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    1. Proxima_Centauri

      Countering the Death Cube

      A mass-based turning system is a terrible idea, things don't even work like that in the real world anyways. http://en.wikipedia.org/wiki/Moment_of_inertia
    2. Proxima_Centauri

      Making large ship combat more skill based and less brute force

      So basically exactly the same system as is used in the Freespace games? I'm ok with this.
    3. Proxima_Centauri

      Useless Blocks

      Shield supply beams have already been nerfed (they only give the mothership the "under fire" recharge rate. Test it yourself if you don't believe me. And perhaps I should clarify: Why are EMP weapons useless? They have to work against a ship's own regen, so in order to drain the power of a ship...
    4. Proxima_Centauri

      Useless Blocks

      So what is going to be done about the useless weapon systems that are currently in the game? (i.e) -Push Pulse -Shield Supply -Shield Drain -Power Drain -Push/Pull as passive effects -EMP as weapon effect Are these inevitably going to be removed? What will/should these be replaced with?
    5. Proxima_Centauri

      Drone Countermeasures.

      Not sure what kind of wimpy turrets you were using, but they shouldn't be losing. Drones need engines and turrets don't, after all. Ways to combat drones: -Stopping weapons on turrets -Missile+Damage Beam weapons on turrets -amc+amc+punch through weapons on turrets That's really all you need
    6. Proxima_Centauri

      Pierce/Punch Difference

      Pierce can't damage shields, therefore it is useless.
    7. Proxima_Centauri

      the size of bullets, missiles and lasers; shield, and power in turret

      This is already in the works along with new effects for different weapon combinations, I believe.
    8. Proxima_Centauri

      Countering the Death Cube

      Git Gud
    9. Proxima_Centauri

      power supply beams

      You need about 4000 power supply beams (no slave weapons) to transfer 1 mil e/sec *edit* 4000 beam blocks on a single beam*
    10. Proxima_Centauri

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      Yes, I'm well aware of this chart and have been for some time. Only an uninformed idiot would make a post about something they don't completely understand, which brings me to: Did you even read my posts, or should I spell it out for you? But go right ahead with pressing your pretentious...
    11. Proxima_Centauri

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      @Lecic There's no point in building an overdrive-only or Ion-effect-only ship because both of these are only useful in combat ships. With this nerf, combat ships simply cannot afford to use either of these because the space is better used for shields, weapons or power. This applies to ships of...
    12. Proxima_Centauri

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      Even if the nerf was only 1/10 instead of 1/100 it would be fine, but now anyone who's built a ship in the past 5 months can throw it into the garbage and start over There's already no room in ships when 1/5 of your ship has to be thrusters just to move at the top server speed, not to mention...
    13. Proxima_Centauri

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      WHY? WHY????? Whose idea was it to nerf all passive effects by a factor of literally 100%??? This is easily the worst change in the history of the game.... It's practically unplayable right now It's like saying "oh here's this fancy awesome stuff you can add to your ship! but you'll never be...
    14. Proxima_Centauri

      The ultimate drone R&D thread

      @keptick no offense but that 6k ship must have been a piece of garbage if it got beat by something half its size Anyone who's half decent at building turrets for their ship will annihilate small drones like they're nothing
    15. Proxima_Centauri

      Starmade Machinima - looking for some neat ships

      Well damn if you can pull off a gif like that from Starmade then I'm excited to see how this pans out Starmade does need more professional videos out there...
    16. Proxima_Centauri

      Weapons Kick

      @Omni Are actual explosions and/or shock waves planned for missiles and explosive blocks? That would be a lot of fun...
    17. Proxima_Centauri

      Effect Blocks Required Amounts (Weapons Tab)

      @FunnyBunny14 Like I said, I don't know if that's what it is now (because that message box no longer shows up) but that's what it was before I've been going through every weapon-weapon-effect combination over the past few days and most of the stuff is correct but occasionally the power...
    18. Proxima_Centauri

      Effect Blocks Required Amounts (Weapons Tab)

      Protip: 75% of the stats in the structure/weapons tabs are broken or just plain wrong For passive effects I believe it's still 1 block for every 10 mass for 100% efficiency (I may be wrong)
    19. Proxima_Centauri

      Weapons Kick

      We also need weapon sounds and weapon impact sounds for the myriad of weapon combinations now in the game On top of that we need weapon sprites to cast light on nearby objects
    20. Proxima_Centauri

      Planetary Assault

      Just glass it.