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    1. Proxima_Centauri

      Making smaller ships more useful

      There is a solution already... This is not a problem on servers that don't use the bogus credit system for buying blueprints
    2. Proxima_Centauri

      Importance of Exploration

      They've been in the official build for more than a year...
    3. Proxima_Centauri

      Dev build crafting overhaul discussion

      This is the 4th time that the crafting system has been overhauled since I've started playing I just don't care anymore (as long as it doesn't require hours of salvaging to get a handful of hull)
    4. Proxima_Centauri

      Solutons to discourage gigantism?

      You seem upset :^)
    5. Proxima_Centauri

      Solutons to discourage gigantism?

      Enable ship blueprints from blocks only, and/or disable local catalog uploads Boom. Problem solved.
    6. Proxima_Centauri

      moveable ship core and computers?

      This has been asked for hundreds of times by now Just plan ahead when building your ship....
    7. Proxima_Centauri

      Solutons to discourage gigantism?

      Things you can do to fight big ships: -build a big ship as well -build a slightly smaller but better optimized ship to fight them -put turrets on your homebase -go out in the middle of nowhere where nobody will find you (really easy with jump drive nowadays) -don't pick fights with...
    8. Proxima_Centauri

      Solutons to discourage gigantism?

      "Baww why can't my tiny fighter that I spent 20 minutes on take out someone's cruiser that they spent a month on ;_;" - every "big ship critic" ever If you don't like big ships, don't use them. It's really that simple. There are plenty of servers that have a max size limit if that's your thing
    9. Proxima_Centauri

      Jumpmodule and Pirateproblems

      I haven't experimented with this, but why not use an EMP weapon or powerdrain beams?
    10. Proxima_Centauri

      Thrust Mechanics Explained

      There is already a mechanic working against larger ships. The more massive your ship is, then the more thrusters it needs and the more power it needs (due to more thrusters). Can you please explain why you think an exponential increase in power requirements will somehow "balance" the game...
    11. Proxima_Centauri

      Thrust Mechanics Explained

      Ships already need to be 1/5 - 1/4 thruster blocks in order to reach a reasonable speed (with less, they can't even hit top speed) Unless thrusters are given a 400%-600% thrust boost per block, this will kill every ship design out there You CANNOT have a system like this where inertial damping...
    12. Proxima_Centauri

      Thrust Mechanics Explained

      So if I'm understanding this correctly, we will need 6 TIMES the number of thrusters just to maintain our ships' performance? This is a terrible idea IMO *Edit* I've also never seen "capital ships flying backwards and blasting their pursuers" (which isn't a problem anyways because weapon...
    13. Proxima_Centauri

      how thick is your ship?

      Hull us useless besides for aesthetics 1 layer is fine
    14. Proxima_Centauri

      Battle!

      amidoinitrite?
    15. Proxima_Centauri

      Rail Guns a New Aproch

      Reminder that the "railguns" featured in the Halo franchise are nothing like real railguns.
    16. Proxima_Centauri

      Orientable Warp Module Blocks

      First off I'll say that I love the new ftl system, and this is my only qualm with it Make the warp module blocks orientable, so that the nice animation they have can actually be used properly That is all.
    17. Proxima_Centauri

      Mass-based turning system

      ...but turning rate IRL is determined by a ship's moment of inertia, so the current system is more accurate and borg cubes aren't used because they turn faster, they're just easier/quicker to build for griefers
    18. Proxima_Centauri

      StarMade 0.171 Salvage to Storage and more

      Just my 2 cents: The missile interdiction weapon should be antimatter cannons, because the laser beams for all intents and purposes don't miss (they travel instantaneously). If cannons are used instead, missiles will stand a small chance at least.
    19. Proxima_Centauri

      On the Subject of Planets

      @aceface Yeah having 1:1 planets simply isn't compatible with this game's structure (you could have the entire Starmade community on a single planet and nobody would be able to find each other) I still think the current planets are too small, though. Even the "400-500r" ones are at most small...
    20. Proxima_Centauri

      Hyperspace Concerns

      I sort of agree, and at the same time not entirely The current galaxies have approximately 64 star systems, which is more star systems than I have ever seen occupied on a single server. The current galaxies are actually quite large Open this picture in MS paint or a similar program then turn on...