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    1. ltmauve

      Brainstorm This Astronaut Mode gameplay.

      Eh maybe there should be some things you can eat with your helmet on, but they either can't replenish your "nutrition" bar up to full or cost a lot more than normal food. Are you saying you don't want anything like a health potion? I'd imagine there'd be some sort of "volatile" storage that...
    2. ltmauve

      Hitpoints rework

      Internal armor plates right now can slow down an enemy's attack when they hit it. Proper placement of internal armor can protect blocks of systems, while also increasing structure.
    3. ltmauve

      Planned Stack Limits

      I wouldn't mind seeing a bit of extra mass added for a full plexstorage. Though I'm iffy about having it be based on the mass of the items stuffed in; it might be better just it based on the fractions of items stored. That way you know what your maximum mass is when fully loaded, without having...
    4. ltmauve

      Planned Stack Limits

      Nope nope nope nope nope. Totally imbalanced. A miner the size of an asteroid would be totally unmanageable after eating just two or three, and this would make mining a lot less fun if your ship got super sluggish before you got enough resources to build another one like it. This thread, which...
    5. ltmauve

      Hitpoints rework

      Having armor protect everything until it gets to 0% just extends the period of time until damage is done and the interior design of the ship actually starts mattering. Nope. Armor should partly protect everything to different amounts. So stuff like hull should be 70-80% protection (more than...
    6. ltmauve

      Blueprint material abstraction

      Abstracting hull and decorative blocks? Excellent idea. (Though it would be by tier of hull)
    7. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      Actually, maybe this would be controlled using the turret computer groups?
    8. ltmauve

      A possible solution for multiple-entities in build mode.

      Well, that might help with displaying which entity you're working on, but knowing which part you want to put the piece on is another.
    9. ltmauve

      A possible way to make mining more fun

      I think your idea won't work, simply because asteroids are in known locations. With minecraft, there are huge volumes that can contain a resource cluster. With starmade, not so much, especially compared to the mining rate of a midstream player.
    10. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      And if you enter the computer itself, you get direct control. You can also stick one of your NPC team in them to give you the ability to set a target but still keep the turrets going once the target is gone. Also double right-click resets the orientation of turrets.
    11. ltmauve

      Planned Stack Limits

      Yay! While you're listening, I'm going to point out that the wireless logic method of dealing with inter-ship actions (binding two specific blocks on different ships) will probably not work as well for cargo, both for immersion and balance reasons. First, considering the game has no...
    12. ltmauve

      Planned Warp Gates toggle on/off

      The only time I don't expect that to hold is when you do the astronaut weapons update.
    13. ltmauve

      Planned Warp Gates toggle on/off

      Execellent. Now to figure out how to build the stargate.
    14. ltmauve

      Recognized Offline/Disable Ships "Running Cold"

      Nice idea, but these would have to be fairly small or very rare to avoid being the dominant source of materials.
    15. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      You can design a turret so that's it's accessible without getting exposed to fire, and design you ship so that you can reach the turrets from inside. AMS will really become ineffective if we have to rely on other players to man it for us. Anyway, I don't think by default you should be able to...
    16. ltmauve

      Planned Stack Limits

      You don't want this mass to be the same as the placement mass (mass a block contributes to a ship) because then you wind up with capsules taking up more cargo space than the ore or crystal you refined them from.
    17. ltmauve

      Planned Stack Limits

      I'd say straight up stack count limits aren't the best idea, but finite storage is absolutely necessary. I'd rather each type of block has a "packing volume" and each inventory (plexstorages, astronaut inventory, whatever mass storage thing they come up with,) has it's own "cargo volume." And...
    18. ltmauve

      A possible solution for multiple-entities in build mode.

      While that idea might work in practice, it'd be very complex because the blocks would need to be switched over to different entities. Though switching easily to a docked entity or back up the chain is something that would definitely help building flow.
    19. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      All turrets? Even the PD ones?
    20. ltmauve

      Planned Warp Gates toggle on/off

      Yeah, I like. I wonder if someone will use this to make a fully functional stargate (Dial in an address, spinning ring and all that.)