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    1. Proxima_Centauri

      Repetitive Strain Injuries (Prevention)

      Should be in off-topic...
    2. Proxima_Centauri

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Actually, these things are currently a massive advantage because they allow someone to bypass the diminishing returns from thrusters (using docked thrusters), the diminishing power returns from power reactors (through docked reactors) and to completely remove the "under fire shield recharge...
    3. Proxima_Centauri

      The *responsible* warhead rebalancing thread.

      This is absolutely ridiculous and over the top. The most damaging weapon per block right now is missile/beam/overdrive, which does 1932 damage per block in the array (at a cost of 54000 energy PER BLOCK) The smallest torpedo size is 7? So that puts your suggestion at 14285-71428 damage PER...
    4. Proxima_Centauri

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      You both missed the point entirely 9-block rail doors do not cause lag when they get undocked 20000 block power generators crash servers when they get undocked rail landing gear do not offer an advantage in combat docked shield recharger generators are practically an exploit
    5. Proxima_Centauri

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      There is still simply no good reason for docked "ship parts" to be a thing. If the argument is that "they're necessary for large ships" or whatever then why not just balance the things that make them a necessity? If the argument is that "complicated building techniques should be rewarded" then...
    6. Proxima_Centauri

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      The last thing the game needs is a complete overhaul of the shipbuilding and combat systems (the only currently fleshed out features in the game atm) While I'm sure your suggestion is well thought out, from a practical standpoint I really don't think it is what the game needs right now.
    7. Proxima_Centauri

      Satisfying/Funny Moments

      When you're testing the collision damage mechanic and your ship explodes like this and also starts turning into asteroids Where baby ships come from That good feel when you finish glassing someone's planet
    8. Proxima_Centauri

      Planned No more being sucked into ship cores; cockpits!

      Necroposting general? On a slightly related note, we should have the option to put our cameras in a defined order somehow (think the weapons hotbar but for cameras) so we don't have to sift through 10 or more cameras just to find the best one every time we enter a ship. It's pretty much the...
    9. Proxima_Centauri

      Isanth Pirates Always Attacking Me

      Not to mention that half of them literally cannot fire their weapons due to not having enough energy storage
    10. Proxima_Centauri

      Jump Inhibitor Logic

      Quite frankly, the "large flat value" should be removed (and it should also be removed from jump drives) A similar base damage feature used to exist for amc cannons (in 2013) and it made giant checkered cannons super extremely overpowered, and when damage beams were first added they required no...
    11. Proxima_Centauri

      Server Problems [HELP]

      Do you have crash reports?
    12. Proxima_Centauri

      StarMade v0.198.476 - The Trading System

      "The Trading Guild itself handles trades made using the Trade Network. This means anyone can trade with any other shop in the network, given they have sufficient credits to pay the Guild its fee." I can see a merciless war against the Trading Guild coming up in the near future.
    13. Proxima_Centauri

      Community Fleet Contest Results!

      Pretty exciting that the universe will be populated by more than isanths soon tbh
    14. Proxima_Centauri

      PUSH/PULL DRIVES: Working as intended?...

      What's the point of push/pull when they only bring you to small fractions of the server speed at their very best? They seem like a feature that needs a thorough rework.
    15. Proxima_Centauri

      Steam achievements / badges / smilies

      Somewhat unrelated, but... Why would someone get a game on steam when they have the alternative of not going through Valve to play it? Letting Gaben decide whether or not you have access to your own games is not a good idea.
    16. Proxima_Centauri

      Scanner Radius.

      Not really sure what you're trying to say here? beam/beam has only 31% of the range of missile/beam cannon/beam has only 62% of the range of missile/beam missile beam easily outclasses every other weapon in terms of range and accuracy It's not "stealth" when turrets can still target you...
    17. Proxima_Centauri

      Scanner Radius.

      Well the problem here is that the "stealth bomber" advocates are not interested in using "stealth bombers" at all, only in maintaining the utility of their tactic of using a radar jammer on ships and pelting enemies with missile+beam weapons (which have nearly double the range of any other...
    18. Proxima_Centauri

      Scanner Radius.

      Lecic Reading comprehension - Wikipedia, the free encyclopedia
    19. Proxima_Centauri

      Scanner Radius.

      Why?
    20. Proxima_Centauri

      Scanner Radius.

      Sorry, but "if thing happens then I would have to change my tactics, therefore thing is bad!" is not an argument.