Search results

    1. ltmauve

      Improve Core Thrust

      Because otherwise that's free stats. Hopefully we can get a jetpack soon for the astronaut rather than giving free thrust and power to the core -which isn't a concern for the core itself, but does have concerns for small ships.
    2. ltmauve

      Iapetus Heavy Industries and Shipyards (IHIS)

      I take it the reactor is spinny?
    3. ltmauve

      another hyperspace idea

      So basically I have to design my ship to be covered with undockable plates? No thank you. I was thinking that the grapple strength would determine what amount of "push" damage needs to be used to force someone out from gravity/allignment of a ship.
    4. ltmauve

      another hyperspace idea

      No. You want hyperspace to be usable, don't have ships take damage without limit or reason. Here is a good test for a system: If a skilled pilot can travel between galaxies without taking any damage, then you have done it right. I personally am a fan of hyperspace hazards that shoot you out into...
    5. ltmauve

      Damage pulse is useless

      Even once they fix the bugs, damage pulse will still be underpowered because of the limited range and damage.
    6. ltmauve

      another hyperspace idea

      Um, the numbers seem a bit off, and should probably be exposed to the configs anyway, but moving on from that... I think that having different "bands" of hyperspace takes something away from it - after all, if you want to start committing piracy or blockading in hyperspace, having all those...
    7. ltmauve

      Damage pulse is useless

      Of course it's useless. It has the lowest DPS per block and is incredibly difficult to hit with.
    8. ltmauve

      Customizable Ship Weapons, a Way to Balance Combat

      First, starmade is built around block-based systems. Not this type of thing. Schema has stated he wants everything to be about blocks and linking. Second, you're proposing to defeat doomcubes by making them take longer to acquire the resources needed to make them. Which sounds fine until someone...
    9. ltmauve

      Damage pulse is useless

      One thing that needs to be fixed with the damage pulse is that it doesn't calculate damage until the animation is done.
    10. ltmauve

      The Starmade Collection (Kantai Collection Parody)

      Nice picture Refirendum. Though now I'm even more reminded of Gundam Virtue's bazooka for the turrets
    11. ltmauve

      NEEDED Mass indicators and please readjustment of enhancers

      First, make the default speed 2-3 times higher, and also expose it to the config. Also, let rail speed blocks be masters to other rail speed blocks as well. Each slaved rail speed block would increase the top speed of the rail by the default speed.
    12. ltmauve

      Parking "Brake" for Unoccupied Ships

      What about activating drag only after a collision, until the pilot accelerates or the object stops?
    13. ltmauve

      Recognized by Council Relativity and ship speed limits

      Agreeing with everything except the parking brake. What if I want to walk around my ship or something? More people agree with drag only activating after a collision until the user either attempts to accelerate or the ship stops.
    14. ltmauve

      Customizable Ship Weapons, a Way to Balance Combat

      So what is your counter to that problem? How will your system prevent large ships from using the same OP weapons as the smaller ships? How would you prevent people from just finding the one best combination for each weapon type?
    15. ltmauve

      Revelation - class Destroyer

      Nice ship, very detailed. Screenshot advice: Hit Tab+G to remove the HUD and then press f6 (default) to take a screenshot without the HUD.
    16. ltmauve

      Customizable Ship Weapons, a Way to Balance Combat

      Erm... If someone has spent the time collecting the resources to make their giant ship, they have certainly spent a fair amount of time traveling. In other words, they probably would also have tons of those rare modules.
    17. ltmauve

      another hyperspace idea

      A random monster attack from hyperspace will always be frustrating because the player cannot see it coming, and cannot do anything about it. Pirates, while they can be frustrating, will never cause as many quits as random invisible monsters because they are visible, they are detectable, and they...
    18. ltmauve

      another hyperspace idea

      That's bad too, because then player start quitting becuase of random monster attacks from hyperspace killing them. Nope. Nope. Just nope.
    19. ltmauve

      another hyperspace idea

      High-alpha attacks are already OP. If we can launch them unannounced it'll be even worse.
    20. ltmauve

      another hyperspace idea

      Seems very OP, as a good pilot could avoid all of those, unless hyperspace was filled with enough of those to be almost unflyable.