It means you can use the blocks in the storage as your personal inventory. There is a button under the inventory tab that will toggle between your inventory and personal cargo. This is very useful when building as you can set your main cargo as personal invetory and have access to all of your...
I very much like the Idea of adding explosive effect to pulse slave it just makes sense
Why would future tech rely on the mark one eyeball, a targeting computer could be fun especially if it would be disabled by a jamming
Under the entity structure tab there is a mass enhancer section that will tell you how much mass is enhanced for a particular structure it takes the guesswork out of this
Right after the cargo update I was working on my base and forgot about the symmetry and deleted my main storage block that was connected to all of my cargo. Millions of blocks were lost that day :(
Down at the bottom of the screen in adv build mode it will display the type of block that the cursor is hovering over. It would be nice if it also displayed the coordinates.
This ship is intended to be AI controlled. It has no jump drive and no passive effects (as well as no interior).
The main weapon is two lock on missiles with 60% Ion effect.
Secondary weapon is cannon cannon emp at 100% that will kill about 1m power regeneration.
There are 10 PD turrets
Two...
Currently the effect system favors weapons that have 100% slave modules. If i want to make a wepon with no slave with full effect it will take twice as many effect modules because the effect calculations only take into account the main weapon.
I propose that the calculation should include the...
Yep it is super annoying it has to do with undo/redo of uninitialized chunks and symmetry. ⚓ T1257 build mode undo/redo causing nullpointerexception
I don't know of any workarounds but the priority is tagged as "release blocker" which sounds pretty important
I like to build in the center of a sector it makes jumping to shops and stations easier also I like to align myself with galactic north before I build the station (I think it's still C) so it is easy to align ships with the station or when trying to dock reactors or turrets . And lastly...
If you are building in a shipyard or anytime you are building within the bounding box of a station i have found that placing large amounts of blocks gets very laggy. If you build large ships in single player you can do it away from any other bounding boxes and turn the adv build dimensions up to...
I don't think ai knows how to deal with a ship with no systems
Does anyone know the answer to wether turrent effects hitting the mothership is a feature or a bug or an expoit that would then not be listed on the phabricator site
I know that people use push effect on a docked entity firing at the mother ship to gain a thrust advantage. And i have stop turrets on many of my ships and have seen the stop icon when they hit the main ship.
I am working on emp turrets that drain for 4 million e/sec and its a problem if they...
So anyone who uses the copy paste function in Adv build mode knows it can be tricky to select an area in such a way as to easily align the template to the substrate.
In create docking you are able to place the core anywhere you wish,
Could this type of placement be used for copy/paste?
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