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    1. ltmauve

      Recognized Offline/Disable Ships "Running Cold"

      It'd also have to take docked ships offline as well. Would it be a good idea to have a powered-down ship appear as an asteroid on the navmenu?
    2. ltmauve

      Read by Council Natural survival progression

      The problem with this part of the suggestion is that Starmade really doesn't have a tech tree. Would this be changed by claiming the system?
    3. ltmauve

      Life of Stars

      I imagine that the feature would allow an admin to let a star swell up like in real life for some time before going nova. Besides, if a star collapsed into a black hole, if anything way orbiting it the orbits would not instantly degrade. They would only start to fall in once the black hole...
    4. ltmauve

      Damage Pulse radius & Debuffs

      So something like a 100 damage pulsar, when set to 100% stop, will do 500 stop "damage?" I've suggested giving a boost to full effect weapons before, but this would also go well with this.
    5. ltmauve

      Read by Council See-through screen/monitor block

      Actually pretty simple, all you need is a block with a partially or completely transparent texture that does not have the transparent tag on it. However, that will only work if you don't have corridors or things in the way.
    6. ltmauve

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      Nice AMS design.
    7. ltmauve

      Implemented Being able to select by category in storage filtering

      I came up with these a while ago (as you can tell by the UI scheme.) during one of the many other threads about this. If the devs are listening to this, I'd figure I'd post them here. The one thing I hadn't put on here was import/exporting lists. List format would be some identification of the...
    8. ltmauve

      "U" boat (WIP) - Suggestions

      Nice ship. Yes - go into the structure menu (default key is delete) and look under rail system - there is a button there. No way to do it automatically, but it will let you reset them when you need to.
    9. ltmauve

      Turret Improvement

      The rail enhancers should chain through the system. And they need to be severely buffed. Currently it takes 25 power to add 3.5 mass. So currently it takes 7 million power to dock a 1 million mass ship. Or, the most you can dock with 1 million power is 140,000 mass.
    10. ltmauve

      A pack of changes that will improve the boarding concept

      Or we could just give astronauts a hacking tool, and then let them hack the door open.
    11. ltmauve

      wireless storage Linking

      Like the wireless logic, perhaps? So on one structure: storage1 -> wireless cargo block And on the other: wireless cargo block -> storage2 would look like storage1->storage2
    12. ltmauve

      Save/load feature & block type multi-selecting for storage filters

      This has been suggested so many times, but will not be suggested enough until it actually gets in game.
    13. ltmauve

      Blue Sun Occupational Division (BSOD)

      Wish I had thought of it.
    14. ltmauve

      Cloak Overhaul

      Yeah pretty much. I suppose weapons would freeze in their recharge and whatnot. Though passive effects should stay on.
    15. ltmauve

      Advanced Build Mode: simple upgrades

      Because it messes up the textures on hull and hazard stripes.
    16. ltmauve

      Cloak Overhaul

      They'd come up with the same charge they had before you cloaked.
    17. ltmauve

      Cloak Overhaul

      No, people will just get around that with third-party tools. Plus no other game has anything like that restriction, for good reason. It'd really seem off to a lot of newcomers. Well, that'd make life a pain. After all, one needs power to move.
    18. ltmauve

      Advanced Build Mode: simple upgrades

      This, would probably go in the options/esc. meny, but yeah. One of things I notice for that is you can't tell which way a rail is facing unless you can see the docking face. I'd suggest making the direction indicator larger than a block face.
    19. ltmauve

      Invulnerability and Base Raiding

      Yup, that's the general idea. If players can't make a one-person faction, then obviously teaming up will be important.
    20. ltmauve

      Thrust Mechanics Explained

      Actually, with larger ships more power is spent on thrust than weapons. Just came up with an idea to encourge large ships to be slow and small ships to be fast: the pwoer cost is the number of thrusters to the TWR. With high number of thrusters (and therefore a high thrust) the TWR will...