The word has been sighted! A possible light at the end of the tunnel dectected!
Ya, I think the mobile undeathanator would be hard to program cuz u need to first confirm that the entity had selected that undeathanator as a possible respawn, then you have to make it so that the undeathanator...
Yaa, but now comes the hardest part of the programing... How do u determine where there is air (breathable).
Maybe adding air might make planets more appealing as you don't need to ever do any sort of refilling (can also depends on the planet if u want to make some planets inhospitable)
Yaaa, I'm just getting a bitter sweet feeling from that fact. Bitter, probs cuz i wish for more to the systems and regret that there won't be any more overhauls that might introduce more complex connections that are also simple.
And sweet because there won't be any more overhauls meaning that...
Well, I am going to assume that the blocky blocky sectors are for optimization purposes currently, that way you won't be loading what is happening in another sector in detail (at least) .... I'm not certain about my assumption tho.
If you take away the grid like sectors, wouldn't it be much...
Quick question, what do u define as pvp since you say that 2.0 has destroyed it.
what is the point of having interiors on a pvp ship aside from one room that has access to essential systems.
Arnt they revamping weapons?
What do you mean by chambers failing at specialization and that they got...
Yaaa, titan type ships, are gonna be real op if they survive. Cus the only way they will, will be through thoroughly thought-out designs that allows almost nothing to hit it. Titans will basically be a moving treasure to have.
All this depends on how the weapons update turns out
Ya, completely agree with everything except the point about turning in space. The speed is decided by how powerful your engines are along with how far the thrusters are away from the center of mass and how heavy your ship is.
Also, love that idea about a engine turret, would love some sort of...
No that's not what I meant, I mean that a single thruster block being able to apply thrust in every possible direction would be unrealistic. Compared to a thruster that applies it in only a single direction (which is the part with the output hole.)
Ya, a sort of multi waypoint travel would be the ideal, most likely much easier to program compared to an ai for navigation. If ever implemented, people can also retreat and manually kite opponents by getting into turrets.
Would be very handy if the devs ever change thrusters to operate in...
Hey guys, it's me again.
This is just for reference for any players who are on this forum.
So I noticed after going through the forum for a bit, that there aren't any threads that summerizes the games strengths and weaknesses in one place. Well, I do see bits and pieces scattered all over the...
Not exactly sure bout the shields or the senario you were in when it happened, but the system should warn you about low integrity for reactors if you had them built in a line or any other form that creates more exposed surfaces than covered ones....you can check your reactors integrety by...
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