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    1. JinM

      Trade network: Show how much credits shop has & make gui better

      Thanks for your post man. Because of it I tried to trade network for the first time. I didn't even know it was a thing until now lol. I really like getting stuff delivered to me for a small fee. I also think some easy "5 minute to code" improvements for the trade network would be pretty cool
    2. JinM

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I think the interest of the the many, to access a basic neccessity of fast travel without having to study logic for 150 hours, outweights the interest of the few, to feel good about their engineering skills. When have you built your own first chain drive by yourself (not pasting it from the...
    3. JinM

      Attaching rails to docked entity

      I think the only way would be a new "transfer to other entity" undock rail, that only works, if there is a pickup point of the other entity near it, and instantly transfers the undocked entity onto that pickup point.
    4. JinM

      Attaching rails to docked entity

      So you mean that there is no re-dock delay of 4 seconds, but an undock delay of 4 seconds after I docked?
    5. JinM

      Attaching rails to docked entity

      I am just wondering, why that never gets mentioned, when people suggest this entity to entity movement in the suggestions forums.
    6. JinM

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I don't think it's completely wrong, but it has some flaws. I don't need more reactors in my ship. The current mechanics allow me to just turn chambers on and off with a very small cooldown time. For example I have a jump maxed chamber setup. When I try to ambush people in their homebases I...
    7. JinM

      Attaching rails to docked entity

      I didn't know that. Man that's really usefull to know.
    8. JinM

      Allow members to see reason for deletion of post

      Just post according to the rules into the corresponding topics and your posts don't get deleted. It's a little contradiction that you claim your posts to be important, when you don't even make the effort to find the suitable place for that text.
    9. JinM

      Allow members to see reason for deletion of post

      If something is offtopic (I noticed that in this cases the explanation texts are missing), the question what is considered offtopic can be answered by reading the forum rules again. If the deleted texts were combined with warning points you get an explanaion in a pm anyway. It's not big...
    10. JinM

      What exactly are the penalities of low stabilization?

      Actually all my small miners and fighters below 20m lenght have only around 30 to 50% stabilization. And with the small ships on servers no one really targets you anyway. Often enough turrets and ships aren't even able to hit such small ships at all.
    11. JinM

      At this point, will the devs listen to the playerbase even?

      I agree man, compared to SpaceEng or Empyrion, we have some more possibilities here, when it comes to building creative. I am a little bit on the currious side, why the big money companies didn't fill that holes jet. I mean it would be pretty easy for this big developers to make some usefull...
    12. JinM

      Go Back to Ratings instead of Likes

      1984!=) George Orwell sends his regards. But I exagerate ofcourse. Sorry. Yeah sure everyone should consider if he should change his opinion, if the majority of people tell him he is wrong. We all don't need the disagree rating for this though. We have polls for that, and we can easily extract...
    13. JinM

      Go Back to Ratings instead of Likes

      At least you agree, that the funny rating is not needed, because 50% of the times it got pressed, it was pressed to annoy "opponents". First of: People that don't support the majorities view on any game mechanic, shouldn't get a negative experience, just because people using ratings to express...
    14. JinM

      Do we now have vulnerable docked entities on Stations?

      Okay so it doesn't matter if the rail is within the shield bubble, but if the actual blocks on that docked entity are enclosed from the mother's shield bubble?
    15. JinM

      Returning player feedback on power 2.0

      Which part?
    16. JinM

      Do we now have vulnerable docked entities on Stations?

      How does it work exactly? If my rail of the docked entity is outside of the shield bubble, how does it behave? Or from the other side: If my docked entity has it's docking rail inside the shield bubble, but overlaps parts of it outside of the shield sphere: Is the whole docked entity protected...
    17. JinM

      Returning player feedback on power 2.0

      The thing is: I don't ask for this informations on competetive designs, because the competetive part of Starmade isn't big enough for me. If there would be enough players that played pvp and I could find equal matches fast enough: Yeah I would have asked. I just think many other pvpers should...
    18. JinM

      Returning player feedback on power 2.0

      This one of the rare cases, a dedicated pvper explains in depth how his ship works, to prove that the old meta was better than the new power. Many of the "pro-pvp" players held back the design details of their own ships just like you. This one of the reasons the majority of the gamers and...
    19. JinM

      JinMs Gameplay and Build Diary

      A bloddy server reset! So my base on brierie is gone. Well not gone, I ofcourse save blueprints for backups...But just like every time I am too lazy to mine the ressources, and start up with a new station. =) Right now on Freaks I started building a cheap, small and expandable starter base...
    20. JinM

      My Thoughts on the New SM

      The average usercount this month compared to the arythmetic average of the last 4 months changed for a plus of 25% in the current month. From an average of 60.625 (Sept-Dec) to 75.1. That's noticable, but ofcourse less than my first interpretation of 40%.