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    1. Auriga_Nexus

      New logic Delay block

      Thank you, I was gonna post that link later but life.
    2. Auriga_Nexus

      Archeology for fun and profit (aka fixing decayed/derelict stations)

      So I don't necessarily have problems with the idea of station decay, but I think the mechanics can use a little work. Currently, you have two types of decayed stations: derelicts, which spawn into the game decayed, and pirate/guild/player owned stations which fall into decay when the station's...
    3. Auriga_Nexus

      Variable Delay Blocks, Counters, and Factory Cycle Logic Pulses

      Quite a few people on here (including yours truly) have already voiced their desire for a variable delay block - essentially, changing the DELAY-signal block to delay longer as needed. Theoretically this would be easy to implement, all we would need to do is add a multiplier variable to whatever...
    4. Auriga_Nexus

      New logic Delay block

      I actually think this was what the OP was getting at. And yes, I think being able to set the delay time on a delay block would save a LOT of time in the long run. However, I think there should be a limit as to how long the variable delay can be, because I think just using a single delay block...
    5. Auriga_Nexus

      Clock Block

      I'll be honest, clock blocks (and dear goddess no one say anything about what that sounds like) aren't something that I think needs to happen right this minute, especially since I can get the same setup using two blocks - NOT and DELAY. Case in point, my TSAB Enforcer MK II has flashy red-blue...
    6. Auriga_Nexus

      Combat Music

      For some inexplicable reason R2-D2 came to mind when reading this...
    7. Auriga_Nexus

      Combat Music

      Maybe not combat music per se, but an audible sound when a ship, station, or astronaut shows up on your overview (overview being the list of nearby objects on the Navigation menu, think EVE Online). Maybe make 1 ping sound for neutral/friendly NPC's and friendly PC's, and another, more...
    8. Auriga_Nexus

      Ship Upkeep/Fuel System

      I like the idea of tying fuel into the ship/station's power generation system. I.E. instead of having the one kind of power generator system, we have three. The current reactors we have we could change to "mini-reactors" for use with smaller ships - they would provide a flat rate of power with...
    9. Auriga_Nexus

      mass connection

      As mentioned above, you can copy-paste connections, and mass slave groups of blocks using Shift-V. However, one thing I've noticed is kind of difficult is to do the inverse. Shift-V allows you to connect multiple slaves (purple outline) to a single master (yellow outline), but as of yet there...
    10. Auriga_Nexus

      Gauss Cannon / Magneto-Cannon, anyone?

      Someone called for a railgun?
    11. Auriga_Nexus

      Logic Block- Ship Trigger

      This kind of ties into my idea I posting on the 3/30 devblog regarding ILS indicators to assist with the new docking systems since they will require the ship's docking points to be (roughly) aligned with the docking rails before the magnetic snap kicks in. Ideally this should be a block that...
    12. Auriga_Nexus

      Dev Blog : March 30th 2015

      I like the idea of the magnet-snap docking, because it means you'll actually have to have a decent amount of piloting skill to dock a ship inside a closed bay as opposed to just flying in and right-clicking. Furthermore, the need to be properly aligned means that docking areas will need to...
    13. Auriga_Nexus

      Planned Permission Module

      (Note: If you're not familiar with database design then the following 3-5 paragraphs are going to sound like gibberish. If you have questions regarding how relational databases work direct them to Google, or go read a book on Microsoft Access or something.) I really don't see how individual...
    14. Auriga_Nexus

      Even more suggestions

      Gee I wonder what game you could be talking about...
    15. Auriga_Nexus

      Creative mode / Advanced build mode - super thread

      Ah I see. Devs beat me to it, I guess. Still that's good to hear. I'm afraid though that having a simulation mode would be too much strain on the server especially if you have multiple people using it at once. Maybe you could limit the simulation to take place within a copy of the system or...
    16. Auriga_Nexus

      Suggestion for Shipyards: Stage-based building

      How so? I mean, I guess if I were to fill up the MK I Mid-Childa Station Blueprint then add the extra blocks to the MK II version before disassembling the MK I station and adding it to MKII to respawn... the problem is that right now that system is kind of clunky. For one thing the only way to...
    17. Auriga_Nexus

      Suggestion for Shipyards: Stage-based building

      Ok so after spending all night working on the hangar bay and launch/landing tubes for Mid-Childa Station and reading up on some ideas about separating designing from construction, I've come to the conclusion that this could be VERY useful. The idea is simple: when designing a ship or station...
    18. Auriga_Nexus

      Creative mode / Advanced build mode - super thread

      I know the admins have already kind of planned creative mode and shipyards for a while, but I was just thinking... if we're going to be relying on shipyards for construction from blueprints, then why not have a mode where we can build freely without limitations on supply? This is how it would...
    19. Auriga_Nexus

      Time-Space Administration Bureau - Now Recruiting!

      I never realized that. However, the faction is supposed to be a homage to the organization of the same name from Magical Girl Lyrical Nanoha, so I think I will keep it as is. Which by the way if you're into anime at all, I highly encourage watching Nanoha because it's actually pretty awesome...
    20. Auriga_Nexus

      Time-Space Administration Bureau - Now Recruiting!

      Are you from EE or SMBG? Right now we're not on EE just yet. I want to find a good system and establish myself personally before I start the faction there. I'll be perfectly honest; this faction is brand new. As in as of my last login the only member was yours truly. But I do have plans to make...