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    1. kupu

      Kupu's thread

      I get that. I also agree completely that rocks need to look better in all aspects. Creating a discernible difference between raw and refined rock is required. They will get a full make over in the coming texture set. However (and i know this will never receive unanimous support) i won't be...
    2. kupu

      StarMade v0.198.131 - The Main Menu

      If you could PM me a blueprint which is heavily effected, i will try and come up with a solution that allows both rotations and preserves older orientations. If i can't, a choice will have to be made. Keep rotations and manually fix old builds, or go back to no rotations.
    3. kupu

      Kupu's thread

      Oh crap, did i forget to fix those?! I'll check those asap. Thanks for the heads up, my mind has been bogged with menus recently. As for the animated blocks, it's more a case of seeing at a glance currently unused space on the maps as i'm working on a new texture pack. I would still like to...
    4. kupu

      StarMade v0.198.131 - The Main Menu

      Not so much a "bug" but the side effect of having conduits being able to rotate.
    5. kupu

      Block config on servers

      I'm not familiar with the mod you are installing. What files exactly are given to you? Are you trying to host a server, join a server or play in your own single player world?
    6. kupu

      In Developement Launcher Option to Deactivate Pirates

      You're right. That's not user friendly at all. As others have discovered, a menu system is being worked on currently. All currently hidden away cfg file settings will now be easily accessed from within the new main menu structure. It's still in dev, so we can't give 100% confirmation on...
    7. kupu

      Kupu's thread

      Not with our current lighting system, no. The lighting is pre-calculated and considers placed blocks as occupying the entire voxel. Either larger changes to the calculations need to take place or we go with something realtime. Yes, this bleed zone is used as a buffer for our mipmapping and to...
    8. kupu

      Broken Textures

      RoosterTheRed That's an out of date texture pack. Are you sure you are running the latest release version? You can check in the first launcher window by clicking Options, selecting Release in the Build Branch drop down menu and then clicking Update and Install Latest Version. To...
    9. kupu

      Broken Textures

      RoosterTheRed Could you post a screenshot please? Is this in single player?
    10. kupu

      BSI (BLT Space Industries)

      Glad to see you back, even more so to hear you planning for the Fleet Contest!
    11. kupu

      Term 3 Council Applications Now Open!

      No problem, we can help you out. Firstly we need to make sure you are following the rules set by the Official Build Contest thread. This one is very important: If you need advice on how to do this, please create a thread here on the forums so we can help you further. Once you have docked...
    12. kupu

      Kupu's thread

      Some quick thoughts reading over the latest discussion - Will palm scanners be mistaken for a block that activates? - Would loosing the big P flag have a downside for easily identifying public functions? - Would another computer interface blend in too much. - Would retina scanners and...
    13. kupu

      Term 3 Council Applications Now Open!

      Sure you can. Here; Official Fleets Build Contest
    14. kupu

      Kupu's thread

      Yea, understandable. It looked this way for two reasons. The permission blocks have always looked this way, even before my time (which admittedly is not always a good reason). Secondly, it was visually basic to help differentiate it's purpose really clearly. Almost like logic does (which has...
    15. kupu

      Planned Better weapon effects.

      I think i agree. Let's be very real here, we've been promising particles for a long time. The particle system was shown close to two years ago. I won't bore anyone with excuses or reasons because i doubt players particularly care about the myriad of complications during development. Bottom line...
    16. kupu

      Planned Green Force Fields

      Yea, i like the idea. I think this has been brought up before too. This is something i'll look at with the new texture set to avoid having to double up on workloads.
    17. kupu

      Returning player - Anything new?

      How long have you been away? There could be quite a few new features since your departure. Over a year? - HP update (entire ships now have a HP and Armour rating based on their block type and respective count) - Scanners and changes to cloak and jamming. - Docking overhaul - Rail systems -...
    18. kupu

      Kupu's thread

      Sure.
    19. kupu

      Kupu's thread

      No news other than it's still being worked on. I don't expect we will see it within the next few updates. It's quite a large task. It will be released all in one block, not staggered. Water will be animated. :) I'll be honest, i really don't think our time should be spent on toilets and...
    20. kupu

      Planned Better weapon effects.

      No, it wouldn't be difficult. True. *poof* Uh oh... :) Well, nobody could say no to objectively better weapon effects. So why didn't we just do this ourselves last week, or a year ago... or do it tomorrow? We're almost stuck in a limbo. We've been planning to implement particles and...