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    1. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      When I said shoot I meant shoot with lock on ability.
    2. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      Maybe azereiah you shouldn't rely entirely on lock ons?
    3. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      wut? I am indeed referring to ai being able to shoot jammed ships. Also, people complaining about jamming being OP, now if you scan someone it takes a lot longer to rejam than if turning off / on jammer
    4. aceface

      Brainstorm This Missile ammo brainstorming

      I think this is a very good suggestion. The thing that has always been a trouble with missiles is that you do not have limited ammo. Otherwise in real life, fighter jets would just use missiles and ditch machine guns, since they are a lot stronger by nature.
    5. aceface

      rude, rating my stuff bad because of your bad experience on a server :/

      rude, rating my stuff bad because of your bad experience on a server :/
    6. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      Exactly, which is why they should not be able to lock on, they dumbfire or use their other weapons just like players would.
    7. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      I literally tested it yesterday, I'll report it.
    8. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      It's a bug mate. You should have used cannon turrets then. The ai should try to dumbfire missiles if someone's radarjammed, just like a real player would. If the ai cannon turrets were unable to hit the ship that invaded you, it would be so small or so far away that you could a) attack it since...
    9. aceface

      Torpedo Issues

      explosive weapon damage got all jacked up since the last update
    10. aceface

      The Thryn [Recruitment Limited]

      Finally someone who gets it.
    11. aceface

      NP The Helkan Imperium - Recruitment Open

      Ahhhh the SS admins still are furious when they get overpowered by their own players. Show that Helkan are not the strongest on SS, then talk. Also some important fyis for helkan guys, ss admins will do all they can to keep players "under control". For example use infinite shops, protected...
    12. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      No that wasn't the case when the ai was using long ranged lock on missiles. I was 11 km away and it still was able to lock on. But no matter how close I am it shouldn't be able to lock on. The ai should attempt to dumbfire the missiles, but not bloody lock on when I'm radarjammed, and have...
    13. aceface

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      I mean this kind of stuff isn't funny. AndyP what is the status on fixing of the bug?
    14. aceface

      The Thryn [Recruitment Limited]

      no prob
    15. aceface

      The Thryn [Recruitment Limited]

      Thryn vs Helkan, I want to see this may the best faction win :)
    16. aceface

      Secondary Symmetry

      Solution: Implement algorithm to not mirror blocks that are mirrored by a symmetry line on the same axis.
    17. aceface

      Stockholm-Class Cruiser WIP

      Hälsar från Malmö ;)