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    1. Mr. V

      Prebuilt ships included in game

      Agreed - couldn't hurt to have one for AI faction themed ships as well.
    2. Mr. V

      Information Terminal

      It'd be nice to see some more functionality behind computers/display screens in general :) I'd like to see a way to tie logic into display monitors to get them to display different messages (maybe linking multiple hidden display monitors through logic gates to tell the primary display monitor...
    3. Mr. V

      A possible solution for cross ship logic and hotbar logic

      Love it! They could probably implement this with some minor changes to the code behind the camera block.
    4. Mr. V

      How I feel (and want) salvage to work

      ....ooooooooooo like stick the asteroid in a massive hangar bay and then just pulverize it with a logic salvage array while attempting to fly off.... this sounds like such a bad idea that I will definitely have to attempt it!
    5. Mr. V

      How I feel (and want) salvage to work

      ...it's a Thanksgiving miracle! :) and yeah... the beams don't quite work right if you want to say... move them. ah well, maybe in the next update
    6. Mr. V

      Prebuilt ships included in game

      I'm pretty sure the permission module would let the player use the core even though the ship was faction blocked
    7. Mr. V

      Prebuilt ships included in game

      Easy solution - the ship could have a faction module linking it to the trading guild - and a faction permission module linked to the core! If they bury the faction module behind a bunch of other stuff in the ship design - it'd be more trouble than it was worth to figure out how to destroy it :D
    8. Mr. V

      How I feel (and want) salvage to work

      This totally just inspired me to make a modular dockable salvage array (slaved to pulse) controlled by logic... not as easy to use as I'd hoped, but still pretty cool :D you rock FunnyBunny!
    9. Mr. V

      New Tutorial System

      pretty much - it's a pretty sweet update on the previous tutorial system too - it takes place on a station (a Dalmont station, no less). I already know how to play the game and I enjoyed checking it out :)
    10. Mr. V

      Prebuilt ships included in game

      I like the idea - it takes most people awhile to get used to the intricacies of building in this game, this would be an easier way to let people see some of the other fun aspects of the game prior to wrapping their brains around how to build their own ships. Maybe it would make sense to make...
    11. Mr. V

      station blocks on ships

      Am I the only one that wants a Wonka-vater now? :D
    12. Mr. V

      NPC ships need common bloody sense

      It's definitely a good point, the AI could use a better survival instinct :) It might help if they adjusted how pirates spawn to account for mass of player ships in the region to factor in the strength (measured in mass) of the pirate ships and quantity of pirates that appear.
    13. Mr. V

      StarMade 0.1836 New Tutorial and loads of fixes

      I messed around in the new update for awhile -- I checked out the new tutorial just to see what it was .... very well done! I also love not getting confused as hell everytime I enter or leave Gravity now :) Good update!
    14. Mr. V

      Custom Admin Batch Commands

      @therimmer96 I had searched around a little while without any luck - I'll have to check out the Starnet software you mentioned @Ithirahad I agree - It just seems like it would be useful to have something like this built into the vanilla version of Starmade in general and probably would be...
    15. Mr. V

      Custom Admin Batch Commands

      I was recently thinking about how nice it would be if you could create custom admin commands composed of multiple other existing commands on a server. It seems like this could be easily arranged through something similar to the ability to set up bulk import/export of sectors. There could be a...
    16. Mr. V

      Core overheat leaves ship intact

      I like this idea - but if they implement it, it should probably come with a server.cfg option to disable it in case the server is having trouble keeping up with the accumulation of derelict spacecraft. Maybe there could also be a server option for a secondary timer that ran a lot longer than...
    17. Mr. V

      Warp Drive Optimizations

      Good question... I somehow missed the last post date before my recent addition - my bad :D
    18. Mr. V

      Warp Drive Optimizations

      I agree with Vanhelzing - I like the way they implemented the Jump Drives - they're useful, you can put them anywhere, but it forces you to put some thought into it if you want maximum efficiency ... The last I checked (despite some of the earlier indications on how this feature would be...
    19. Mr. V

      Storage/cargo

      I really like the idea of being able to transfer cargo through docking . They've recently implemented some new linking features with storage containers that are pretty cool (having salvage cannons automatically transfer to storage, allowing factory blocks to automatically pull from storage...
    20. Mr. V

      Buying ships with blocks as an alternative, not as a replacement

      I agree that it'd be nice to have a hybrid option to set the game to be able to allow players to purchase with either/or ..... or neither if you want a really hardcore server ;) As far as future implementation of shipyards go - they could always set it up to allow a player to purchase with...