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    1. Proxima_Centauri

      Problems With New Universe on Servers

      @Lancake This has nothing to do with Procedural backgrounds I'm talking about the "draw additional stars" option
    2. Proxima_Centauri

      Faction Point System Not Working At All

      ah I see now Thanks
    3. Proxima_Centauri

      Problems With New Universe on Servers

      @Glutton The actual, physical universe is working properly and shows up on the galaxy map just fine. What I'm talking about is the background stars that are supposed to be representative of real stars but aren't doing so on any multiplayer server that I've seen.
    4. Proxima_Centauri

      Faction Point System Not Working At All

      It seems that you can gain faction points, but they are not being used by claimed star systems. Here I have 1 star system claimed (which it doesn't list as being claimed, even though it is), and it requires no faction points per turn. Also, there are no faction points being awarded for "Offline...
    5. Proxima_Centauri

      StarMade 0.18 - A new Universe

      This nerfs salvage effectiveness far more than to 1/6 its original value I have (had) a salvager with a modest 200-cannon array which could mine a planet side in about 40 minutes. It now requires 12.5 million e/sec just to run those salvage cannons, which is pretty much impossible on a small...
    6. Proxima_Centauri

      StarMade 0.18 - A new Universe

      Completely agree on this How are we supposed to use a factory system that relies on salvaging so much when salvaging is basically impossible with this change? Salvage cannons aren't even an offensive weapon. I don't see why they should require much power at all, let alone 500 per block. You've...
    7. Proxima_Centauri

      Problems With New Universe on Servers

      Yes The universe itself is fine. The problem is that the stars in the background aren't appearing like they should.
    8. Proxima_Centauri

      Problems With New Universe on Servers

      We've had some problems on our server with some of the effects/features of the Universe Update not working properly, even though single player works just fine. Specifically, the new drawn stars in the background are not appearing as they should, and instead the old system of random stars is in...
    9. Proxima_Centauri

      Stars Collide: The new Universe Arrives!

      We can only hope...
    10. Proxima_Centauri

      Countering Death Cubes Elegantly

      Not true in every case. A ship with longer dimensions in the front-rear direction has a lot more blocks between it and the core, especially compared with a cube or sphere (which minimize this number). What? it's easier to dock rectangular turrets on a longer ship... Turrets also don't even need...
    11. Proxima_Centauri

      Starmade, meet Tesla.

      "NASA tests 'impossible' no-fuel quantum space engine and it actually works" http://www.extremetech.com/extreme/187346-nasa-tests-impossible-no-fuel-quantum-space-engine-and-it-actually-works
    12. Proxima_Centauri

      Ship-building advice

      Just keep building more and more ships. The more ships you build, the better you get and when you're 10 more ships down the line you'll look back and think "how did I ever make something so horrible..." Also don't be afraid to test your ship designs in battle. It's no good if it's never going...
    13. Proxima_Centauri

      Weapons Diversity

      There's several thousand possible combinations and I'd say that about 50 or so are effective enough to be considered very useful. However every weapon combo seems to have well balanced pros and cons. For example, missile+damage pulse+overdrive is REALLY effective a massacring shields, but it...
    14. Proxima_Centauri

      Countering the Death Cube

      Hahaha seriously? An object's moment of inertia is based on its interaction with the Higgs field. It has nothing to do with "fluid dynamics" Inertial damping can be turned off in the config options, but I suppose you didn't know that either. Also do please explain how giving a rod ship a...
    15. Proxima_Centauri

      how to FORCE deathcubes to be fancy looking

      How about this: A new hitpoint system is going to be implemented eventually, so why not have hull be the one and only thing that adds hitpoints to a ship? In order to "overheat" a ship you would need to cause as much damage to it as all the hp of every hull block on that ship put together (or...
    16. Proxima_Centauri

      Countering the Death Cube

      How is realism not a valid reason exactly? People intuitively expect things to react like how they do in the real world and when someone's stick ship is out-turning a ship 10 times shorter than it then it makes no sense at all. If you have 10km long ships spinning around just as fast as a 50m...
    17. Proxima_Centauri

      The Calderon Republic needs you!

      This is a neat video Keep up the good work Aceface
    18. Proxima_Centauri

      Countering the Death Cube

      Incorrect. Show me some pictures of these "compact" doom cubes that you say are ruining the game for you. In the mean time, here's what the majority of doom "cubes" look like: You're upset because people who put little effort into how their ship looks are kicking your ass. These ships...
    19. Proxima_Centauri

      Countering the Death Cube

      Your idea will not fix all these noobs whining about "dooom kooobs". (which are not even cubes anyways)