destroyable missiles

      I agree. It makes sense that a more destructive missile would be bigger, and therefore easier to shoot. Although I still think a well-timed damage-pulse discharge should be able to take-out even small missiles.
    17. Blodge

      Important but gamebreaking feature.

      On the subject of bounty hunting, I find it impossible to disagree with this man ;-)
    18. Blodge

      Important but gamebreaking feature.

      Handy development tool. Server admins should have the option to turn it on or off across the server.
    19. Blodge

      Destroyable missiles

      High velocity cannon rounds are not self-guided. OK, Turrets can aut0-target, but they're not "Fire and forget". If you make Missiles very small and high speed, then they're very difficult to hit with anything that doesn't have an instant hit or area-of-effect.
    20. Blodge

      Passenger /or Chair Block

      Actually, I disagree. The Core should retain all of it's current properties, including the ability to disappear into it. This is to allow people to build very small ships, and small non-AI operated turrets. However, with the chair linking feature you have the option to make a more immersive ship...