Then players cost FP. You need to support the players in your faction with systems. Players would cost little to no FP while on and a low amount while active.
Then get rid of the "claim" button. Instead, the amount of factioned mass in the system determines how much FP the faction gets. Perhaps...
Territory control mass, I likes it. Though I do think that extra mass over the TCM should give extra benefits (even at a decreased rate) After all if a faction manages to get the resources to make a system-wide borg unicomplex, they deserve a boost.
Perhaps the benefits (like your mining bonus...
I'm going to agree with CyberTao: We need reasons to have stationary assets. If all my assets are either indestructible (homebase) or can GTFO when the going gets tough (ships) there's no reason to for a losing team to stick around in combat.
The question is, how do you incentivize having...
Y'know when you select a logic block and you want to find out what's feeding into it and you can't?
Display a glowy bouncing green frame around any blocks that are currently a master to the current block (like the purple frame around blocks that are slaves to it.)
Because of griefers. The total invulnerability is the only way to protect ships and the station while offline. Some griefer could always come in with a doomcube and destroy a base, given enough time.
Here are two common ideas to reform it:
Siege: The homebase still has shields, and the shields...
This is why we need a differentation between "I will be using this for landing gear/because it looks good/to catch stuff" as opposed to "I will be using this to increase the stats on my ship." like a docked reactor or a turret or autocannon"
The problem is how to stack a bunch of ships in the main hanger. I have a bunch of long rails, and I want to be able to set it up so I can put a bunch in (and get them to stop without needing to have them colide) and thenback them out one at a time. It's a tall order.
I'm never going to be done with my ships. Got a couple of pictures for you guys.
Changed up the small hangers and they are super pretty now and all logiced up. (I did swap out the docking modules for rails but didn't grab a picture then.)
Also if any of you are interested in making AMS I...
Hmm... so in addition to giving Jammers and Cloakers their own modules, (which I approve of)
you're also adding passive scanners? Did I read that right? And are passive scanners passive as in they don't increase your detection amount or are they passive because they are constantly active? Or...
Having a "swap color" would be useful.
I'd imagine you'd have to have a setting for each block color, as well as settings to changes crystals/lights/circuits/etc as well.
Nice ship. Love the exterior, especially the updated engines.
The interiors aren't boring, but try to avoid giving everything a box shape. Especially the corridors.
Without shield sharing by default I would consider your idea balanced even with the curve not a factor (just adding stats on)
However, since the mothership shares shields up to 50% I'd say that having modules that can boost things past the curve is OP.
So an idea to implement this without...
Can we get the conversation back on track please?
Let's look at it from a final game perspective: Getting from point a to point b will be more convenient with a jetpack. As for moving around the components of a ship... I feel like for that you might as well put a couple of thrusters on and then...
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