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    1. Proxima_Centauri

      On the Subject of Planets

      @Valiant70 I think entirely round planets are possible. If the current planet crust depth remains the same, and the smallest planets were 250m radius or more, the "block overlap" would be quite small and hardly noticeable without a giant salvager. Below the crust there could be a solid mantle...
    2. Proxima_Centauri

      Hyperspace Concerns

      So it's 16 star systems from one galaxy to another, and about 6 from one galaxy arm to another. Is there something preventing warp gates from being able to jump ships this far? (I haven't experimented with them at all yet) I like the hyperdrive idea though Seems a lot like Eve where entire...
    3. Proxima_Centauri

      On the Subject of Planets

      Whether they are good looking or not is immaterial really The fact of the matter is that NOBODY uses planets anymore because they're so laggy This and being able to see the entire planet from orbit are the main reasons for this suggestion
    4. Proxima_Centauri

      On the Subject of Planets

      I think every Starmade player has at least one problem with the current planets, be that that they cause too much lag, are ugly, or any other obscure reason. Obviously they are a major WIP, just like many other features in the game, which is why I am making this suggestion. I recently tried a...
    5. Proxima_Centauri

      What do you think of the planned galaxies?

      I hope we'll be able to see all the stars of our current galaxy from any star in that galaxy That and I hope there's a few empty "galaxy slots" in between galaxies so the universe is more organic
    6. Proxima_Centauri

      Dyson Spheres..

      It is entirely possible, but you would never be able to render it all at once. (27 sector^3 sphere has more than 20,000 segments)
    7. Proxima_Centauri

      Thrust Mechanics Explained

      I have suddenly lost interest in Starmade for until the time that this is implemented (this is a good thing)
    8. Proxima_Centauri

      Structure tab: Turret realignment?

      This has been a problem ever since the update that saved the "turret's last position" It would be nice if they just swiveled back into place when finished shooting. Also, whatever happened to being able to change the direction that something faces when docked? There was an update months ago...
    9. Proxima_Centauri

      Move the ship core

      How hard is it to plan your ship ahead of time and just put the core in the right place? I can understand if it's a noob's first or second ship but really it's not that hard to plan ahead...
    10. Proxima_Centauri

      How to Dock ? [I'm new this version]

      You select it in the weapons menu (T) then assign it to a key and use it like any other weapon
    11. Proxima_Centauri

      Docking Clamps!

      Most if not all of these things can be accomplished with a bit of planning and good building.
    12. Proxima_Centauri

      How to Dock ? [I'm new this version]

      you gotta shoot the docking module with a docking beam (default zero key)
    13. Proxima_Centauri

      Suggestions for improvements to the crafting system

      I've gotta agree with this 132 capsules for ONE hull block is far too many. I think capsules should be removed from hull recipes altogether (why not have it be rock+metal grate? rocks aren't used for anything at the moment, even though real rocks contain valuable stuff like silica)
    14. Proxima_Centauri

      Starmade Ship Showcases

      Is there a different place other than the official Starmade Database that we could send ship blueprints to? There are several ships that I want to submit, however I don't want every person on this website to be able to download, use, and reverse engineer my hard work, or the classified tech...
    15. Proxima_Centauri

      Starmade Ship Showcases

      I hate to bring this up, but this not a very good classification system. Any reasonably sized ship would automatically be classed as a titan because every other class is so jammed up in the <20000 mass range. Something like the minotaur battlecruiser in the OP is a downscale version of the...
    16. Proxima_Centauri

      Ultimate Ship Building Process!

      I guess my shipbuilding methods are just so different form yours that I don't see the true value of this system I do use "copy paste" reactor cubes on my larger ships, but they're somewhat different.
    17. Proxima_Centauri

      Ultimate Ship Building Process!

      I hate to be the killjoy here, but this system does have some major drawbacks The ships can be built quickly and repaired easily, for sure. However, they'll be nowhere near as efficient as a similar sized ship built in the "traditional" method. There's also far more exposed surfaces, meaning...
    18. Proxima_Centauri

      blueprints dissapeard then when i put them back in crit error

      Copy your blueprints folder to a different location, delete then reinstall Starmade, then place the blueprints back. also this
    19. Proxima_Centauri

      Articulated engines: How to make thruster vectoring and VTOLs possible

      No. Real spaceships use small thrusters to change their orientation so their one big engine can be used in every orientation Having 6 engines each facing a different direction adds unneeded redundancy and increases the chances of a malfunction But then again, this is starmade not the real world.
    20. Proxima_Centauri

      Articulated engines: How to make thruster vectoring and VTOLs possible

      I hope directional thrusters are added soon (if at all) so that we can get every last ship-breaking update out of the way *Edit* I don't think they should be added at all. Real starships don't have them (see Apollo, Orion, Soyuz...) Everyone will disagree with me, but adding direction oriented...