Actually, these things are currently a massive advantage because they allow someone to bypass the diminishing returns from thrusters (using docked thrusters), the diminishing power returns from power reactors (through docked reactors) and to completely remove the "under fire shield recharge...
This is absolutely ridiculous and over the top.
The most damaging weapon per block right now is missile/beam/overdrive, which does 1932 damage per block in the array (at a cost of 54000 energy PER BLOCK)
The smallest torpedo size is 7? So that puts your suggestion at 14285-71428 damage PER...
You both missed the point entirely
9-block rail doors do not cause lag when they get undocked
20000 block power generators crash servers when they get undocked
rail landing gear do not offer an advantage in combat
docked shield recharger generators are practically an exploit
There is still simply no good reason for docked "ship parts" to be a thing.
If the argument is that "they're necessary for large ships" or whatever then why not just balance the things that make them a necessity?
If the argument is that "complicated building techniques should be rewarded" then...
The last thing the game needs is a complete overhaul of the shipbuilding and combat systems (the only currently fleshed out features in the game atm)
While I'm sure your suggestion is well thought out, from a practical standpoint I really don't think it is what the game needs right now.
When you're testing the collision damage mechanic and your ship explodes like this and also starts turning into asteroids
Where baby ships come from
That good feel when you finish glassing someone's planet
Necroposting general?
On a slightly related note, we should have the option to put our cameras in a defined order somehow (think the weapons hotbar but for cameras) so we don't have to sift through 10 or more cameras just to find the best one every time we enter a ship.
It's pretty much the...
Quite frankly, the "large flat value" should be removed (and it should also be removed from jump drives)
A similar base damage feature used to exist for amc cannons (in 2013) and it made giant checkered cannons super extremely overpowered, and when damage beams were first added they required no...
"The Trading Guild itself handles trades made using the Trade Network. This means anyone can trade with any other shop in the network, given they have sufficient credits to pay the Guild its fee."
I can see a merciless war against the Trading Guild coming up in the near future.
What's the point of push/pull when they only bring you to small fractions of the server speed at their very best?
They seem like a feature that needs a thorough rework.
Somewhat unrelated, but...
Why would someone get a game on steam when they have the alternative of not going through Valve to play it?
Letting Gaben decide whether or not you have access to your own games is not a good idea.
Not really sure what you're trying to say here?
beam/beam has only 31% of the range of missile/beam
cannon/beam has only 62% of the range of missile/beam
missile beam easily outclasses every other weapon in terms of range and accuracy
It's not "stealth" when turrets can still target you...
Well the problem here is that the "stealth bomber" advocates are not interested in using "stealth bombers" at all, only in maintaining the utility of their tactic of using a radar jammer on ships and pelting enemies with missile+beam weapons (which have nearly double the range of any other...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.