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    1. kupu

      Bug ? Custom Skin not working

      :/ Strange. I don't use GIMP myself so i'm not sure how much i can help with that specifically, but i just downloaded it and exported a png file and it worked ok... your file however, didn't. You could try remove the alpha channel and export it again. Alternatively, you can use this one...
    2. kupu

      Kupu's thread

      As a single block?
    3. kupu

      Bug ? Custom Skin not working

      Nice skin! Try renaming the files to; skin_main_diff.png skin_main_em.png skin_helmet_diff.png skin_helmet_em.png Then rebuilding your .smskin file using the Moddding > Create Custom Skin tool.
    4. kupu

      Kupu's thread

      It uses opengl, it requires version 4.3 i think. Several versions higher than our current requirements to try cater to older hardware. As for bundling it with SM? No. They specify not to redistribute or upload their files to anywhere other than the reshade git. Free to a user and being...
    5. kupu

      Kupu's thread

      Yea, undeathinator needs a new texture. I'll try find some time for that in the next couple of weeks. It has been concepted a few times, but potential mechanic changes or visual themes have changed over the past few months. It's not forgotten, don't worry. :)
    6. kupu

      Do we need yet another crafting overhaul?

      Starmade has never overhauled content to emphasize "Hard Science Fiction". We have FTL, personal teleporters and infinite power generation with no real explanation of how. To suddenly be making these things from 2 copper coils and 4 iron ingots for example, is pretty jarring considering the...
    7. kupu

      Do we need yet another crafting overhaul?

      It suddenly sets a precedent of real worldly aspects that have never been referenced or adhered to before in the game.
    8. kupu

      Kupu's thread

      Oh wait, no it doesn't... i should of known better. Development time. Work vs yield. Most of our playerbase would need to turn off the 10 - 15 resource heavy shader effects. By the way, nothing is stopping you from getting the exact same effects in Starmade as shown, right now. The tool...
    9. kupu

      Kupu's thread

      That's not to say you can't use Reshade and my, or others settings. It just stops the thread snowball into "why u no?!". :D
    10. kupu

      Kupu's thread

      So here's something really off topic, a bit of lazy Sunday fun. You may of seen Crusades recent thread about using Reshade with Starmade to allow 3rd party shader effects. Well, i had to give this a go and create my own profile. It looked way too fun not to! I didn't want to go...
    11. kupu

      Cargo and weight limit

      Hey Didow, lets try break down some of the basic cargo features; Can i remove the new Cargo Mechanic? No. Cargo is a pre-requisite mechanic for future features. How does cargo work? Storage no longer has a static amount of inventory slots, only a maximum volume capacity. You are able...
    12. kupu

      Kupu's thread

      huh... i'll look into that.
    13. kupu

      Kupu's thread

      6 currently. Would 24 be required?
    14. kupu

      Kupu's thread

      Good to hear.
    15. kupu

      Kupu's thread

      It's that time again! !! TEAL HULL HAS BEEN UNLOCKED !! As always, feedback has been taken on board and new options have been created and others fixed. Teal Hulls, Crystal Armor, Teal Light and Teal Light Rod will be added to the game in the coming Cargo release. Basic Green Hull and...
    16. kupu

      Planets and Lag

      Do wedged shapes also have black seams from certain angles? A few radeon users have reported similar things and have compiled some of their fixes here; http://starmadedock.net/threads/for-all-amd-radeon-users-read-this.6184/ The VBO and frame buffer options in the advanced options and config...
    17. kupu

      Planets and Lag

      How do the planets load in single player? What is your view distance? (segments drawn), how much ram have you allocated Starmade to use in the launcher settings? Are you using a 64 bit java? Those few quick checks might help us improve performance for you.
    18. kupu

      Kupu's thread

      Random now and forever unless you make a slight change to the texture sheet.
    19. kupu

      Kupu's thread

      Yea. It's not done yet, but Storage blocks are being changed to represent it's new role in the cargo mechanics. Probably should of mentioned that... :)
    20. kupu

      Kupu's thread

      Yep. Connected textures are still one of those things that sit really high on my wishlist. It's something we have plenty of applications for already, however Schema is the one to pull the trigger on it. We've had a fair bit of graphical improvements recently and enough material to keep...