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    1. ltmauve

      Skirts/Gasket

      Or, the collision system could be revised to only check to see if the center of blocks enters a block on the parent ship.
    2. ltmauve

      Territorial PvP - Sherlock + Homes

      B does have merits, but I think A will give greater flexibilty. There's no reason for a player not to have some sort of trap that will kill anyone who enters a corridor or something unless a button is pushed. If hacking is implemented, it provides a way for attacker to not die from a trap with...
    3. ltmauve

      Gravity module 'Locking'

      Can probably be implemented by having a gravity module next to an area trigger, when the gravity module is activated all entities in the area triggers go into gravity.
    4. ltmauve

      Territorial PvP - Sherlock + Homes

      Yes, but home bases are invincible except for the faction/home module, right? So if I want to hide my module behind a door, like in a space station, right now your suggestion prohibits it. Honestly hacking the module sounds better than shooting it. No advantage to constructing a small ship...
    5. ltmauve

      Gravity module 'Locking'

      What about entire circuits holding the last person to activate something instead of just a connection (for Sven's idea)
    6. ltmauve

      Logic systems feature requests

      XOR when talking to a electrical engineer pretty much always means parity XOR, which has toggling. Megacrafter127 What simulator are you using? Verilog, and I'm pretty sure VHDL, use parity-XOR. Also seeing the 1-only idea of XOR again and again when XOR has been brought up has got me curious...
    7. ltmauve

      Personal Firearms Construction

      I like the OP, but there's no reason to have different blocks for the weapons, we might as well just use the same blocks for those. Also a note on designing weapons: most of them tend to be long and thin, meaning that most weapons will have maybe 1/10 of their blocks not visible from the...
    8. ltmauve

      Territorial PvP - Sherlock + Homes

      As long as the personal base block is only destructible to getting hit directly, and cannot be damaged from a nuke on the surface, I'd say this suggestion would be great. Of course, having ways for a player to open doors without being part of the faction would help make this even better.
    9. ltmauve

      Gravity module 'Locking'

      Simple, effective, works.
    10. ltmauve

      Kupu's thread

      Ah, I see. I thought perhaps the new face-mapping system had added features like individually animated faces or animation when activate.
    11. ltmauve

      Archeology for fun and profit (aka fixing decayed/derelict stations)

      Here's a point to consider for "exploration:" Right now having a blueprint means that what "core" block you have will be in exactly the same location every time. While adding more stations might help a bit, having variety in the designs will go much, much further in terms of file size and time...
    12. ltmauve

      Kupu's thread

      Nice new textures. I see that only some of the faces on the warheads are animated, though I can't tell how you did that from a brief glance at blockConfig.
    13. ltmauve

      Engine Porn

      I think that works okay right now, though there's room for improvement
    14. ltmauve

      Black Mamba Assault Carrier WIP Update 4/8

      The core room... Very well done! Not boring, not flat, nice coloring.
    15. ltmauve

      Surprise Dev Update

      That's the complete opposite of what we want. We want tiny things that we can't effectively shield like PD turrets to share the mothership's shields completely, and we don't care about larger things.
    16. ltmauve

      Emp and a possible change

      Yeah. this favors tiny drones too much. Instead the EMP should build up on the target and then cause the outage. Or perhaps the EMP should reduce power regeneration for say 6 seconds based on the damage instead.
    17. ltmauve

      Black Mamba Assault Carrier WIP Update 4/8

      Yeah, the slit-engines look very nice there. Also a note about screenshots: you take versions without the HUD by using f6 (default) and you can get rid of the cursor by hitting tab+G before taking the screenshot.
    18. ltmauve

      Surprise Dev Update

      Yes, but apparently clipping is now a thing, so it'd need a slot all the way to the top. Wait you said having the primary in the barrel and the secondary & effect further up the docking chain earlier, right? What about: In the barrel: master computer c->v hinge docker and In the base: hinge...
    19. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Woops lol I haven't been checking the OP, just the new stuff when it shows up on my feed.
    20. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      We haven't gotten a top profile in ... Anyway, nice.