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    1. Daniszen

      Dan' Stargate ships Emporium

      Haven't done a lot for the last couple of days, scrapped doing a cityship from scratch a few days ago, because just no. Instead I started cleaning up the ancient SMent hull of Atlantis. I've also been putting more and more interior into the new Aurora-class; all in all, the ship is quite quickly...
    2. Daniszen

      Dan' Stargate ships Emporium

      There's now two paths to the fore ship, and the connection between the two went pretty well LET'S FUCKING GO Like a fucking glove Only the first screenshot is from the fore ship, the other two are from mid ship where I'm going to begin adding crew quarters. This would've been a lot less...
    3. Daniszen

      Dan' Stargate ships Emporium

      Found it eventually, here's the shield generator controll room and the view of the generator There's also a stairwell leading down to a maintenance access bulkhead. (Yes, I know I'll fix it) From one end of the ship to the other, here's the fabled hyperdrive coil and all the engineering...
    4. Daniszen

      Dan' Stargate ships Emporium

      I'm trying to get to the fore section of the ship because I've built the shield generator all the way over there. But I can't find my way there, I know its connected because I literally just did that. Anyway I'm gonna show off some of the internals I "found" on my way to the shield generator...
    5. Daniszen

      Dan' Stargate ships Emporium

      Yeah they're all wider than they have to be so they fit tighter together and transition straight into rooms while leaving space for lights on the other side; it also means I sometimes get systems blocking the outer dark gray hull but that's fine as long as it doesn't touch the lights. The...
    6. Daniszen

      Dan' Stargate ships Emporium

      Have added a lot of the internal infrastructure over the past few hours: power generation, and distribution, hyperdrive, engineering and 2/8 manual maneuvering thrusters controll. Also, windows
    7. Daniszen

      Dan' Stargate ships Emporium

      I've only been able to squeeze in 38 000 000 shield cap, so to compensate it has a much higher regen. But yeah I'll try to fit in some more, I would be aiming at around 120 000 000 but that seems impossible if I've only managed to get it to 38 by now. It currently has a big beam weapon on...
    8. Daniszen

      Dan' Stargate ships Emporium

      Those fucking towers are truly the bane of my sanity, anyway other than that I'm very happy with the ship. The idea is to, like with the Bilskirnir, use those indented sections of dark gray hull for internals so there can be windows. And that's absolutly what I'll be adopting for the new...
    9. Daniszen

      Dan' Stargate ships Emporium

      I'm tired and I'm going to bed, but here's where the O'Neill is at rn. I'll get going on the towers(pain) tomorrow and/or maybe start putting systems into it. Oh and it's 420 metres long, nice
    10. Daniszen

      Dan' Stargate ships Emporium

      Much happier with the shape, size and curves of the O'Neill-class now, also I made the Bilskirnir-class avaliable for download in the RP section ships.
    11. Daniszen

      Bilskirnir-Class Asgard Battleship 2023-06-04

      Asgard Bilskirnir-class battleship, as close to cannon as I could do. Decent internal space, core to bridge traversable. Length: 335 Metres Width: 309 Metres Height: 135 Metres Shield Strength: 80 000 251,7 (no idea how) Recharge pr/s: 42 200 Reactor consumption(idle): 38,3%...
    12. Daniszen

      Dan' Stargate ships Emporium

      Today I've done a little more work on the exterior and I've also made a blueprint for the new hallways, X and T junctions and also a stairwell. I've also been looking over the old Aurora design, and overall, i hate it. I also got bored and started on a new O'Neill Class, which went great(I...
    13. Daniszen

      Dan' Stargate ships Emporium

      Not feeling very creative rn, so haven't done alot A couple more weapons platforms, some capacitor banks all over the place and some hull modifications
    14. Daniszen

      Dan' Stargate ships Emporium

      There we are, I think it's all wedged up but its hard to tell because of the asymmetrical hull.
    15. Daniszen

      Dan' Stargate ships Emporium

      After complaininng about how slow the thing was to get here it seems I manifested it to arrive earlier today. The side-by-side comparison is weird, but I think I preffer the new design, which means the old one is done. But it will probably have to be overhauled to the newer updates. Why is it so...
    16. Daniszen

      Dan' Stargate ships Emporium

      While we wait for the hardrive dock to arrive, I figured I should be dumb and finally start work on a city ship As you can see, it'll be huge. But far more importantly, it will be a nightmare to make because of the shape and placement of the districts and whatever. Just the central platform...
    17. Daniszen

      Dan' Stargate ships Emporium

      Fucking hell do they have to go into the various mines and mine the metals required to manufacture the thing, it's been 9 days? Did I somehow miss the memes of the suez canal being blocked by some other ship or are they just fucking slow lmao?? Anyway, I redesigned the bulb thing, it looks a...
    18. Daniszen

      Dan' Stargate ships Emporium

      I've made some changes to the exterior, even removed some brown bits, but also added more brown bits in other places. Mostly just keeping busy untill I can get the old designs Shield strength: 125 000 250 (probably a bit overkill, might kick it down to 75 000 000) The new measurements: Length...
    19. Daniszen

      Dan' Stargate ships Emporium

      The future is now! You maybe can't tell, but I made the main turrets 2 blocks shorter I've also added a sensor thing to the fore, and for some reason I made them into a turret... so like if you need something scanned just switch into it I guess. And I added more brown bits
    20. Daniszen

      Dan' Stargate ships Emporium

      I've made some main weapon platforms, however they don't fire at the selected target which is weird but that's probably just a bug. Not 100% sure about the look but it's fine for now. Might make them 1-2 blocks shorter in the future