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    1. kupu

      Kupu's thread

      Yea, this is a known bug and is a problem with all blocks that use the same format. I'll have a look. If there are too many dead rotations, or orientations that are not visually making any difference this probably won't be implemented.
    2. kupu

      Kupu's thread

      Because i have terrible literacy skills i guess. Me no want; 1) RGB sliders. 2) Mass consumption of unique (limited) ID's to achieve colour variants. Sorry for the confusion. Yes, it will stay the same. Me neither. I wish i could give a neat technical explanation as to why it works...
    3. kupu

      Kupu's thread

      It would be. There is almost no scenario where having a broader palette would hurt the creative side of the game. I too, would love more colours. Please re-read the above after i deliver this bomb shell... we're not adding dark / light variants of colours right now. It simply clogs up our ID...
    4. kupu

      Kupu's thread

      Dear Fan of Beacons. All of us here at Schine share your enthusiasm for beacons, as such it is with great pleasure that i can inform you that we look to improve upon the current beacon texture. You are correct, it is about time we made our beacon pole a bit more... beacony. I'll add it to our...
    5. kupu

      Read by Schine Change appearance of pickup point block to better show orientation.

      I'm looking into this, alongside another bug with the pickup point. Thanks for the feedback.
    6. kupu

      Criss' Thread

      I have a feeling Criss keeps the recorded streams on the Twitch page to allow viewers to watch previous broadcasts... perhaps not the end. :)
    7. kupu

      Probelm with textures after 0.19624 update

      Have you been playing on a server with a custom block config or texture sets? Or perhaps only just updated after a long absence? I'm not 100% sure what is happening but it almost sounds like the texture ids in the blockconfig aren't matching the texture set you currently have. Could you...
    8. kupu

      This comunity is awesome

      inb4 "April fools, you all suck!" :D Thanks for the kind words, it's great to be a part of it.
    9. kupu

      Rejected gold and silver colored armor types

      We have basic specular control, so we can control the amount of "shine" a surface has. Grass for example would have a lower specular value than a piece of smooth metal. Grass would show less bounce light than the smooth metal, as defined by the specular texture. This doesn't equate to...
    10. kupu

      Rejected gold and silver colored armor types

      Yea, we currently don't have reflective properties in Starmade with no current plans to add them, so it's much more transparent for us to reject the idea. Things may change in the future, but this verdict is given with the info we have currently. Hope that helps... even if it is to ruin your...
    11. kupu

      HI SON

      HI SON
    12. kupu

    13. kupu

      Kupu's thread

      I've always thought this would look great too, but i'll have to check with Schema on this one. Currently the answer is no. Our ores and damage graphics are stored in the overlays.png texture file. The emissive (glowly texture) are stored within the normal maps. We currently don't have normal...
    14. kupu

      Read by Council Ship Self Destruct Sequence

      Agree with this ^ A lot of threads in the suggestions sub-forum are tackling the issue of incentive to participate in PvP. The idea of self destruct systems seems completely counter-productive to that by removing any potential reward for participating in a battle. This idea quickly turns...
    15. kupu

      Kupu's thread

      I would tell you, it's not super secret or anything... but two things are currently holding me back. 1) The "many blocks" being redesigned are currently conceptual. I'm (as of the last 2 - 3 weeks) piecing together at least 10 to nail down some new things i'm trying. Both in style and...
    16. kupu

      Kupu's thread

      Yep. The texture looks poor for it's use in the new block types that have opened up for them in recent months and with their eventual use as a mass placed light source. A blocks use changes over time or wedge versions are added at a later date. As previously said in the thread, when a blocks...
    17. kupu

      PGF RedBorn

      That shuttle cockpit is awesome. Great colour / light combo. Haha! the rams and blood splatters are brutal, love them too. Great job ^^
    18. kupu

      Kupu's thread

      Yea, this is a good suggestion really. The charged / non charged circuits are very similar. You're right, i hate having too many similar blocks under different names. :) Ok, I'll check and fix this. Hm, something we can consider i think. Good suggestion. Rusty scrap metal perhaps...
    19. kupu

      Kupu's thread

      Context is important. So is tone. This thread has a very specific purpose; to serve as a link between myself directly and the community for constructive criticism, information and glimpses into the future of Starmade projects. Here, you can have a legitimate say on the visual development of the...
    20. kupu

      Client is switching around textures

      Does this happen in single player too? Or only on that server?