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    1. ltmauve

      Invulnerability and Base Raiding

      Then players cost FP. You need to support the players in your faction with systems. Players would cost little to no FP while on and a low amount while active. Then get rid of the "claim" button. Instead, the amount of factioned mass in the system determines how much FP the faction gets. Perhaps...
    2. ltmauve

      Invulnerability and Base Raiding

      Territory control mass, I likes it. Though I do think that extra mass over the TCM should give extra benefits (even at a decreased rate) After all if a faction manages to get the resources to make a system-wide borg unicomplex, they deserve a boost. Perhaps the benefits (like your mining bonus...
    3. ltmauve

      Invulnerability and Base Raiding

      I'm going to agree with CyberTao: We need reasons to have stationary assets. If all my assets are either indestructible (homebase) or can GTFO when the going gets tough (ships) there's no reason to for a losing team to stick around in combat. The question is, how do you incentivize having...
    4. ltmauve

      Master indicator frame

      Y'know when you select a logic block and you want to find out what's feeding into it and you can't? Display a glowy bouncing green frame around any blocks that are currently a master to the current block (like the purple frame around blocks that are slaves to it.)
    5. ltmauve

      Invulnerability and Base Raiding

      Because of griefers. The total invulnerability is the only way to protect ships and the station while offline. Some griefer could always come in with a doomcube and destroy a base, given enough time. Here are two common ideas to reform it: Siege: The homebase still has shields, and the shields...
    6. ltmauve

      Chipotle Shipyard: Proof of Concept Missile

      Replace the warheads with a damage pulse and use it to siege homebases and attack stations, maybe.
    7. ltmauve

      Dev Blog : June 2nd 2015

      Oh nice. Also, having looked at the dev build, I have to say I'm very impressed and pleased by the multiple hotbar implementation.
    8. ltmauve

      Ability to edit planet's gravity

      Or just changing the strength so that ship elevators are needed or other cool things .
    9. ltmauve

      Docked ship components should share stats with mother ship

      This is why we need a differentation between "I will be using this for landing gear/because it looks good/to catch stuff" as opposed to "I will be using this to increase the stats on my ship." like a docked reactor or a turret or autocannon"
    10. ltmauve

      TCDF fleet page

      The problem is how to stack a bunch of ships in the main hanger. I have a bunch of long rails, and I want to be able to set it up so I can put a bunch in (and get them to stop without needing to have them colide) and thenback them out one at a time. It's a tall order.
    11. ltmauve

      Increased logic control of gravity

      I like it.
    12. ltmauve

      TCDF fleet page

      I'm never going to be done with my ships. Got a couple of pictures for you guys. Changed up the small hangers and they are super pretty now and all logiced up. (I did swap out the docking modules for rails but didn't grab a picture then.) Also if any of you are interested in making AMS I...
    13. ltmauve

      Mass-based radar signatures

      Hmm... so in addition to giving Jammers and Cloakers their own modules, (which I approve of) you're also adding passive scanners? Did I read that right? And are passive scanners passive as in they don't increase your detection amount or are they passive because they are constantly active? Or...
    14. ltmauve

      Blueprint Aesthetic Modifications and Hull Upgrading

      Having a "swap color" would be useful. I'd imagine you'd have to have a setting for each block color, as well as settings to changes crystals/lights/circuits/etc as well.
    15. ltmauve

      Colored Beacons

      That actually might be better.
    16. ltmauve

      HorribleHedgehog's stuff (UPDATE 4/8/2016: Amberclad-class cruiser exterior finished!)

      Nice ship. Love the exterior, especially the updated engines. The interiors aren't boring, but try to avoid giving everything a box shape. Especially the corridors.
    17. ltmauve

      Colored Beacons

      BUMP IT INTO ORBIT
    18. ltmauve

      Module Docking Block

      Without shield sharing by default I would consider your idea balanced even with the curve not a factor (just adding stats on) However, since the mothership shares shields up to 50% I'd say that having modules that can boost things past the curve is OP. So an idea to implement this without...
    19. ltmauve

      Improve Core Thrust

      Can we get the conversation back on track please? Let's look at it from a final game perspective: Getting from point a to point b will be more convenient with a jetpack. As for moving around the components of a ship... I feel like for that you might as well put a couple of thrusters on and then...
    20. ltmauve

      New skin desining method?

      We're supposed to have a modular creature system, so maybe we use creatures as astronauts. Though I wonder if they would have different stats.