wut? I am indeed referring to ai being able to shoot jammed ships.
Also, people complaining about jamming being OP, now if you scan someone it takes a lot longer to rejam than if turning off / on jammer
I think this is a very good suggestion. The thing that has always been a trouble with missiles is that you do not have limited ammo. Otherwise in real life, fighter jets would just use missiles and ditch machine guns, since they are a lot stronger by nature.
It's a bug mate. You should have used cannon turrets then. The ai should try to dumbfire missiles if someone's radarjammed, just like a real player would. If the ai cannon turrets were unable to hit the ship that invaded you, it would be so small or so far away that you could
a) attack it since...
Ahhhh the SS admins still are furious when they get overpowered by their own players.
Show that Helkan are not the strongest on SS, then talk.
Also some important fyis for helkan guys, ss admins will do all they can to keep players "under control". For example use infinite shops, protected...
No that wasn't the case when the ai was using long ranged lock on missiles. I was 11 km away and it still was able to lock on. But no matter how close I am it shouldn't be able to lock on. The ai should attempt to dumbfire the missiles, but not bloody lock on when I'm radarjammed, and have...
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