I would love to help debug the AI ship bugs. Just pm me and we can work it out together. Also, why do you need to cast the object, as long as you arent storing it in a raw map/collection there should be any casting needed.
Server waits on pongs
Server doesnt remove a client when he disconnects leading to the server holding up on a ping/pong from a null client
not executing server ping for null client yet: 0 / 10000
[SERVER][PROCESSOR] client setup completed. listening for input
[SERVER][LOGIN] new client...
Add an option (or change the way) to make the chat scroll a different way.
Also could you add a "Choose a font" menu? The font the game uses currently cuts off letters and is very hard to read.
[SERVER] Exception: active sector 1441 could not be updated. not loaded: null
[SERVER] Exception: active sector 1441 could not be updated. not loaded: null
[SERVER] Exception: active sector 1441 could not be updated. not loaded: null
[SERVER] Exception: active sector 1441 could not be updated...
This has also happend on ElwynEternity. This could be due to the physics lib they are using. Apperently it\'s a modded jBullet and I have heard of performance problems with that lib. I would look into something else (Spout has a project called React, not sure how good it works).
java.io.IOException: Map failed
at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:849)
at kQ.a(SourceFile:502)
at kb.handle(SourceFile:497)
at jK.a(SourceFile:525)
at org.schema.game.common.controller.SegmentBufferManager.a(SourceFile:564)
at...
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