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    1. Jarraff

      Read by Council Allow Jumps inside a Sector

      Couldn't help but think of the Picard maneuver Maybe with experienced crew this could be a possibility
    2. Jarraff

      What is personal cargo?

      It means you can use the blocks in the storage as your personal inventory. There is a button under the inventory tab that will toggle between your inventory and personal cargo. This is very useful when building as you can set your main cargo as personal invetory and have access to all of your...
    3. Jarraff

      Brainstorm This Weapon Combination Tweaks

      I very much like the Idea of adding explosive effect to pulse slave it just makes sense Why would future tech rely on the mark one eyeball, a targeting computer could be fun especially if it would be disabled by a jamming
    4. Jarraff

      Quick question about turrets

      Under the entity structure tab there is a mass enhancer section that will tell you how much mass is enhanced for a particular structure it takes the guesswork out of this
    5. Jarraff

      Most Disappointing Symmetry Fail

      Right after the cargo update I was working on my base and forgot about the symmetry and deleted my main storage block that was connected to all of my cargo. Millions of blocks were lost that day :(
    6. Jarraff

      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Sounds Like a lot of fun I will have to refit the Dora and make her purdy and fast but I want to do that anyway
    7. Jarraff

      Implemented Display Block Coordinates in Adv Build Mode

      Yes the internal coordinate system that each entity uses. I think this would be an easy thing to do
    8. Jarraff

      Implemented Display Block Coordinates in Adv Build Mode

      Down at the bottom of the screen in adv build mode it will display the type of block that the cursor is hovering over. It would be nice if it also displayed the coordinates.
    9. Jarraff

      Manta Ray 2016-04-16

      This ship is intended to be AI controlled. It has no jump drive and no passive effects (as well as no interior). The main weapon is two lock on missiles with 60% Ion effect. Secondary weapon is cannon cannon emp at 100% that will kill about 1m power regeneration. There are 10 PD turrets Two...
    10. Jarraff

      Game Balance Suggestions

      Currently the effect system favors weapons that have 100% slave modules. If i want to make a wepon with no slave with full effect it will take twice as many effect modules because the effect calculations only take into account the main weapon. I propose that the calculation should include the...
    11. Jarraff

      Work Around for Undo Paste Crash?

      Yep it is super annoying it has to do with undo/redo of uninitialized chunks and symmetry. ⚓ T1257 build mode undo/redo causing nullpointerexception I don't know of any workarounds but the priority is tagged as "release blocker" which sounds pretty important
    12. Jarraff

      Where is a good place to build my first station ?

      I like to build in the center of a sector it makes jumping to shops and stations easier also I like to align myself with galactic north before I build the station (I think it's still C) so it is easy to align ships with the station or when trying to dock reactors or turrets . And lastly...
    13. Jarraff

      How to do systems In a quick manner?

      If you are building in a shipyard or anytime you are building within the bounding box of a station i have found that placing large amounts of blocks gets very laggy. If you build large ships in single player you can do it away from any other bounding boxes and turn the adv build dimensions up to...
    14. Jarraff

      effects on turrets hitting mothership

      I don't think ai knows how to deal with a ship with no systems Does anyone know the answer to wether turrent effects hitting the mothership is a feature or a bug or an expoit that would then not be listed on the phabricator site
    15. Jarraff

      effects on turrets hitting mothership

      That is my plan
    16. Jarraff

      effects on turrets hitting mothership

      I know that people use push effect on a docked entity firing at the mother ship to gain a thrust advantage. And i have stop turrets on many of my ships and have seen the stop icon when they hit the main ship. I am working on emp turrets that drain for 4 million e/sec and its a problem if they...
    17. Jarraff

      effects on turrets hitting mothership

      I have been making some EMP turrets and noticed that if i shoot the mothership the emp effect will affect the mothership. Is this a feature or a bug?
    18. Jarraff

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      So no more "praise the sun"
    19. Jarraff

      Read by Council Copy/paste like the create docking tool

      I think it would likely be computationally challenging but I have been known to be wrong from time to time
    20. Jarraff

      Read by Council Copy/paste like the create docking tool

      So anyone who uses the copy paste function in Adv build mode knows it can be tricky to select an area in such a way as to easily align the template to the substrate. In create docking you are able to place the core anywhere you wish, Could this type of placement be used for copy/paste?