It'd be nice to see some more functionality behind computers/display screens in general :)
I'd like to see a way to tie logic into display monitors to get them to display different messages (maybe linking multiple hidden display monitors through logic gates to tell the primary display monitor...
....ooooooooooo like stick the asteroid in a massive hangar bay and then just pulverize it with a logic salvage array while attempting to fly off.... this sounds like such a bad idea that I will definitely have to attempt it!
Easy solution - the ship could have a faction module linking it to the trading guild - and a faction permission module linked to the core!
If they bury the faction module behind a bunch of other stuff in the ship design - it'd be more trouble than it was worth to figure out how to destroy it :D
This totally just inspired me to make a modular dockable salvage array (slaved to pulse) controlled by logic... not as easy to use as I'd hoped, but still pretty cool :D
you rock FunnyBunny!
pretty much - it's a pretty sweet update on the previous tutorial system too - it takes place on a station (a Dalmont station, no less). I already know how to play the game and I enjoyed checking it out :)
I like the idea - it takes most people awhile to get used to the intricacies of building in this game, this would be an easier way to let people see some of the other fun aspects of the game prior to wrapping their brains around how to build their own ships.
Maybe it would make sense to make...
It's definitely a good point, the AI could use a better survival instinct :)
It might help if they adjusted how pirates spawn to account for mass of player ships in the region to factor in the strength (measured in mass) of the pirate ships and quantity of pirates that appear.
I messed around in the new update for awhile -- I checked out the new tutorial just to see what it was .... very well done!
I also love not getting confused as hell everytime I enter or leave Gravity now :) Good update!
@therimmer96 I had searched around a little while without any luck - I'll have to check out the Starnet software you mentioned
@Ithirahad I agree - It just seems like it would be useful to have something like this built into the vanilla version of Starmade in general and probably would be...
I was recently thinking about how nice it would be if you could create custom admin commands composed of multiple other existing commands on a server.
It seems like this could be easily arranged through something similar to the ability to set up bulk import/export of sectors. There could be a...
I like this idea - but if they implement it, it should probably come with a server.cfg option to disable it in case the server is having trouble keeping up with the accumulation of derelict spacecraft. Maybe there could also be a server option for a secondary timer that ran a lot longer than...
I agree with Vanhelzing - I like the way they implemented the Jump Drives - they're useful, you can put them anywhere, but it forces you to put some thought into it if you want maximum efficiency
... The last I checked (despite some of the earlier indications on how this feature would be...
I really like the idea of being able to transfer cargo through docking .
They've recently implemented some new linking features with storage containers that are pretty cool (having salvage cannons automatically transfer to storage, allowing factory blocks to automatically pull from storage...
I agree that it'd be nice to have a hybrid option to set the game to be able to allow players to purchase with either/or ..... or neither if you want a really hardcore server ;)
As far as future implementation of shipyards go - they could always set it up to allow a player to purchase with...
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