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    1. ltmauve

      WIP (no name yet) Titan

      Okay, titans are a serious investment in time to look good. It will probably take you a year or two to get this to a decent state. I don't want to offend you or drive you off of this game. That isn't my goal. My goal is to give you tips that should make your builds look better. Now, that does...
    2. ltmauve

      Huge numbers...

      Also, it's basically going to be confirmed that the stack limit will be configurable.
    3. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yeah, feel free to keep the systems to yourself. But we do want the shell.
    4. ltmauve

      Black Mamba Assault Carrier WIP Update 4/8

      Very nice detailing there.
    5. ltmauve

      Scaffold wedges

      I figured out how to rearrange the bits so that all the shapes and then some could fit into one ID. It took a couple bits from HP to rotations. Schema commented on it but I haven't heard any official word since then. http://starmadedock.net/threads/crystal-wedges-no-extra-ids-needed.1956/
    6. ltmauve

      NuclearFun's Ships

      Actual diplomacy or dreadnought diplomacy? :P Looks nice
    7. ltmauve

      Pull storage groups

      http://starmadedock.net/threads/storage-filter-ui-enhancement-current-inventory-quick-select.5377/
    8. ltmauve

      Black Mamba Assault Carrier WIP Update 4/8

      Oh nice.
    9. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Love the bridge, btw apparently forcefields are good for puting inside glass models for lighting because they are invsiible behind glass and can be turned on and off.
    10. ltmauve

      Black Mamba Assault Carrier WIP Update 4/8

      Floating armor/hull, very nice. See if you can preserve that in the final version. Good overall shape. Currently the fact that it's not wedged gives it an interesting texture; you might want to consider only wedging in flat directions (if that makes sense) The grey lines, keep those or switch...
    11. ltmauve

      Planetas maiores e mais redondos

      Having spherical planets limits how far up players can build without the blocks getting weird. Having instanced planets would break the continuity of the universe. The penta-plate planets are the best compromise between spherical-ness and the size of each plate. The only thing that makes...
    12. ltmauve

      Heading Indicator in Radar

      Yeah, some form of this is needed.
    13. ltmauve

      Variable AI Intelligence

      I agree with everything except for #6, which should be default as part of the AI.
    14. ltmauve

      More variation in planet terrain gen.

      But you're talking about per-entity, which is probably less impractical than per block. It's not like you're gonna have both orange and green grass on one planet. But adding more textures is really going to increase the graphics memory, so... Could the system edit the textures while in game...
    15. ltmauve

      More variation in planet terrain gen.

      That was kinda what I was going for Hmmm.... I hope that part isn't rejected from the technical considerations.
    16. ltmauve

      More variation in planet terrain gen.

      Another thing I was thinking about the planet gen is that the terrian shapde and the planet type shouldn't be limited. So we could get a tentaclely terran planet, or a mountainous alien planet, and things like that.
    17. ltmauve

      Disabling movement dampening when directional input is applied

      All of us already knew that. But there are some cases where damping is useful.
    18. ltmauve

      Disabling movement dampening when directional input is applied

      Having damping only engage when a collision is detected, until thrusting, solves the problem of damping. Also given your description of the problem input does need to be looked at.
    19. ltmauve

      My First ships

      Heh those are far better than my early ships. Good shape, using the shaped blocks correctly and decent weapons systems. Things you may want to improve for future ships are: Blobbyness. Right now your ships' exact shapes are slightly hard to tell. Putting in lines of a different color along the...
    20. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      Very nice interior. Halls are good with shape and depth, plenty of RP, and the option to stow the dining room table. Nice. The number thing to improve (from my point of view) is to get some colored hull in there. Having all grey or all white rooms is slightly boring. Also thinking perhaps the...