Search results

    1. Mr. V

      Can anyone point me towards a simple multi-floor gravity lift?

      yeah, I built something similar in concept a number of months back for travel between 6 floors on one of my ships - it worked fairly well, but it always irked me that I had to manually hit a button while standing on a ceiling to reset the gravity when I was traveling upward in it :D
    2. Mr. V

      Dynamic Gravity Logic

      ahhh, I see - I'm trying to suggest a way to prevent a gravity block from doing anything to the player's current gravity status. The idea is that you could use logic to get a gravity block to simply disregard any type of input at a given time. The new linkage wouldn't cause a player to switch...
    3. Mr. V

      Dynamic Gravity Logic

      It's alright - everyone has to start somewhere - I'd recommend watching some of Sven the Slayer's or Bench's logic tutorial videos, they're pretty helpful. After that just start messing around in Starmade and it'll slowly start to make sense. My understanding is that the AND block will only...
    4. Mr. V

      Dynamic Gravity Logic

      I know the desire of dynamic gravity blocks has been proposed in a few ways over the last few months - So this thread is more of a proposal on how to implement a dynamic logic system specifically for Gravity Blocks. I think that if a gravity block is currently receiving an active signal from a...
    5. Mr. V

      Can anyone point me towards a simple multi-floor gravity lift?

      This would solve so much difficulty in making Grav Lifts in general. I really hope they implement a system to dynamically control whether or not a given area trigger will activate a gravity block through the logic system at some point. example: Maybe a system where if a gravity block is...
    6. Mr. V

      A few sugestions

      I think the idea is awesome - but sadly I have to agree with Kupu - there are too many variables in a game where you create your own ship to make a HUD display that would make this concept helpful across the board :/ I do completely love the idea about the map without reservation though - it...
    7. Mr. V

      Ability to make asteroid bases

      I've attempted to faction block/build block asteroids a few times over the last year thinking maybe they had finally added it in :) I would definitely love this!
    8. Mr. V

      Adventures in Newbie Land (and a few questions)

      Lol - I usually create a logic linked activation block I can hit to repetitively auto fire the heat seekers on my ships .... I think I'll have to start labeling it the "kill pirates now" button :D And FunnyBunny's right - heat seekers are great to even the odds when you're out numbered... but...
    9. Mr. V

      Make trigger areas be activated by weapons

      I think I'd like the option to try to rig auto defense systems - which I'd like to not accidentally trigger while wandering around in astronaut mode ... I'm thinking a separate area trigger from the existing type would be better for this
    10. Mr. V

      Power & Oxygen systems

      farms are silly - this is the future, just clone more Daves and harvest their organs for the nutrients :D And I like the ideas over all. I think they might be slightly overly complicated for a lot of people's preferences, but overall I think almost everyone would like the addition of an...
    11. Mr. V

      Only one vendor in the universe?

      While many are under the impression that all shops are the same vendor, in actuality the Trading Guild is comprised of thousands, if not millions of independent vendors from many different backgrounds and financial capabilities. The Trading Guild is merely an organization that offers...
    12. Mr. V

      Finding out what builds what?

      It's a little confusing at first (I'm still getting adjusted to working with factories since the change to buying with blocks myself) - but it starts to make sense over time . There's a general sense of logic to the level of item you're trying to create and which of the three factories it can...
    13. Mr. V

      Implemented Ability to set shop categories as item filters in storages

      Completely agree - I would also like the ability to mirror the filters of a storage block to match the requirements of a given blueprint (I've started setting up storage units to draw exactly what I need from my factory for often used blueprints - but it can be fairly painful to set up...
    14. Mr. V

      SMSG - StarMade Skin Generator [Alpha]

      Awesome program! Thanks for sharing :)
    15. Mr. V

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Great ideas - in general it would be nice if there were ways beyond building larger salvage ships to expedite the mining process as you get more established in the game. Automated planet minding sounds like a fantastic idea (both to decrease the tedium of mining and to motivate player...
    16. Mr. V

      Mining missile

      .... nice idea - it would be nice to have a slightly different option (like this) for mining than the current salvage cannon!
    17. Mr. V

      How do I remove a planet?

      Ithirahad -- couldn't you "spawn" a planet by simply exporting and then importing a sector that had a planet in it? It wouldn't be a fresh planet, but it could provide a basic work around.
    18. Mr. V

      Single Player Survival Mode

      Indeed... maybe they just need to create a slightly difficult to craft Station block that you can throw down like a core. I'm pretty sure the original idea of the 1M credit cost of the station was just to discourage people from spamming them everywhere without the intent of using them - so it...
    19. Mr. V

      Single Player Survival Mode

      ouch.. valid point on the needing a way to generate credits for stations to be possible :) I'd be satisfied if there was a survival option that simply meant you would spawn on a completely random planet in the galaxy with nothing but the basic helmet and attack/defense pistols.
    20. Mr. V

      SOS

      I like it! On top of the use to multiplayer -- This could also be a springboard for future AI factions - a player sending a distress call might get an eventual response from a military/police-keeping/mercenary guild type of force ... this could also be a beneficial thing to make life slightly...