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    1. Proxima_Centauri

      Nuclear Power structures

      Having any kind of canon power source would be lore-inhibiting imho Just add your own reactors using decoration blocks
    2. Proxima_Centauri

      New temperature fractures

      Yes what we really need is more and more complicated systems that make shipbuilding even more impossible to learn for new players. If you want heat systems play ksp
    3. Proxima_Centauri

      Brainstorm This Thruster Fuel

      IDEA: Ships are already mass/block limited as it is. Instead of having separate fuel storage blocks, just make the thrusters store the fuel themselves.
    4. Proxima_Centauri

      Working on Automated Sensors

      I do not believe that logic activates scanner computers ATM
    5. Proxima_Centauri

      Are fully cloaked ships possible? What is your cloaker design?

      Full cloak & jam, 2.5 thrust/weight, full overdrive, primary and secondary jump drive, and built to still resemble a ship It's also a design that's more than 2 years old and still works
    6. Proxima_Centauri

      Community Screenshots for Steam Store Page

      JJ Abrams would be proud
    7. Proxima_Centauri

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      Mostly I just think that old players like you and I often lack the perspective of how complicated the game is to a new player because we've been around for so long. I wasn't trying to take a knock at you or your suggestion personally; just to point out that more complication in every last...
    8. Proxima_Centauri

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      and? Their damage output is pathetic. plus a single scanner hit is enough to "uncloak" any torpedo The funny thing is, turrets couldn't hit the torpedoes either way because AI aim is pretty terrible without massively changing the server config
    9. Proxima_Centauri

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      There are so many other (and more important) combat imbalances that need to be fixed first before this even becomes worth the devs' time to change. What? What possible utility do torpedoes have over regular missiles? The explosive blocks are completely useless. This suggestion is also very...
    10. Proxima_Centauri

      Kupu's thread

      I have normal mapping disabled Upon further testing I found that it only happens with blocks placed around vertical symmetry (i.e. the bottom and top of the ship only) Here's blocks placed without symmetry And the same blocks placed with symmetry around the middle
    11. Proxima_Centauri

      Kupu's thread

      Did the new update mess up hull textures? These were placed with radial symmetry around the center block, and look all messed up It will be hard to build ship hull with symmetry now without it looking bad...
    12. Proxima_Centauri

      the city of night

      Spooky
    13. Proxima_Centauri

      Read by Council Docked entity limits? Simpler Turret system

      What servers have docked entity limits?
    14. Proxima_Centauri

      The Krake`stia Empire [Recruiting]

      Having pictures of faction activities or ships would help with recruitment
    15. Proxima_Centauri

      no purchase badge on my account.

      Seems a bit contrived to have to go through Steam for this. There are a lot of good reasons for not wanting to link every game to Valve.
    16. Proxima_Centauri

      Weapon Tiers, A-F

      Plain cannon is not objectively any worse than cannon/pulse In fact it's actually better as you get 16 chances to hit the target for every 1 chance to hit the target with canon/pulse The problem is they cannot drain the power of any reasonably sized ship, and are less energy-dense than straight...
    17. Proxima_Centauri

      Should Chain Drives Remain?

      What about adding a lower bound to charging time for jump drives? For example, as you approach jump drives of sizes 1/2000 of the ship, the time to charge goes to infinity
    18. Proxima_Centauri

      Your Favorite Decoration Block

      Rammet Crystal, if only because it's basically the color of ionized Hydrogen.
    19. Proxima_Centauri

      Weapon Tiers, A-F

      Power drain beams should be an F Completely useless unless you're trying to disable a tiny fighter with a capital ship, and EMP is much better for that anyways
    20. Proxima_Centauri

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      The best (and most simple) solution to fix the power problem is to raise the 25e/sec/block after the soft cap to 50 or 75 e/sec/block or even higher. That way, large ships can power themselves without docked generators but are still limited compared to smaller ships which don't reach the cap.