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    1. mindlord0013

      StarMade 0.154 (fixes and features)

      Schema es numero uno huehuehuehuehue On a serious note: schema, thank you very much for all your hard work. It's also fantastic that you listen to the community and make changes accordingly. It makes you one of the best devs ever.
    2. mindlord0013

      StarMade 0.152 (fixes and custom sector size)

      WARNING: Long post. If you have a problem with Alpha/Beta/continual devlopment games, and you have a problem with finished games - what is there left? Not to take your views as unjustified cynicism, that is. There are a lot of crappy "alpha and beta" games out there that are blatantly horrible...
    3. mindlord0013

      StarMade 0.152 (fixes and custom sector size)

      We've known that the old weapons system has been a placeholder for the new system for a while now. Alot of people have been holding off on big build projects to accomodate for this. This game is still in Alpha, the dev team (Calbiri and Schema) have said themselves that the game will be nothing...
    4. mindlord0013

      StarMade 0.151 (fixes)

      In the server.config file, it's been around for a number of major updates now as an option (defaulted to off).
    5. mindlord0013

      StarMade 0.152 (fixes and custom sector size)

      I'm sure the team has heard our calls of distress at the long loading times and are working to fix it. It's been an issue for people since 0.15, so I'm positive it is something Schema is aware of.
    6. mindlord0013

      StarMade 0.151 (fixes)

      That's another server.config option that's been around for a while, block breakoff. It's also usually disbaled due to it's tendency to cause massive lag. Unless a server has both block breakoff and collision damage turned on, there should be no problem.
    7. mindlord0013

      StarMade 0.151 (fixes)

      If you're looking into the combat aspects of the game, then you would build a ship with the combat aspects in mind and not worry about interiors. And (as far as I know) there has been no new physics update, but there has been a server.config option to turn on or off collision damage for quite a...
    8. mindlord0013

      StarMade 0.151 (fixes)

      Actually I said we can build ships with less shield blocks, not more. People can build ships however they want, but everyone needs to adjust to the new balance with this update. This will (most likely) mean that people use less shields, and more weapon and power blocks. Some people enjoy making...
    9. mindlord0013

      StarMade 0.151 (fixes)

      The most important thing to remember with this update is that it introduces a new game balance, throwing the old one out the window. Shield blocks give so much more shields now, but they also drain a noticable amount of more power. In my opinion, this is a good thing. It means we can afford to...
    10. mindlord0013

      StarMade 0.151 (fixes)

      Hahaha, I know. Sometimes I have too much time and go browsing the forums, and then come across a post that I feel is incorrect or egocentric. It's really bad of me, but I always feel the need to try and bring them down-to-earth. Not always the smartest thing to do in my spare time. :/
    11. mindlord0013

      StarMade 0.151 (fixes)

      The key difference is that Pirates wander between sectors by default, unlike BOBBY Ai which do not and cannot. Trading Guild ships travel between sectors that have a shop in them. When either of these detect no hostiles in range, they go back to wandering (something BOBBY AI can not be...
    12. mindlord0013

      StarMade 0.151 (fixes)

      william.brack I think it's a misconception that people are asking you specifically for answers to questions, also considering the fact that some of your information is straight out false. I don't know if this is what you intended or not, but that is how I interpreted it. A good example is that...
    13. mindlord0013

      StarMade 0.15 is out

      Ion stuff is 466 and 467
    14. mindlord0013

      StarMade 0.151 (fixes)

      I agree with the slow loading not only for planets, but with large ships as well. I was hanging around a planet to check it out, and it had hardly loaded at all after about 5 minutes. And my current project ship (just a shell so far, but massive dimensions) takes 2-3 minutes to load in full...
    15. mindlord0013

      StarMade 0.15 is out

      Dammit Schema, not you too! Downloaded Star Citizen Arena Commander module; 11GB; Wednesday afternoon through to Thursday midday. Downloaded League of Legends patch 4.9; 600MB; Thursday afternoon after previous patch. Downloaded Battlefield 4 patch; 600MB; Thursday night. Downloading...
    16. mindlord0013

      What Creatures/Aliens and other life forms would you like to see?

      I'm hoping for admin created npc factions that are able to do that, though. ;)
    17. mindlord0013

      New forum features!

      I preferr a system where there are only two options. This could either mean upvoting something or not voting at all, or upvoting something or downvoting something. This means someones opinion is either great, average, or unpopular. Too many options is just silly and superfluous. This is just...
    18. mindlord0013

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      Take a chill pill and calm down a bit. You can only truly complain about the development of the game once you can do what the devs are doing (including skills and knowledge). I don't have the skills, or quite as much knowledge as schema , Omni , kupu , Calbiri, or any of the other devs do. The...
    19. mindlord0013

      Who Runs What: StarMadeDock Staff Changes

      Read this early in the morning. First thing that comes to mind is that "He has passed away", and proceded to thoroughly confuse myself. But anyway, good job at being Community Manager.
    20. mindlord0013

      Mind Lord's guide on the art of Greebl

      It would be great if people share some pics of their greebled ships in a post below! :)